ArimaKisho-

Russia
On FACEIT since 2022 334 matches tracked 133 matches in 30 days
ELO ▲ 18
2,356
30-day peak: 2,578
Rank EU
#84,117
Russia #23,685 in Russia
Last updated:

How does ArimaKisho- play?

Rating 1.01 (from 295 matches) K/R 0.72 ADR 79.0 from 334 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 37%
1.01
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 62%
Rating distribution from 295 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 16% good 1.10 to 1.29 22% normal 0.90 to 1.09 23% weak 0.75 to 0.89 17% very weak below 0.75 21%
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (248 matches).

2,250-2,499 ELO

Compared with 2,150 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 10% of rounds and so right on the average (10%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 51%0 pp · Ø 51% right on the average

Clutch

Average
Last one alive

35% of 1v1s won and so slightly below the average (39%).

Clutch 1v1 won 35%−4 pp · Ø 39% better than 33%
Clutch 1v2 won 20%−2 pp · Ø 22% better than 41%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 65%

Weapons and aim

Average
Where do the kills come from?

51% headshots and so just above the average (50%).

Headshot rate 51%+1 pp · Ø 50% better than 55%
AWP share of kills 11%0 pp · Ø 11% right on the average
K/D 1.030.00 · Ø 1.03 right on the average
Pistol kills per match 3.4
Knife kills 3 in 334 matches

Impact

Average
Damage and big rounds

2.0 MVPs per match and so well below the average (2.3).

2K rounds 13.1%−0.3 pp · Ø 13.4% better than 38%
3K rounds 3.8%−0.3 pp · Ø 4.1% better than 33%
MVPs per match 2.0−0.3 · Ø 2.3 better than 13%
4Ks and aces 38x 4K, 1 ace in 248 matches

Utility and deaths

Average
Nades, flashes and deaths

23% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 23%−12 pp · Ø 35% better than 1%
Utility damage per round 2.5−1.7 · Ø 4.2 better than 10%
Enemies flashed per round 0.24−0.06 · Ø 0.30 better than 35%
Deaths per round 70%−2 pp · Ø 72% better than 67%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Win rate +14 pp
= Stayed the same
K/R at 0.73, ADR at 79.7, Headshots at 51%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Feb to Apr 2026.

Kills per round (K/R)

0.72
FebMarAprMayJunJulAugSepOct

Best month: April 2026 with 0.76. Last 3 months: 0.73 (at the start 0.70). Just below the average (0.74).

Patterns

From the last 334 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −76 ELO
66 matches · 48% win rate
In match 4 of the day −51 ELO
40 matches · 40% win rate
Between 18:00 and 24:00 −51 ELO, win rate 46%
On Mondays −54 ELO, win rate 39%

ArimaKisho- loses the most ELO on Anubis: −76 ELO, 48% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 41 · Ancient
  2. Highest rating in a match: 2.05 · Ancient
  3. Longest win streak: 9 wins in a row · Mirage

Maps in detail

from the last 334 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage132
52% right on the average
0.72 better than 39%
78.8 better than 38%
1.01 better than 41%
52% of 455 duels better than 54%
39% of 72 situations better than 53%
Anubis66
48% better than 37%
0.70 better than 26%
79.8 better than 42%
0.98 better than 27%
52% of 319 duels right on the average
31% of 51 situations better than 36%
Dust 258
57% better than 69%
0.72 better than 38%
77.1 better than 27%
1.01 better than 39%
47% of 231 duels better than 25%
32% of 47 situations better than 36%
Ancient44
64% better than 83%
0.79 better than 70%
83.1 better than 57%
1.13 better than 79%
51% of 161 duels better than 46%
31% of 32 situations better than 32%
Nuke15
20% better than 1%
0.75 better than 45%
75.7 better than 20%
0.96-
46% of 41 duels better than 16%
0% of 4 situations better than 1%
Cache8
13% -
0.67 -
75.6 -
1.00-
50% of 36 duels -
33% of 6 situations -
Inferno7
71% -
0.63 -
79.8 -
0.87-
44% of 27 duels -
0% of 2 situations -
Overpass4
25% -
0.66 -
69.8 -
0.80-
0% of 1 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How ArimaKisho- plays

Across 334 matches ArimaKisho- averages K/R 0.72 and ADR 79.0; the rating across the 295 rated matches is 1.01. Most room to improve: Utility hit rate at 23%, better than only 1% of level 10 · 2,250-2,499 ELO players. Averages 16.0 kills per match with 51% headshots. The strongest map is Ancient with a 64% win rate in 44 matches. In 115 of 295 matches the rating was 1.10 or higher (39%), in 112 it was below 0.90. In 248 matches with detailed stats: 38 4Ks and 1 ace. Best month by rating: June 2026 at 1.07. ArimaKisho- loses the most ELO on Anubis (−76 ELO, win rate 48%). Things go best in match 2 of the day (+90 ELO, win rate 60%). Match no. 2 of the day goes best: 60% win rate, +90 ELO. Improved over the last three months: Win rate +14 pp. Unchanged in recent months: K/R at 0.73, ADR at 79.7, Headshots at 51%. Last 30 days: 133 matches, win rate 53%, net ELO −80.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.