Artzuki

Russia
On FACEIT since 2019 212 matches tracked
Last updated:

How does Artzuki play?

Rating 1.01 (from 192 matches) K/R 0.69 ADR 76.3 from 212 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 43%
1.01
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 57%
Rating distribution from 192 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 18% good 1.10 to 1.29 16% normal 0.90 to 1.09 21% weak 0.75 to 0.89 20% very weak below 0.75 22%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,001-2,249 ELO average.
Clutcher
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (191 matches).

2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so clearly below the average (10%).

Rounds with first kill 9%−1 pp · Ø 10% better than 30%
Opening duels won 50%−1 pp · Ø 51% better than 42%

Clutch

Strength
Last one alive

46% of 1v1s won and so clearly above the average (38%).

Clutch 1v1 won 46%+8 pp · Ø 38% better than 85%
Clutch 1v2 won 26%+4 pp · Ø 22% better than 78%
Clutch kills per match 1.9+0.2 · Ø 1.7 better than 75%

Weapons and aim

Average
Where do the kills come from?

46% headshots and so clearly below the average (49%).

Headshot rate 46%−3 pp · Ø 49% better than 32%
AWP share of kills 8%−3 pp · Ø 11% better than 45%
K/D 1.01−0.01 · Ø 1.02 better than 44%
Pistol kills per match 2.3

Impact

Average
Damage and big rounds

2.1 MVPs per match and so clearly below the average (2.3).

2K rounds 12.6%−0.7 pp · Ø 13.3% better than 28%
3K rounds 3.5%−0.6 pp · Ø 4.1% better than 27%
MVPs per match 2.1−0.2 · Ø 2.3 better than 27%
4Ks and aces 32x 4K, 3 aces in 191 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 69% of rounds and so clearly below the average (72%). Lower is better.

Utility hit rate 32%−3 pp · Ø 35% better than 28%
Utility damage per round 4.3+0.1 · Ø 4.2 better than 55%
Enemies flashed per round 0.31+0.03 · Ø 0.28 better than 59%
Deaths per round 69%−3 pp · Ø 72% better than 81%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
K/R +0.12, ADR +8.5
= Stayed the same
Rating at 1.01, Headshots at 46%, ELO at 2,138
▼ Got worse
Win rate −16 pp

Aug to Sep 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.71
MayJunJulAugSepOct

Best month: September 2026 with 0.71. Last 3 months: 0.71 (at the start 0.59). Slightly below the average (0.74).

Patterns

From the last 212 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day +88 ELO
49 matches · 45% win rate
Between 12:00 and 18:00 +81 ELO, win rate 42%
On Mondays +61 ELO, win rate 38%

Artzuki loses the most ELO in match 1 of the day: +88 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 33 · Cache
  2. Highest rating in a match: 2.36 · Mirage
  3. Longest win streak: 5 wins in a row · Mirage

Maps in detail

from the last 212 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 249
57% better than 69%
0.69 better than 26%
75.6 better than 23%
1.02 better than 46%
48% of 164 duels better than 31%
40% of 35 situations better than 58%
Ancient46
41% better than 17%
0.69 better than 24%
76.3 better than 22%
0.96 better than 26%
50% of 165 duels better than 43%
43% of 35 situations better than 62%
Anubis44
57% better than 67%
0.71 better than 35%
78.3 better than 35%
1.03 right on the average
46% of 177 duels better than 20%
50% of 18 situations better than 80%
Mirage40
53% better than 57%
0.65 better than 14%
73.0 better than 15%
0.97 better than 31%
50% of 117 duels better than 45%
48% of 23 situations better than 75%
Inferno16
56% better than 59%
0.79 better than 76%
80.3 better than 48%
1.15 better than 81%
52% of 60 duels right on the average
44% of 9 situations better than 69%
Cache9
67% -
0.75 -
80.4 -
1.09-
64% of 44 duels -
60% of 10 situations -
Nuke6
33% -
0.65 -
73.4 -
0.82-
63% of 16 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Artzuki plays

Across 212 matches Artzuki averages K/R 0.69 and ADR 76.3; the rating across the 192 rated matches is 1.01. Biggest strength: Clutch 1v1 won at 46%, better than 85% of level 10 · 2,001-2,249 ELO players. Averages 15.6 kills per match with 46% headshots. The strongest map is Anubis with a 57% win rate in 44 matches. In 70 of 192 matches the rating was 1.10 or higher (36%), in 82 it was below 0.90. In 191 matches with detailed stats: 32 4Ks and 3 aces. Best month by rating: September 2026 at 1.02. Artzuki loses the most ELO in match 1 of the day (+88 ELO, win rate 45%). Things go best on Anubis (+86 ELO, win rate 57%). Match no. 3 of the day goes best: 66% win rate, +30 ELO. Improved over the last three months: K/R +0.12, ADR +8.5. Got weaker: Win rate −16 pp. Unchanged in recent months: Rating at 1.01, Headshots at 46%, ELO at 2,138. Last 30 days: 5 matches, win rate 80%, net ELO −25.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.