Arganchi

Russia
On FACEIT since 2023 76 matches tracked 35 matches in 30 days
Last updated:

How does Arganchi play?

Rating 1.04 K/R 0.75 ADR 78.2 from 76 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 51%
1.04
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 68%
Rating distribution from 76 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 21% good 1.10 to 1.29 20% normal 0.90 to 1.09 28% weak 0.75 to 0.89 16% very weak below 0.75 16%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,250-2,499 ELO average. Rarely on the AWP.
ClutcherRifler
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (55 matches).

2,250-2,499 ELO

Compared with 2,150 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 7% of rounds and so well below the average (10%).

Rounds with first kill 7%−3 pp · Ø 10% better than 6%
Opening duels won 52%+1 pp · Ø 51% better than 54%

Clutch

Strength
Last one alive

2.4 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 37%−2 pp · Ø 39% better than 44%
Clutch 1v2 won 30%+8 pp · Ø 22% better than 91%
Clutch kills per match 2.4+0.7 · Ø 1.7 better than 95%

Weapons and aim

Average
Where do the kills come from?

1.05 K/D and so just above the average (1.03).

Headshot rate 50%0 pp · Ø 50% right on the average
AWP share of kills 5%−6 pp · Ø 11% better than 29%
K/D 1.05+0.02 · Ø 1.03 better than 53%
Pistol kills per match 2.5
Knife kills 2 in 76 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.7% of rounds and so slightly below the average (4.1%).

2K rounds 14.3%+0.9 pp · Ø 13.4% better than 70%
3K rounds 3.7%−0.4 pp · Ø 4.1% better than 29%
MVPs per match 2.4+0.1 · Ø 2.3 better than 57%
4Ks and aces 12x 4K, 1 ace in 55 matches

Utility and deaths

Average
Nades, flashes and deaths

0.12 enemies flashed per round and so well below the average (0.30).

Utility hit rate 34%−1 pp · Ø 35% better than 46%
Utility damage per round 4.9+0.7 · Ø 4.2 better than 74%
Enemies flashed per round 0.12−0.18 · Ø 0.30 better than 7%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
ELO +143
= Stayed the same
K/R at 0.75, Rating at 1.04, ADR at 77.3, Headshots at 51%
▼ Got worse
Win rate −4 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.76
MayJunJulAugSepOct

Best month: July 2026 with 0.78. Last 3 months: 0.75 (at the start 0.78). Just above the average (0.74).

Patterns

From the last 76 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −53 ELO
21 matches · 38% win rate

Arganchi loses the most ELO in match 1 of the day: −53 ELO, 38% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 32 · Ancient
  2. Longest win streak: 13 wins in a row · Ancient
  3. Highest rating in a match: 1.79 · Dust 2

Maps in detail

from the last 76 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 221
62% better than 84%
0.76 better than 58%
78.4 better than 35%
1.06 better than 57%
58% of 88 duels better than 82%
36% of 14 situations better than 48%
Mirage18
22% better than 1%
0.68 better than 20%
72.3 better than 11%
0.90 better than 9%
47% of 53 duels better than 25%
18% of 11 situations better than 7%
Ancient16
75% better than 98%
0.78 better than 66%
80.9 better than 45%
1.11 better than 73%
46% of 63 duels better than 20%
40% of 10 situations better than 57%
Anubis10
60% -
0.82 -
80.7 -
1.15-
48% of 27 duels -
40% of 5 situations -
Cache4
25% -
0.75 -
78.8 -
0.99-
47% of 15 duels -
50% of 6 situations -
Nuke4
75% -
0.79 -
84.1 -
1.08-
60% of 5 duels -
0% of 2 situations -
Inferno3
67% -
0.79 -
83.0 -
1.05-
70% of 10 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How Arganchi plays

Across 76 matches Arganchi averages K/R 0.75, ADR 78.2 and a rating of 1.04. Most room to improve: Rounds with first kill at 7%, better than only 6% of level 10 · 2,250-2,499 ELO players. Averages 17.6 kills per match with 50% headshots. The strongest map is Ancient with a 75% win rate in 16 matches. In 31 of 76 matches the rating was 1.10 or higher (41%), in 24 it was below 0.90. In 55 matches with detailed stats: 12 4Ks and 1 ace. Best month by rating: October 2026 at 1.07. Arganchi loses the most ELO in match 1 of the day (−53 ELO, win rate 38%). Improved over the last three months: ELO +143. Got weaker: Win rate −4 pp. Unchanged in recent months: K/R at 0.75, Rating at 1.04, ADR at 77.3, Headshots at 51%. Last 30 days: 35 matches, win rate 57%, net ELO −25.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.