ArtL1

Italy
128 matches tracked 47 matches in 30 days
Last updated:

How does ArtL1 play?

Rating 1.09 K/R 0.77 ADR 82.6 from 128 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 90%
1.09
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 71%
Rating distribution from 128 matches
outstanding 1.80 and up 7% strong 1.30 to 1.79 19% good 1.10 to 1.29 22% normal 0.90 to 1.09 23% weak 0.75 to 0.89 13% very weak below 0.75 16%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 6 average.
AWPer
better than most on level 6 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (122 matches).

Level 6

Compared with 969 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

55% of opening duels won and so clearly above the average (50%).

Rounds with first kill 7%−3 pp · Ø 10% better than 11%
Opening duels won 55%+5 pp · Ø 50% better than 90%

Clutch

Average
Last one alive

1.9 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 34%−5 pp · Ø 39% better than 33%
Clutch 1v2 won 17%−5 pp · Ø 22% better than 26%
Clutch kills per match 1.9+0.2 · Ø 1.7 better than 74%

Weapons and aim

Average
Where do the kills come from?

1.13 K/D and so clearly above the average (0.99).

Headshot rate 41%−5 pp · Ø 46% better than 28%
AWP share of kills 23%+12 pp · Ø 11% better than 90%
K/D 1.13+0.14 · Ø 0.99 better than 93%
Pistol kills per match 2.7
Knife kills 1 in 128 matches

Impact

Strength
Damage and big rounds

2.4 MVPs per match and so clearly above the average (2.2).

2K rounds 13.9%+1.0 pp · Ø 12.9% better than 76%
3K rounds 4.2%+0.3 pp · Ø 3.9% better than 72%
MVPs per match 2.4+0.2 · Ø 2.2 better than 80%
4Ks and aces 21x 4K, 2 aces in 122 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 68% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 29%−6 pp · Ø 35% better than 16%
Utility damage per round 4.3+0.2 · Ø 4.1 better than 58%
Enemies flashed per round 0.34+0.08 · Ø 0.26 better than 70%
Deaths per round 68%−4 pp · Ø 72% better than 94%

Progress

One value per month, dashed line is the level 6 average
Whether ArtL1 is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 128 matches, all from the last 3 months.

Kills per round (K/R)

0.75
AugSepOct

Best month: September 2026 with 0.82.

Patterns

From the last 128 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −33 ELO
29 matches · 48% win rate
In match 2 of the day −31 ELO
26 matches · 42% win rate
On Tuesdays −44 ELO, win rate 41%

ArtL1 loses the most ELO on Mirage: −33 ELO, 48% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 5 wins in a row · Cache
  2. Highest rating in a match: 1.96 · Nuke
  3. Most kills in a match: 34 · Mirage

Maps in detail

from the last 128 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 237
49% better than 47%
0.75 better than 70%
83.6 better than 75%
1.04 better than 68%
48% of 100 duels better than 40%
33% of 15 situations better than 38%
Mirage29
48% better than 46%
0.75 better than 69%
79.3 better than 55%
1.06 better than 74%
55% of 92 duels better than 78%
25% of 20 situations better than 21%
Nuke24
42% better than 17%
0.80 better than 78%
83.1 better than 64%
1.13 better than 82%
60% of 58 duels better than 89%
47% of 17 situations better than 75%
Ancient19
58% better than 76%
0.74 better than 61%
81.0 better than 58%
1.02 better than 63%
67% of 57 duels better than 99%
17% of 12 situations better than 8%
Inferno11
73% -
0.82 -
85.8 -
1.24-
52% of 33 duels -
50% of 10 situations -
Anubis4
25% -
0.86 -
94.1 -
1.29-
50% of 8 duels -
40% of 5 situations -
Cache4
100% -
0.77 -
82.1 -
1.13-
36% of 14 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How ArtL1 plays

Across 128 matches ArtL1 averages K/R 0.77, ADR 82.6 and a rating of 1.09. Biggest strength: Deaths per round at just 68% (lower is better), better than 94% of level 6 players. Most room to improve: Rounds with first kill at 7%, better than only 11% of level 6 players. Averages 16.3 kills per match with 41% headshots. The strongest map is Inferno with a 73% win rate in 11 matches. In 61 of 128 matches the rating was 1.10 or higher (48%), in 37 it was below 0.90. In 122 matches with detailed stats: 21 4Ks and 2 aces. Best month by rating: September 2026 at 1.16. ArtL1 loses the most ELO on Mirage (−33 ELO, win rate 48%). Things go best on Nuke (+37 ELO, win rate 42%). Match no. 3 of the day goes best: 57% win rate. Last 30 days: 47 matches, win rate 57%, net ELO +2.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 6): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.