As1mav

Belarus
On FACEIT since 2026 196 matches tracked 21 matches in 30 days
Last updated:

How does As1mav play?

Rating 0.92 K/R 0.68 ADR 74.0 from 196 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 4%
0.92
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 53%
Rating distribution from 196 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 15% good 1.10 to 1.29 11% normal 0.90 to 1.09 26% weak 0.75 to 0.89 16% very weak below 0.75 32%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,750-2,999 ELO average. Higher headshot rate than the level 10 · 2,750-2,999 ELO average.
EntryHeadshots
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (116 matches).

2,750-2,999 ELO

Compared with 10,591 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

48% of opening duels won and so clearly below the average (52%).

Rounds with first kill 13%+2 pp · Ø 11% better than 81%
Opening duels won 48%−4 pp · Ø 52% better than 17%

Clutch

Weakness
Last one alive

22% of 1v1s won and so well below the average (40%).

Clutch 1v1 won 22%−18 pp · Ø 40% better than 1%
Clutch 1v2 won 21%0 pp · Ø 21% right on the average
Clutch kills per match 1.2−0.4 · Ø 1.6 better than 12%

Weapons and aim

Average
Where do the kills come from?

0.89 K/D and so clearly below the average (1.05).

Headshot rate 59%+7 pp · Ø 52% better than 88%
AWP share of kills 8%−4 pp · Ø 12% better than 45%
K/D 0.89−0.16 · Ø 1.05 better than 3%
Pistol kills per match 2.5
Knife kills 3 in 196 matches

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 3.1% of rounds and so well below the average (4.3%).

2K rounds 14.6%+1.0 pp · Ø 13.6% better than 70%
3K rounds 3.1%−1.2 pp · Ø 4.3% better than 9%
MVPs per match 2.1−0.3 · Ø 2.4 better than 18%
4Ks and aces 20x 4K, 2 aces in 116 matches

Utility and deaths

Weakness
Nades, flashes and deaths

Died in 76% of rounds and so well above the average (71%). Lower is better.

Utility hit rate 30%−4 pp · Ø 34% better than 20%
Utility damage per round 2.8−1.2 · Ø 4.0 better than 16%
Enemies flashed per round 0.20−0.12 · Ø 0.32 better than 18%
Deaths per round 76%+5 pp · Ø 71% better than 4%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
K/R +0.10, Rating +0.13, ADR +8.8, Headshots +3 pp, Win rate +15 pp, ELO +83
= Stayed the same
Nothing clear
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.80
MayJunJulAugSepOct

Best month: October 2026 with 0.80. Last 3 months: 0.71 (at the start 0.61). Slightly below the average (0.75).

Patterns

From the last 196 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 3 of the day −136 ELO
25 matches · 44% win rate
On Dust 2 −75 ELO
24 matches · 46% win rate
Between 6:00 and 12:00 +5 ELO, win rate 42%
On Mondays −29 ELO, win rate 40%

As1mav loses the most ELO in match 3 of the day: −136 ELO, 44% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 34 · Mirage
  2. Highest rating in a match: 1.80 · Mirage
  3. Longest win streak: 5 wins in a row · Anubis

Maps in detail

from the last 196 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage80
49% better than 31%
0.67 better than 13%
72.1 better than 9%
0.90 better than 7%
43% of 437 duels better than 8%
28% of 39 situations better than 19%
Ancient34
56% better than 58%
0.69 better than 19%
77.6 better than 25%
0.91 better than 8%
50% of 201 duels better than 37%
40% of 15 situations better than 55%
Dust 224
46% better than 24%
0.65 better than 9%
69.3 better than 3%
0.87 better than 3%
43% of 124 duels better than 9%
23% of 13 situations better than 13%
Anubis22
50% better than 36%
0.62 better than 3%
71.2 better than 5%
0.88 better than 4%
40% of 127 duels better than 4%
40% of 10 situations better than 54%
Nuke20
55% better than 46%
0.74 better than 36%
80.2 better than 38%
0.99 better than 22%
53% of 118 duels right on the average
9% of 11 situations better than 3%
Inferno14
50% -
0.79 -
81.8 -
1.09-
49% of 85 duels -
0% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How As1mav plays

Across 196 matches As1mav averages K/R 0.68, ADR 74.0 and a rating of 0.92. Biggest strength: Headshot rate at 59%, better than 88% of level 10 · 2,750-2,999 ELO players. Most room to improve: Clutch 1v1 won at 22%, better than only 1% of level 10 · 2,750-2,999 ELO players. Averages 15.4 kills per match with 59% headshots. The strongest map is Ancient with a 56% win rate in 34 matches. In 53 of 196 matches the rating was 1.10 or higher (27%), in 93 it was below 0.90. In 116 matches with detailed stats: 20 4Ks and 2 aces. Best month by rating: October 2026 at 1.06. As1mav loses the most ELO in match 3 of the day (−136 ELO, win rate 44%). Things go best on Ancient (+26 ELO, win rate 56%). Match no. 2 of the day goes best: 63% win rate, −5 ELO. Improved over the last three months: K/R +0.10, Rating +0.13, ADR +8.8, Headshots +3 pp, Win rate +15 pp, ELO +83. Last 30 days: 21 matches, win rate 67%, net ELO +50.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.