Arieskanx

Lithuania
104 matches tracked 56 matches in 30 days
Last updated:

How does Arieskanx play?

Rating 0.96 K/R 0.69 ADR 76.1 from 104 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 30%
0.96
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 54%
Rating distribution from 104 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 13% good 1.10 to 1.29 13% normal 0.90 to 1.09 25% weak 0.75 to 0.89 24% very weak below 0.75 22%
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (77 matches).

Level 8

Compared with 1,213 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (10%).

Rounds with first kill 8%−2 pp · Ø 10% better than 19%
Opening duels won 48%−2 pp · Ø 50% better than 31%

Clutch

Average
Last one alive

1.2 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 35%−3 pp · Ø 38% better than 34%
Clutch 1v2 won 19%−2 pp · Ø 21% better than 35%
Clutch kills per match 1.2−0.5 · Ø 1.7 better than 14%

Weapons and aim

Average
Where do the kills come from?

0.96 K/D and so just below the average (0.99).

Headshot rate 47%0 pp · Ø 47% right on the average
AWP share of kills 12%+1 pp · Ø 11% better than 64%
K/D 0.96−0.03 · Ø 0.99 better than 34%
Pistol kills per match 2.0
Knife kills 1 in 104 matches

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 2.9% of rounds and so well below the average (3.9%).

2K rounds 12.1%−1.0 pp · Ø 13.1% better than 23%
3K rounds 2.9%−1.0 pp · Ø 3.9% better than 9%
MVPs per match 2.1−0.1 · Ø 2.2 better than 35%
4Ks and aces 12x 4K, 0 aces in 77 matches

Utility and deaths

Strength
Nades, flashes and deaths

47% of nades dealing damage or blinding and so well above the average (36%).

Utility hit rate 47%+11 pp · Ø 36% better than 99%
Utility damage per round 5.4+1.2 · Ø 4.2 better than 80%
Enemies flashed per round 0.39+0.12 · Ø 0.27 better than 81%
Deaths per round 71%−2 pp · Ø 73% better than 68%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
Win rate +9 pp, ELO +140
= Stayed the same
ADR at 75.3
▼ Got worse
K/R −0.06, Rating −0.08, Headshots −2 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.67
MayJunJulAugSepOct

Best month: July 2026 with 0.74. Last 3 months: 0.67 (at the start 0.73). Slightly below the average (0.72).

Patterns

From the last 104 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −46 ELO
23 matches · 39% win rate
In match 1 of the day −25 ELO
29 matches · 38% win rate

Arieskanx loses the most ELO on Dust 2: −46 ELO, 39% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.20 · Ancient
  2. Longest win streak: 6 wins in a row · Nuke
  3. Most kills in a match: 48 · Dust 2

Maps in detail

from the last 104 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage24
50% right on the average
0.66 better than 18%
73.8 better than 21%
0.91 better than 17%
48% of 90 duels better than 36%
43% of 14 situations better than 64%
Dust 223
39% better than 14%
0.70 better than 39%
82.3 better than 64%
0.97 better than 36%
49% of 97 duels better than 41%
30% of 10 situations better than 26%
Anubis16
44% better than 30%
0.68 better than 27%
74.8 better than 21%
0.97 better than 33%
46% of 50 duels better than 24%
50% of 8 situations better than 79%
Ancient15
73% better than 98%
0.71 better than 37%
72.1 better than 11%
1.01 right on the average
57% of 44 duels better than 84%
50% of 4 situations better than 80%
Nuke13
54% -
0.65 -
72.3 -
0.90-
36% of 55 duels -
43% of 7 situations -
Inferno8
63% -
0.73 -
79.2 -
1.04-
61% of 33 duels -
50% of 2 situations -
Cache5
40% -
0.74 -
78.8 -
1.03-
54% of 13 duels -
17% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Arieskanx plays

Across 104 matches Arieskanx averages K/R 0.69, ADR 76.1 and a rating of 0.96. Biggest strength: Utility hit rate at 47%, better than 99% of level 8 players. Most room to improve: 3K rounds at 2.9%, better than only 9% of level 8 players. Averages 15.3 kills per match with 47% headshots. The strongest map is Ancient with a 73% win rate in 15 matches. In 30 of 104 matches the rating was 1.10 or higher (29%), in 48 it was below 0.90. In 77 matches with detailed stats: 12 4Ks and 0 aces. Best month by rating: July 2026 at 1.03. Arieskanx loses the most ELO on Dust 2 (−46 ELO, win rate 39%). Things go best from match 5 of the day (−23 ELO, win rate 63%). From match no. 5 of the day on, things go best: 63% win rate, −23 ELO. Improved over the last three months: Win rate +9 pp, ELO +140. Got weaker: K/R −0.06, Rating −0.08, Headshots −2 pp. Unchanged in recent months: ADR at 75.3. Last 30 days: 56 matches, win rate 55%, net ELO −74.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.