Arko

Japan
On FACEIT since 2017 141 matches tracked 74 matches in 30 days
Last updated:
Next update possible in 24m 8s

How does Arko play?

Rating 0.92 (from 105 matches) K/R 0.65 ADR 73.9 from 141 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 7%
0.92
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.28 ConsistencyShare of matches with a rating of 0.90 or higher. 49%
Rating distribution from 105 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 10% good 1.10 to 1.29 13% normal 0.90 to 1.09 26% weak 0.75 to 0.89 25% very weak below 0.75 27%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (84 matches).

2,250-2,499 ELO

Compared with 2,150 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (10%).

Rounds with first kill 8%−2 pp · Ø 10% better than 15%
Opening duels won 49%−2 pp · Ø 51% better than 28%

Clutch

Average
Last one alive

1.2 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 35%−4 pp · Ø 39% better than 33%
Clutch 1v2 won 18%−4 pp · Ø 22% better than 28%
Clutch kills per match 1.2−0.5 · Ø 1.7 better than 10%

Weapons and aim

Weakness
Where do the kills come from?

0.90 K/D and so clearly below the average (1.03).

Headshot rate 41%−9 pp · Ø 50% better than 8%
AWP share of kills 6%−5 pp · Ø 11% better than 34%
K/D 0.90−0.13 · Ø 1.03 better than 7%
Pistol kills per match 2.6
Knife kills 2 in 141 matches

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 9.9% of rounds and so well below the average (13.4%).

2K rounds 9.9%−3.5 pp · Ø 13.4% better than 1%
3K rounds 3.1%−1.0 pp · Ø 4.1% better than 10%
MVPs per match 1.9−0.4 · Ø 2.3 better than 7%
4Ks and aces 14x 4K, 2 aces in 84 matches

Utility and deaths

Average
Nades, flashes and deaths

0.51 enemies flashed per round and so well above the average (0.30).

Utility hit rate 38%+3 pp · Ø 35% better than 73%
Utility damage per round 4.1−0.1 · Ø 4.2 better than 53%
Enemies flashed per round 0.51+0.21 · Ø 0.30 better than 92%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Win rate +3 pp
= Stayed the same
K/R at 0.66, Rating at 0.92, ADR at 74.0
▼ Got worse
Headshots −6 pp

Sep to Oct 2026 compared with Jun 2026.

Kills per round (K/R)

0.66
MayJunJulAugSepOct

Best month: October 2026 with 0.66. Last 3 months: 0.66 (at the start 0.64). Clearly below the average (0.74).

Patterns

From the last 141 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Tuesdays −30 ELO, win rate 36%

No clear pattern

Records and milestones

from recorded matches
  1. Most kills in a match: 35 · Dust 2
  2. Highest rating in a match: 1.75 · Mirage
  3. Longest win streak: 6 wins in a row · Mirage

Maps in detail

from the last 141 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage58
45% better than 24%
0.61 better than 4%
71.8 better than 10%
0.88 better than 6%
46% of 122 duels better than 20%
47% of 17 situations better than 77%
Dust 233
70% better than 96%
0.66 better than 13%
71.0 better than 6%
0.93 better than 14%
51% of 93 duels better than 46%
25% of 12 situations better than 19%
Anubis16
63% better than 83%
0.73 better than 41%
82.6 better than 58%
1.06-
48% of 54 duels better than 26%
50% of 6 situations better than 80%
Ancient15
67% better than 89%
0.73 better than 41%
85.2 better than 69%
1.01-
49% of 45 duels better than 35%
0% of 4 situations better than 1%
Nuke13
46% -
0.63 -
71.9 -
0.87-
41% of 44 duels -
20% of 5 situations -
Cache3
33% -
0.48 -
56.4 -
0.68-
33% of 6 duels -
0% of 1 situations -
Inferno3
33% -
0.56 -
67.5 -
-
-
-

Compared with players on the same level who have at least 15 matches on the map.

How Arko plays

Across 141 matches Arko averages K/R 0.65 and ADR 73.9; the rating across the 105 rated matches is 0.92. Most room to improve: Rating at 0.92, better than only 7% of level 10 · 2,250-2,499 ELO players. Averages 14.4 kills per match with 41% headshots. The strongest map is Dust 2 with a 70% win rate in 33 matches. In 24 of 105 matches the rating was 1.10 or higher (23%), in 54 it was below 0.90. In 84 matches with detailed stats: 14 4Ks and 2 aces. Best month by rating: September 2026 at 0.92. Things go best on Dust 2 (+116 ELO, win rate 70%). Match no. 1 of the day goes best: 63% win rate, +116 ELO. Improved over the last three months: Win rate +3 pp. Got weaker: Headshots −6 pp. Unchanged in recent months: K/R at 0.66, Rating at 0.92, ADR at 74.0. Last 30 days: 74 matches, win rate 57%, net ELO +18.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.