ArtwOo

Finland
On FACEIT since 2016 278 matches tracked 57 matches in 30 days
ELO ▲ 82
3,078
30-day peak: 3,165
Rank EU ▼ 1,269 places
#5,982
Finland #134 in Finland
30 days · prev. #4,713 · best #4,713
Last updated:

How does ArtwOo play?

Rating 1.01 K/R 0.70 ADR 75.8 from 277 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 26%
1.01
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 62%
Rating distribution from 277 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 16% good 1.10 to 1.29 20% normal 0.90 to 1.09 22% weak 0.75 to 0.89 14% very weak below 0.75 24%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 3,000-3,499 ELO average.
AWPer
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (238 matches).

3,000-3,499 ELO

Compared with 7,105 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 11% of rounds and so right on the average (11%).

Rounds with first kill 11%0 pp · Ø 11% right on the average
Opening duels won 53%+1 pp · Ø 52% better than 53%

Clutch

Average
Last one alive

14% of 1v2s won and so clearly below the average (21%).

Clutch 1v1 won 37%−5 pp · Ø 42% better than 37%
Clutch 1v2 won 14%−7 pp · Ø 21% better than 8%
Clutch kills per match 1.4−0.2 · Ø 1.6 better than 30%

Weapons and aim

Average
Where do the kills come from?

42% headshots and so well below the average (53%).

Headshot rate 42%−11 pp · Ø 53% better than 6%
AWP share of kills 29%+17 pp · Ø 12% better than 92%
K/D 1.04−0.01 · Ø 1.05 better than 34%
Pistol kills per match 2.3
Knife kills 3 in 277 matches

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 3.3% of rounds and so clearly below the average (4.2%).

2K rounds 13.2%−0.3 pp · Ø 13.5% better than 33%
3K rounds 3.3%−0.9 pp · Ø 4.2% better than 12%
MVPs per match 2.2−0.2 · Ø 2.4 better than 25%
4Ks and aces 26x 4K, 5 aces in 238 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 68% of rounds and so clearly below the average (71%). Lower is better.

Utility hit rate 36%+2 pp · Ø 34% better than 69%
Utility damage per round 3.8−0.1 · Ø 3.9 better than 49%
Enemies flashed per round 0.35+0.03 · Ø 0.32 better than 59%
Deaths per round 68%−3 pp · Ø 71% better than 75%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
K/R +0.05, ADR +6.8, Headshots +3 pp
= Stayed the same
Rating at 1.01
▼ Got worse
Win rate −10 pp, ELO −516

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.74
MayJunJulAugSepOct

Best month: October 2026 with 0.74. Last 3 months: 0.71 (at the start 0.66). Slightly below the average (0.75).

Patterns

From the last 277 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −165 ELO
44 matches · 52% win rate
On Cache −123 ELO
35 matches · 49% win rate
On Tuesdays −170 ELO, win rate 39%

ArtwOo loses the most ELO on Ancient: −165 ELO, 52% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.43 · Nuke
  2. Most kills in a match: 36 · Mirage
  3. Longest win streak: 13 wins in a row · Inferno

Maps in detail

from the last 277 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage99
56% better than 55%
0.69 better than 18%
74.0 better than 12%
0.99 better than 24%
55% of 460 duels better than 64%
40% of 58 situations better than 54%
Nuke53
70% better than 85%
0.75 better than 41%
77.0 better than 23%
1.08 right on the average
52% of 207 duels better than 43%
37% of 38 situations better than 41%
Ancient44
52% better than 36%
0.68 better than 14%
73.8 better than 11%
0.94 better than 12%
48% of 189 duels better than 24%
33% of 24 situations better than 35%
Cache35
49% better than 20%
0.78 better than 44%
85.4 better than 50%
1.13 better than 53%
55% of 199 duels right on the average
41% of 22 situations better than 57%
Inferno31
55% better than 27%
0.63 better than 3%
71.3 better than 5%
0.90 better than 4%
53% of 161 duels better than 33%
33% of 12 situations better than 36%
Anubis6
33% -
0.74 -
78.3 -
1.02-
42% of 31 duels -
40% of 5 situations -
Dust 24
25% -
0.74 -
77.0 -
1.04-
41% of 17 duels -
50% of 2 situations -
Vertigo4
0% -
0.56 -
71.4 -
0.73-
42% of 26 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How ArtwOo plays

Across 277 matches ArtwOo averages K/R 0.70, ADR 75.8 and a rating of 1.01. Biggest strength: Deaths per round at just 68% (lower is better), better than 75% of level 10 · 3,000-3,499 ELO players. Most room to improve: Headshot rate at 42%, better than only 6% of level 10 · 3,000-3,499 ELO players. Averages 15.4 kills per match with 42% headshots. The strongest map is Nuke with a 70% win rate in 53 matches. In 109 of 277 matches the rating was 1.10 or higher (39%), in 106 it was below 0.90. In 238 matches with detailed stats: 26 4Ks and 5 aces. Best month by rating: October 2026 at 1.10. ArtwOo loses the most ELO on Ancient (−165 ELO, win rate 52%). Things go best in match 3 of the day (+219 ELO, win rate 62%). Match no. 3 of the day goes best: 62% win rate, +219 ELO. Improved over the last three months: K/R +0.05, ADR +6.8, Headshots +3 pp. Got weaker: Win rate −10 pp, ELO −516. Unchanged in recent months: Rating at 1.01. Last 30 days: 57 matches, win rate 61%, net ELO +211.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.