Arkilaz

Serbia
On FACEIT since 2025 20 matches tracked 20 matches in 30 days
ELO
1,022
Rank EU
#1,209,522
Last updated:

How does Arkilaz play?

Rating 1.02 K/R 0.74 ADR 83.7 from 20 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 81%
1.02
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 65%
Rating distribution from 20 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 20% good 1.10 to 1.29 10% normal 0.90 to 1.09 30% weak 0.75 to 0.89 15% very weak below 0.75 20%
Player type
Goes in first and opens the round
More first kills per match than the level 4 average.
Entry
better than most on level 4 about average weaker than most
Level 4

Compared with 685 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 14% of rounds and so well above the average (10%).

Rounds with first kill 14%+4 pp · Ø 10% better than 95%
Opening duels won 48%−1 pp · Ø 49% better than 47%

Clutch

Average
Last one alive

2.1 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 36%−2 pp · Ø 38% better than 44%
Clutch 1v2 won 24%+3 pp · Ø 21% better than 73%
Clutch kills per match 2.1+0.5 · Ø 1.6 better than 88%

Weapons and aim

Average
Where do the kills come from?

1.03 K/D and so slightly above the average (0.96).

Headshot rate 36%−7 pp · Ø 43% better than 19%
AWP share of kills 6%−5 pp · Ø 11% better than 39%
K/D 1.03+0.07 · Ø 0.96 better than 85%
Pistol kills per match 3.0

Impact

Average
Damage and big rounds

Exactly 2 kills in 13.9% of rounds and so clearly above the average (12.8%).

2K rounds 13.9%+1.1 pp · Ø 12.8% better than 85%
3K rounds 4.0%+0.4 pp · Ø 3.6% better than 76%
MVPs per match 2.2+0.1 · Ø 2.1 better than 74%
4Ks and aces 1x 4K, 1 ace in 20 matches

Utility and deaths

Strength
Nades, flashes and deaths

44% of nades dealing damage or blinding and so well above the average (35%).

Utility hit rate 44%+9 pp · Ø 35% better than 94%
Utility damage per round 5.7+1.8 · Ø 3.9 better than 83%
Enemies flashed per round 0.35+0.11 · Ø 0.24 better than 76%
Deaths per round 71%−2 pp · Ø 73% better than 79%

Patterns

Soon this shows where Arkilaz loses ELO and when things go best. It takes 20 matches on one map or at one time of day. Closest so far: Mirage with 6 of 20.

Records and milestones

from recorded matches
  1. Longest win streak: 4 wins in a row · Mirage
  2. Most kills in a match: 27 · Anubis
  3. Highest rating in a match: 1.95 · Anubis

Maps in detail

from the last 20 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage6
67% -
0.74 -
82.9 -
1.05-
45% of 40 duels -
33% of 6 situations -
Dust 24
50% -
0.63 -
77.7 -
0.87-
47% of 17 duels -
0% of 2 situations -
Ancient3
67% -
0.88 -
92.7 -
1.20-
50% of 22 duels -
50% of 2 situations -
Inferno3
67% -
0.68 -
80.9 -
0.95-
43% of 21 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Arkilaz plays

Across 20 matches Arkilaz averages K/R 0.74, ADR 83.7 and a rating of 1.02. Biggest strength: Rounds with first kill at 14%, better than 95% of level 4 players. Most room to improve: Headshot rate at 36%, better than only 19% of level 4 players. Averages 15.7 kills per match with 36% headshots. In 7 of 20 matches the rating was 1.10 or higher (35%), in 7 it was below 0.90. In 20 matches with detailed stats: 1 4Ks and 1 ace. Last 30 days: 20 matches, win rate 65%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 4): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.