Arskai

Finland
On FACEIT since 2017 425 matches tracked 171 matches in 30 days
ELO ▲ 103
2,944
30-day peak: 3,095
Rank EU ▲ 383 places
#8,626
Finland #248 in Finland
30 days · prev. #9,009 · best #5,313
Last updated:

How does Arskai play?

Rating 1.09 (from 389 matches) K/R 0.77 ADR 83.9 from 425 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 63%
1.09
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 68%
Rating distribution from 389 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 22% good 1.10 to 1.29 19% normal 0.90 to 1.09 22% weak 0.75 to 0.89 16% very weak below 0.75 16%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (372 matches).

2,750-2,999 ELO

Compared with 11,202 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 10% of rounds and so clearly below the average (11%).

Rounds with first kill 10%−1 pp · Ø 11% better than 42%
Opening duels won 52%0 pp · Ø 52% right on the average

Clutch

Average
Last one alive

1.9 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 37%−4 pp · Ø 41% better than 39%
Clutch 1v2 won 25%+3 pp · Ø 22% better than 71%
Clutch kills per match 1.9+0.3 · Ø 1.6 better than 76%

Weapons and aim

Average
Where do the kills come from?

1.10 K/D and so slightly above the average (1.05).

Headshot rate 51%−1 pp · Ø 52% better than 46%
AWP share of kills 3%−9 pp · Ø 12% better than 18%
K/D 1.10+0.05 · Ø 1.05 better than 61%
Pistol kills per match 3.2
Knife kills 10 in 425 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.6% of rounds and so slightly above the average (4.3%).

2K rounds 13.9%+0.3 pp · Ø 13.6% better than 53%
3K rounds 4.6%+0.3 pp · Ø 4.3% better than 64%
MVPs per match 2.40.0 · Ø 2.4 right on the average
4Ks and aces 69x 4K, 9 aces in 372 matches

Utility and deaths

Average
Nades, flashes and deaths

40% of nades dealing damage or blinding and so well above the average (34%).

Utility hit rate 40%+6 pp · Ø 34% better than 87%
Utility damage per round 4.7+0.7 · Ø 4.0 better than 72%
Enemies flashed per round 0.32+0.01 · Ø 0.31 better than 55%
Deaths per round 70%−1 pp · Ø 71% better than 59%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.77, ADR at 83.7, Win rate at 53%
▼ Got worse
Headshots −7 pp

Aug to Oct 2026 compared with Feb to Apr 2026.

Kills per round (K/R)

0.81
FebMarAprMayJunJulAugSepOct

Best month: April 2026 with 0.88. Last 3 months: 0.77 (at the start 0.76). Just above the average (0.75).

Patterns

From the last 425 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −148 ELO
120 matches · 46% win rate
On Nuke −142 ELO
73 matches · 53% win rate
On Tuesdays −92 ELO, win rate 40%

Arskai loses the most ELO on Mirage: −148 ELO, 46% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 8 wins in a row · Cache
  2. Highest rating in a match: 2.41 · Cache
  3. Most kills in a match: 38 · Anubis

Maps in detail

from the last 425 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage120
46% better than 20%
0.79 better than 66%
86.0 better than 70%
1.10 better than 65%
57% of 483 duels better than 78%
29% of 66 situations better than 21%
Nuke73
53% better than 39%
0.77 right on the average
83.3 better than 54%
1.08 right on the average
51% of 293 duels better than 39%
42% of 45 situations better than 56%
Ancient62
55% better than 54%
0.75 right on the average
80.8 better than 43%
1.05 right on the average
52% of 208 duels right on the average
50% of 26 situations better than 78%
Cache55
64% better than 73%
0.83 better than 67%
90.4 better than 71%
1.19 better than 70%
55% of 258 duels better than 54%
20% of 35 situations better than 12%
Dust 248
60% better than 74%
0.73 better than 38%
79.7 better than 39%
1.02 better than 35%
45% of 146 duels better than 15%
37% of 27 situations better than 45%
Inferno36
47% better than 16%
0.77 better than 44%
83.3 better than 44%
1.13 better than 54%
50% of 139 duels better than 24%
57% of 23 situations better than 86%
Anubis17
41% better than 13%
0.73 better than 38%
80.3 better than 42%
1.05 better than 47%
44% of 71 duels better than 11%
11% of 9 situations better than 3%
Vertigo12
42% -
0.73 -
77.3 -
0.96-
54% of 52 duels -
45% of 11 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Arskai plays

Across 425 matches Arskai averages K/R 0.77 and ADR 83.9; the rating across the 389 rated matches is 1.09. Biggest strength: Utility hit rate at 40%, better than 87% of level 10 · 2,750-2,999 ELO players. Averages 16.8 kills per match with 51% headshots. The strongest map is Cache with a 64% win rate in 55 matches. In 180 of 389 matches the rating was 1.10 or higher (46%), in 125 it was below 0.90. In 372 matches with detailed stats: 69 4Ks and 9 aces. Best month by rating: October 2026 at 1.15. Arskai loses the most ELO on Mirage (−148 ELO, win rate 46%). Things go best on Ancient (+140 ELO, win rate 55%). Got weaker: Headshots −7 pp. Unchanged in recent months: K/R at 0.77, ADR at 83.7, Win rate at 53%. Last 30 days: 171 matches, win rate 53%, net ELO −28.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.