Arusha

XK
320 matches tracked 73 matches in 30 days
Last updated:

How does Arusha play?

Rating 1.01 K/R 0.74 ADR 82.7 from 320 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 29%
1.01
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 60%
Rating distribution from 320 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 18% good 1.10 to 1.29 17% normal 0.90 to 1.09 23% weak 0.75 to 0.89 17% very weak below 0.75 23%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,750-2,999 ELO average.
Entry
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (254 matches).

2,750-2,999 ELO

Compared with 10,561 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 13% of rounds and so well above the average (11%).

Rounds with first kill 13%+2 pp · Ø 11% better than 81%
Opening duels won 51%−1 pp · Ø 52% better than 39%

Clutch

Average
Last one alive

26% of 1v2s won and so slightly above the average (22%).

Clutch 1v1 won 40%+1 pp · Ø 39% better than 57%
Clutch 1v2 won 26%+4 pp · Ø 22% better than 77%
Clutch kills per match 1.4−0.2 · Ø 1.6 better than 28%

Weapons and aim

Average
Where do the kills come from?

46% headshots and so well below the average (52%).

Headshot rate 46%−6 pp · Ø 52% better than 18%
AWP share of kills 10%−1 pp · Ø 11% better than 54%
K/D 0.98−0.07 · Ø 1.05 better than 19%
Pistol kills per match 3.2
Knife kills 11 in 320 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.5% of rounds and so clearly below the average (13.5%).

2K rounds 12.5%−1.0 pp · Ø 13.5% better than 20%
3K rounds 4.8%+0.5 pp · Ø 4.3% better than 71%
MVPs per match 2.40.0 · Ø 2.4 right on the average
4Ks and aces 54x 4K, 6 aces in 254 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 76% of rounds and so well above the average (71%). Lower is better.

Utility hit rate 39%+5 pp · Ø 34% better than 82%
Utility damage per round 5.7+1.7 · Ø 4.0 better than 89%
Enemies flashed per round 0.39+0.07 · Ø 0.32 better than 74%
Deaths per round 76%+5 pp · Ø 71% better than 4%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
K/R +0.04, Rating +0.07
= Stayed the same
ADR at 83.1, Headshots at 46%
▼ Got worse
Win rate −3 pp, ELO −66

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.82
MayJunJulAugSepOct

Best month: October 2026 with 0.82. Last 3 months: 0.75 (at the start 0.71). Right on the average (0.75).

Patterns

From the last 320 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −117 ELO
36 matches · 50% win rate
On Inferno −16 ELO
59 matches · 54% win rate
On Thursdays +21 ELO, win rate 39%

Arusha loses the most ELO on Anubis: −117 ELO, 50% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 47 · Dust 2
  2. Longest win streak: 11 wins in a row · Dust 2
  3. Highest rating in a match: 2.06 · Dust 2

Maps in detail

from the last 320 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 288
49% better than 33%
0.76 better than 53%
83.5 better than 59%
1.02 better than 35%
54% of 504 duels better than 62%
24% of 37 situations better than 14%
Ancient84
61% better than 75%
0.73 better than 36%
82.0 better than 48%
0.98 better than 25%
51% of 511 duels better than 43%
40% of 42 situations better than 56%
Inferno59
54% better than 39%
0.77 better than 46%
85.7 better than 55%
1.06 better than 34%
51% of 339 duels better than 30%
41% of 27 situations better than 56%
Anubis36
50% better than 36%
0.71 better than 29%
78.5 better than 32%
0.95 better than 17%
42% of 241 duels better than 7%
47% of 19 situations better than 71%
Mirage31
52% better than 44%
0.74 better than 42%
82.6 better than 53%
1.03 better than 41%
44% of 184 duels better than 10%
42% of 19 situations better than 60%
Nuke12
33% -
0.67 -
77.5 -
0.92-
43% of 69 duels -
50% of 6 situations -
Cache10
30% -
0.77 -
87.7 -
1.05-
49% of 65 duels -
67% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Arusha plays

Across 320 matches Arusha averages K/R 0.74, ADR 82.7 and a rating of 1.01. Biggest strength: Utility damage per round at 5.7, better than 89% of level 10 · 2,750-2,999 ELO players. Most room to improve: Deaths per round at 76%, better than only 4% of level 10 · 2,750-2,999 ELO players. Averages 16.5 kills per match with 46% headshots. The strongest map is Ancient with a 61% win rate in 84 matches. In 119 of 320 matches the rating was 1.10 or higher (37%), in 127 it was below 0.90. In 254 matches with detailed stats: 54 4Ks and 6 aces. Best month by rating: October 2026 at 1.14. Arusha loses the most ELO on Anubis (−117 ELO, win rate 50%). Things go best on Ancient (+330 ELO, win rate 61%). Match no. 2 of the day goes best: 58% win rate, +151 ELO. Improved over the last three months: K/R +0.04, Rating +0.07. Got weaker: Win rate −3 pp, ELO −66. Unchanged in recent months: ADR at 83.1, Headshots at 46%. Last 30 days: 73 matches, win rate 53%, net ELO +179.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.