ArskaaX

Finland
227 matches tracked 28 matches in 30 days
Last updated:

How does ArskaaX play?

Rating 0.96 K/R 0.69 ADR 75.1 from 227 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 27%
0.96
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 54%
Rating distribution from 227 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 14% good 1.10 to 1.29 16% normal 0.90 to 1.09 22% weak 0.75 to 0.89 20% very weak below 0.75 26%
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (169 matches).

Level 9

Compared with 1,549 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (10%).

Rounds with first kill 8%−2 pp · Ø 10% better than 18%
Opening duels won 49%−1 pp · Ø 50% better than 38%

Clutch

Average
Last one alive

17% of 1v2s won and so slightly below the average (20%).

Clutch 1v1 won 36%−2 pp · Ø 38% better than 39%
Clutch 1v2 won 17%−3 pp · Ø 20% better than 25%
Clutch kills per match 1.8+0.2 · Ø 1.6 better than 66%

Weapons and aim

Average
Where do the kills come from?

0.96 K/D and so just below the average (1.00).

Headshot rate 48%0 pp · Ø 48% right on the average
AWP share of kills 6%−5 pp · Ø 11% better than 33%
K/D 0.96−0.04 · Ø 1.00 better than 31%
Pistol kills per match 2.6
Knife kills 1 in 227 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.3% of rounds and so slightly below the average (13.1%).

2K rounds 12.3%−0.8 pp · Ø 13.1% better than 25%
3K rounds 3.5%−0.4 pp · Ø 3.9% better than 29%
MVPs per match 2.1−0.1 · Ø 2.2 better than 30%
4Ks and aces 21x 4K, 0 aces in 169 matches

Utility and deaths

Strength
Nades, flashes and deaths

6.9 utility damage per round and so well above the average (4.2).

Utility hit rate 39%+3 pp · Ø 36% better than 76%
Utility damage per round 6.9+2.7 · Ø 4.2 better than 93%
Enemies flashed per round 0.50+0.22 · Ø 0.28 better than 92%
Deaths per round 71%−1 pp · Ø 72% better than 66%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
Headshots +4 pp
= Stayed the same
Rating at 0.96, Win rate at 48%, ELO at 1,963
▼ Got worse
K/R −0.04, ADR −4.5

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.64
MayJunJulAugSepOct

Best month: July 2026 with 0.72. Last 3 months: 0.68 (at the start 0.72). Slightly below the average (0.72).

Patterns

From the last 227 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Inferno −54 ELO
35 matches · 37% win rate
On Mirage −24 ELO
73 matches · 48% win rate
Between 18:00 and 24:00 +77 ELO, win rate 43%

ArskaaX loses the most ELO on Inferno: −54 ELO, 37% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 39 · Mirage
  2. Longest win streak: 6 wins in a row · Mirage
  3. Highest rating in a match: 2.29 · Inferno

Maps in detail

from the last 227 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage73
48% better than 41%
0.70 better than 34%
74.6 better than 21%
0.99 better than 41%
50% of 231 duels better than 46%
30% of 53 situations better than 28%
Inferno35
37% better than 8%
0.68 better than 28%
74.3 better than 22%
0.97 better than 31%
49% of 107 duels better than 30%
43% of 21 situations better than 60%
Nuke35
54% better than 47%
0.77 better than 54%
84.3 better than 59%
1.04 better than 46%
55% of 157 duels better than 61%
48% of 23 situations better than 65%
Dust 234
50% right on the average
0.67 better than 21%
74.2 better than 20%
0.95 better than 25%
48% of 133 duels better than 35%
24% of 17 situations better than 15%
Ancient24
58% better than 74%
0.67 better than 16%
73.2 better than 12%
0.95 better than 27%
45% of 107 duels better than 18%
53% of 19 situations better than 84%
Anubis17
53% better than 57%
0.63 better than 7%
72.1 better than 10%
0.89 better than 11%
42% of 67 duels better than 9%
56% of 9 situations better than 85%
Cache9
11% -
0.51 -
60.5 -
0.63-
44% of 36 duels -
0% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How ArskaaX plays

Across 227 matches ArskaaX averages K/R 0.69, ADR 75.1 and a rating of 0.96. Biggest strength: Utility damage per round at 6.9, better than 93% of level 9 players. Most room to improve: Rounds with first kill at 8%, better than only 18% of level 9 players. Averages 15.1 kills per match with 48% headshots. The strongest map is Ancient with a 58% win rate in 24 matches. In 73 of 227 matches the rating was 1.10 or higher (32%), in 105 it was below 0.90. In 169 matches with detailed stats: 21 4Ks and 0 aces. Best month by rating: July 2026 at 1.00. ArskaaX loses the most ELO on Inferno (−54 ELO, win rate 37%). Things go best on Nuke (+170 ELO, win rate 54%). Match no. 2 of the day goes best: 53% win rate, −48 ELO. Improved over the last three months: Headshots +4 pp. Got weaker: K/R −0.04, ADR −4.5. Unchanged in recent months: Rating at 0.96, Win rate at 48%, ELO at 1,963. Last 30 days: 28 matches, win rate 46%, net ELO +34.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.