Arex

KI
219 matches tracked 22 matches in 30 days
Last updated:

How does Arex play?

Rating 0.93 (from 63 matches) K/R 0.73 ADR 79.0 from 219 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 10% on level 10
0.93
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with at least a normal rating (0.90 and up). 59%
Rating spread from 63 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 14% good 1.10 to 1.29 16% normal 0.90 to 1.09 27% weak 0.75 to 0.89 13% very weak below 0.75 29%
Player type
Hits the head
Higher headshot rate than the level 10 average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (144 matches).

Opening

Average
The first duels of the round
Rounds with first kill 10%−1 pp better than 44%
Opening duels won 47%−4 pp better than 16%

Clutch

Average
Last one alive
Clutch 1v1 won 29%−10 pp better than 10%
Clutch 1v2 won 20%−1 pp better than 40%
Clutch kills per match 1.5−0.1 better than 40%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 57%+6 pp better than 84%
AWP share of kills 1%−10 pp better than 6%
K/D 0.99−0.04 better than 32%
Pistol kills per match 2.6
Knife kills 5 in 219 matches

Impact

Weakness
Damage and big rounds
Rounds with 2K 12.3%−1.0 pp better than 20%
Rounds with 3K 3.9%−0.2 pp better than 41%
MVPs per match 2.1−0.2 better than 24%
4Ks and aces 22x 4K, 1 ace in 144 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 27%−8 pp better than 7%
Utility damage per round 3.9−0.2 better than 46%
Enemies flashed per round 0.39+0.09 better than 76%
Rounds with a death 73%+2 pp better than 31%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
Headshots +3 pp, ELO +374
= Stayed the same
ADR at 78.1, Win rate at 55%
▼ Got worse
K/R −0.05

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.67
MayJunJulAugSepOct

Best month: June 2026 with 0.79. Last 3 months: 0.71 (at the start 0.76).

Patterns

From the last 219 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

On Dust 2 −24 ELO
29 matches · 45% wins

Arex loses the most ELO on Dust 2: −24 ELO, 45% wins

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Mirage
  2. Highest rating in a match: 1.81 · Cache
  3. Most kills in a match: 41 · Ancient

Maps in detail

from the last 219 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage73
59% better than 76%
0.73 better than 43%
79.6 better than 44%
0.97 better than 28%
49% of 285 duels better than 35%
38% of 50 situations level
Ancient59
61% better than 79%
0.74 better than 46%
83.5 better than 60%
0.92 better than 12%
53% of 350 duels better than 61%
31% of 32 situations better than 36%
Nuke34
41% better than 10%
0.66 better than 13%
70.3 better than 8%
0.89-
50% of 135 duels better than 32%
28% of 18 situations better than 27%
Dust 229
45% better than 26%
0.72 better than 41%
78.7 better than 39%
0.87-
45% of 138 duels better than 19%
25% of 16 situations better than 16%
Anubis17
47% better than 30%
0.79 better than 73%
82.1 better than 56%
0.93-
52% of 90 duels better than 53%
21% of 14 situations better than 16%
Cache5
80% -
0.78 -
82.1 -
1.67-
52% of 33 duels -
100% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Arex plays

Across 219 matches Arex averages K/R 0.73 and ADR 79.0; the rating across the 63 rated matches is 0.93. Biggest strength: Headshot rate at 57%. That is better than 84% of players on level 10. Most room to improve: Utility with impact at 27%. That is better than only 7% of players on level 10. On average 16.0 kills per match, 57% of them headshots. The strongest map is Ancient with a 61% win rate in 59 matches. In 20 of 63 matches the rating was 1.10 or higher (32%), in 26 it was below 0.90. In 144 matches with detailed stats: 22 4Ks and 1 aces. Best month by rating: September 2026 at 0.92. Arex loses the most ELO on Dust 2 (−24 ELO, win rate 45%). Things go best on Ancient (+177 ELO, win rate 61%). Improved over the last three months: Headshots +3 pp, ELO +374. Got weaker: K/R −0.05. Unchanged in recent months: ADR at 78.1, Win rate at 55%. Last 30 days: 22 matches, win rate 64%, ELO balance +152.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.