Ars56

Russia
On FACEIT since 2021 100 matches tracked 33 matches in 30 days
Last updated:

How does Ars56 play?

Rating 0.99 K/R 0.70 ADR 79.0 from 100 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 33%
0.99
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 57%
Rating distribution from 100 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 17% good 1.10 to 1.29 20% normal 0.90 to 1.09 18% weak 0.75 to 0.89 16% very weak below 0.75 27%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (51 matches).

2,001-2,249 ELO

Compared with 1,880 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 11% of rounds and so clearly above the average (10%).

Rounds with first kill 11%+1 pp · Ø 10% better than 61%
Opening duels won 52%+1 pp · Ø 51% better than 59%

Clutch

Average
Last one alive

33% of 1v2s won and so well above the average (21%).

Clutch 1v1 won 32%−7 pp · Ø 39% better than 20%
Clutch 1v2 won 33%+12 pp · Ø 21% better than 96%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 38%

Weapons and aim

Average
Where do the kills come from?

0.98 K/D and so just below the average (1.02).

Headshot rate 50%+1 pp · Ø 49% better than 56%
AWP share of kills 3%−8 pp · Ø 11% better than 16%
K/D 0.98−0.04 · Ø 1.02 better than 33%
Pistol kills per match 2.8
Knife kills 2 in 100 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 11.8% of rounds and so clearly below the average (13.4%).

2K rounds 11.8%−1.6 pp · Ø 13.4% better than 14%
3K rounds 4.7%+0.6 pp · Ø 4.1% better than 75%
MVPs per match 2.4+0.1 · Ø 2.3 better than 62%
4Ks and aces 7x 4K, 0 aces in 51 matches

Utility and deaths

Average
Nades, flashes and deaths

6.8 utility damage per round and so well above the average (4.2).

Utility hit rate 39%+4 pp · Ø 35% better than 77%
Utility damage per round 6.8+2.6 · Ø 4.2 better than 93%
Enemies flashed per round 0.34+0.05 · Ø 0.29 better than 67%
Deaths per round 71%−1 pp · Ø 72% better than 63%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Headshots +4 pp, ELO +148
= Stayed the same
K/R at 0.69, Rating at 0.98, ADR at 78.6, Win rate at 55%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.65
MayJunJulAugSepOct

Best month: August 2026 with 0.74. Last 3 months: 0.69 (at the start 0.72). Clearly below the average (0.74).

Patterns

From the last 100 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −23 ELO
34 matches · 41% win rate
In match 3 of the day +25 ELO
22 matches · 41% win rate

Ars56 loses the most ELO on Dust 2: −23 ELO, 41% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 33 · Ancient
  2. Highest rating in a match: 2.37 · Dust 2
  3. Longest win streak: 6 wins in a row · Nuke

Maps in detail

from the last 100 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 234
41% better than 17%
0.66 better than 16%
76.1 better than 26%
0.92 better than 16%
49% of 148 duels better than 37%
40% of 15 situations better than 58%
Inferno19
63% better than 80%
0.72 better than 45%
81.7 better than 55%
1.01 better than 42%
55% of 100 duels better than 63%
18% of 11 situations better than 11%
Anubis17
71% better than 97%
0.77 better than 65%
86.4 better than 76%
1.13 better than 81%
54% of 82 duels better than 67%
14% of 7 situations better than 6%
Mirage17
53% better than 57%
0.68 better than 23%
75.2 better than 23%
0.96 better than 28%
44% of 78 duels better than 14%
50% of 10 situations better than 81%
Ancient7
43% -
0.62 -
74.3 -
0.90-
46% of 35 duels -
0% of 4 situations -
Nuke5
80% -
0.92 -
86.5 -
1.30-
55% of 22 duels -
40% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Ars56 plays

Across 100 matches Ars56 averages K/R 0.70, ADR 79.0 and a rating of 0.99. Biggest strength: Utility damage per round at 6.8, better than 93% of level 10 · 2,001-2,249 ELO players. Most room to improve: Clutch 1v1 won at 32%, better than only 20% of level 10 · 2,001-2,249 ELO players. Averages 15.6 kills per match with 50% headshots. The strongest map is Anubis with a 71% win rate in 17 matches. In 39 of 100 matches the rating was 1.10 or higher (39%), in 43 it was below 0.90. In 51 matches with detailed stats: 7 4Ks and 0 aces. Best month by rating: August 2026 at 1.07. Ars56 loses the most ELO on Dust 2 (−23 ELO, win rate 41%). Things go best in match 2 of the day (+17 ELO, win rate 62%). Match no. 2 of the day goes best: 62% win rate, +17 ELO. Improved over the last three months: Headshots +4 pp, ELO +148. Unchanged in recent months: K/R at 0.69, Rating at 0.98, ADR at 78.6, Win rate at 55%. Last 30 days: 33 matches, win rate 45%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.