Archimos

Ukraine
On FACEIT since 2024 320 matches tracked 118 matches in 30 days
ELO ▲ 281
2,272
30-day peak: 2,450
Rank EU
#108,874
Ukraine #4,383 in Ukraine
Last updated:
Next update possible in 22m 20s

How does Archimos play?

Rating 1.05 K/R 0.77 ADR 87.4 from 320 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 55%
1.05
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.41 ConsistencyShare of matches with a rating of 0.90 or higher. 62%
Rating distribution from 320 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 23% good 1.10 to 1.29 14% normal 0.90 to 1.09 19% weak 0.75 to 0.89 15% very weak below 0.75 23%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,250-2,499 ELO average.
Entry
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (259 matches).

2,250-2,499 ELO

Compared with 2,150 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 15% of rounds and so well above the average (10%).

Rounds with first kill 15%+5 pp · Ø 10% better than 95%
Opening duels won 53%+2 pp · Ø 51% better than 63%

Clutch

Average
Last one alive

27% of 1v2s won and so clearly above the average (22%).

Clutch 1v1 won 35%−4 pp · Ø 39% better than 33%
Clutch 1v2 won 27%+5 pp · Ø 22% better than 82%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 35%

Weapons and aim

Average
Where do the kills come from?

1.03 K/D and so right on the average (1.03).

Headshot rate 50%0 pp · Ø 50% right on the average
AWP share of kills 16%+5 pp · Ø 11% better than 75%
K/D 1.030.00 · Ø 1.03 right on the average
Pistol kills per match 2.6
Knife kills 19 in 320 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 5.0% of rounds and so clearly above the average (4.1%).

2K rounds 13.8%+0.4 pp · Ø 13.4% better than 56%
3K rounds 5.0%+0.9 pp · Ø 4.1% better than 80%
MVPs per match 2.5+0.2 · Ø 2.3 better than 68%
4Ks and aces 59x 4K, 7 aces in 259 matches

Utility and deaths

Average
Nades, flashes and deaths

6.1 utility damage per round and so well above the average (4.2).

Utility hit rate 36%+1 pp · Ø 35% better than 60%
Utility damage per round 6.1+1.9 · Ø 4.2 better than 91%
Enemies flashed per round 0.45+0.16 · Ø 0.29 better than 86%
Deaths per round 74%+2 pp · Ø 72% better than 20%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
K/R +0.09, Rating +0.12, ADR +8.2, Win rate +5 pp, ELO +208
= Stayed the same
Nothing clear
▼ Got worse
Headshots −6 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.76
MayJunJulAugSepOct

Best month: September 2026 with 0.84. Last 3 months: 0.78 (at the start 0.69). Slightly above the average (0.74).

Patterns

From the last 320 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Inferno −21 ELO
33 matches · 52% win rate
On Cache −7 ELO
26 matches · 27% win rate
Between 6:00 and 12:00 +54 ELO, win rate 42%
On Saturdays ±0 ELO, win rate 35%

Archimos loses the most ELO on Inferno: −21 ELO, 52% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 9 wins in a row · Dust 2
  2. Most kills in a match: 47 · Dust 2
  3. Highest rating in a match: 2.65 · Ancient

Maps in detail

from the last 320 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 284
48% better than 36%
0.79 better than 72%
90.0 better than 87%
1.07 better than 60%
59% of 564 duels better than 85%
38% of 55 situations better than 53%
Mirage84
50% better than 44%
0.74 right on the average
84.5 better than 66%
1.03 better than 48%
48% of 512 duels better than 29%
51% of 35 situations better than 86%
Anubis43
49% better than 38%
0.79 better than 71%
91.1 better than 91%
1.09 better than 67%
55% of 202 duels better than 67%
48% of 23 situations better than 75%
Ancient35
51% better than 45%
0.77 better than 61%
85.6 better than 70%
1.07 better than 61%
54% of 212 duels better than 64%
31% of 16 situations better than 32%
Inferno33
52% better than 40%
0.79 better than 65%
91.6 better than 88%
1.08 right on the average
48% of 189 duels better than 23%
25% of 16 situations better than 19%
Cache26
27% -
0.73 -
80.9 -
0.97-
48% of 181 duels -
18% of 17 situations -
Nuke15
53% better than 41%
0.75 better than 45%
84.3 better than 59%
1.05 better than 48%
43% of 70 duels better than 9%
33% of 9 situations better than 33%

Compared with players on the same level who have at least 15 matches on the map.

How Archimos plays

Across 320 matches Archimos averages K/R 0.77, ADR 87.4 and a rating of 1.05. Biggest strength: Rounds with first kill at 15%, better than 95% of level 10 · 2,250-2,499 ELO players. Most room to improve: Deaths per round at 74%, better than only 20% of level 10 · 2,250-2,499 ELO players. Averages 16.9 kills per match with 50% headshots. The strongest map is Nuke with a 53% win rate in 15 matches. In 135 of 320 matches the rating was 1.10 or higher (42%), in 123 it was below 0.90. In 259 matches with detailed stats: 59 4Ks and 7 aces. Best month by rating: September 2026 at 1.14. Archimos loses the most ELO on Inferno (−21 ELO, win rate 52%). Things go best on Anubis (+49 ELO, win rate 49%). From match no. 5 of the day on, things go best: 60% win rate, +14 ELO. Improved over the last three months: K/R +0.09, Rating +0.12, ADR +8.2, Win rate +5 pp, ELO +208. Got weaker: Headshots −6 pp. Last 30 days: 118 matches, win rate 51%, net ELO +96.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.