Article

Ukraine
On FACEIT since 2022 148 matches tracked
Last updated:

How does Article play?

Rating 1.03 K/R 0.72 ADR 75.9 from 148 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 63%
Rating distribution from 148 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 20% good 1.10 to 1.29 20% normal 0.90 to 1.09 22% weak 0.75 to 0.89 18% very weak below 0.75 19%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,250-2,499 ELO average.
AWPer
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (98 matches).

2,250-2,499 ELO

Compared with 2,157 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so clearly below the average (10%).

Rounds with first kill 9%−1 pp · Ø 10% better than 28%
Opening duels won 50%−1 pp · Ø 51% better than 37%

Clutch

Average
Last one alive

29% of 1v1s won and so well below the average (39%).

Clutch 1v1 won 29%−10 pp · Ø 39% better than 10%
Clutch 1v2 won 21%−1 pp · Ø 22% better than 47%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 65%

Weapons and aim

Average
Where do the kills come from?

47% headshots and so clearly below the average (50%).

Headshot rate 47%−3 pp · Ø 50% better than 30%
AWP share of kills 23%+12 pp · Ø 11% better than 89%
K/D 1.06+0.03 · Ø 1.03 better than 56%
Pistol kills per match 2.5
Knife kills 2 in 148 matches

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 3.3% of rounds and so clearly below the average (4.1%).

2K rounds 14.0%+0.6 pp · Ø 13.4% better than 61%
3K rounds 3.3%−0.8 pp · Ø 4.1% better than 15%
MVPs per match 2.1−0.2 · Ø 2.3 better than 23%
4Ks and aces 17x 4K, 2 aces in 98 matches

Utility and deaths

Average
Nades, flashes and deaths

0.13 enemies flashed per round and so well below the average (0.29).

Utility hit rate 36%+1 pp · Ø 35% better than 60%
Utility damage per round 3.6−0.6 · Ø 4.2 better than 37%
Enemies flashed per round 0.13−0.16 · Ø 0.29 better than 9%
Deaths per round 69%−3 pp · Ø 72% better than 78%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
K/R +0.04, Rating +0.06, ADR +6.5, ELO +121
= Stayed the same
Headshots at 47%, Win rate at 49%
▼ Got worse
Nothing clear

Aug to Sep 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.78
MayJunJulAugSepOct

Best month: September 2026 with 0.78. Last 3 months: 0.74 (at the start 0.70). Right on the average (0.74).

Patterns

From the last 148 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −60 ELO
40 matches · 58% win rate
On Anubis −60 ELO
26 matches · 38% win rate
On Fridays −90 ELO, win rate 24%

Article loses the most ELO on Mirage: −60 ELO, 58% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.87 · Dust 2
  2. Most kills in a match: 38 · Dust 2
  3. Longest win streak: 7 wins in a row · Mirage

Maps in detail

from the last 148 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage40
58% better than 73%
0.75 right on the average
76.9 better than 27%
1.09 better than 66%
53% of 172 duels better than 61%
38% of 29 situations right on the average
Ancient32
34% better than 7%
0.69 better than 23%
74.7 better than 17%
0.96 better than 25%
47% of 115 duels better than 25%
39% of 23 situations better than 52%
Dust 232
59% better than 75%
0.70 better than 30%
74.8 better than 19%
0.99 better than 33%
50% of 141 duels better than 42%
39% of 28 situations better than 53%
Anubis26
38% better than 8%
0.73 better than 43%
77.2 better than 26%
1.02 better than 43%
50% of 100 duels better than 41%
30% of 27 situations better than 30%
Nuke11
64% -
0.83 -
81.2 -
1.16-
61% of 36 duels -
13% of 8 situations -
Inferno6
50% -
0.62 -
64.3 -
0.90-
50% of 18 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Article plays

Across 148 matches Article averages K/R 0.72, ADR 75.9 and a rating of 1.03. Biggest strength: Deaths per round at just 69% (lower is better), better than 78% of level 10 · 2,250-2,499 ELO players. Most room to improve: Clutch 1v1 won at 29%, better than only 10% of level 10 · 2,250-2,499 ELO players. Averages 16.1 kills per match with 47% headshots. The strongest map is Nuke with a 64% win rate in 11 matches. In 61 of 148 matches the rating was 1.10 or higher (41%), in 55 it was below 0.90. In 98 matches with detailed stats: 17 4Ks and 2 aces. Best month by rating: September 2026 at 1.07. Article loses the most ELO on Mirage (−60 ELO, win rate 58%). Things go best on Dust 2 (+90 ELO, win rate 59%). Match no. 2 of the day goes best: 58% win rate, +30 ELO. Improved over the last three months: K/R +0.04, Rating +0.06, ADR +6.5, ELO +121. Unchanged in recent months: Headshots at 47%, Win rate at 49%.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.