Araz-R1P

USA
113 matches tracked 17 matches in 30 days
Last updated:

How does Araz-R1P play?

Rating 0.93 K/R 0.67 ADR 75.6 from 113 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 22%
0.93
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 50%
Rating distribution from 113 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 11% good 1.10 to 1.29 15% normal 0.90 to 1.09 21% weak 0.75 to 0.89 18% very weak below 0.75 33%
better than most on level 7 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (85 matches).

Level 7

Compared with 1,118 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 6% of rounds and so well below the average (10%).

Rounds with first kill 6%−4 pp · Ø 10% better than 3%
Opening duels won 45%−4 pp · Ø 49% better than 14%

Clutch

Average
Last one alive

8% of 1v2s won and so well below the average (21%).

Clutch 1v1 won 44%+6 pp · Ø 38% better than 80%
Clutch 1v2 won 8%−13 pp · Ø 21% better than 1%
Clutch kills per match 1.1−0.6 · Ø 1.7 better than 9%

Weapons and aim

Average
Where do the kills come from?

0.91 K/D and so slightly below the average (0.98).

Headshot rate 47%0 pp · Ø 47% right on the average
AWP share of kills 7%−4 pp · Ø 11% better than 40%
K/D 0.91−0.07 · Ø 0.98 better than 19%
Pistol kills per match 1.9
Knife kills 3 in 113 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.3% of rounds and so clearly below the average (3.8%).

2K rounds 12.2%−0.7 pp · Ø 12.9% better than 29%
3K rounds 3.3%−0.5 pp · Ø 3.8% better than 27%
MVPs per match 2.20.0 · Ø 2.2 right on the average
4Ks and aces 8x 4K, 1 ace in 85 matches

Utility and deaths

Average
Nades, flashes and deaths

5.9 utility damage per round and so well above the average (4.1).

Utility hit rate 31%−5 pp · Ø 36% better than 25%
Utility damage per round 5.9+1.8 · Ø 4.1 better than 86%
Enemies flashed per round 0.41+0.15 · Ø 0.26 better than 83%
Deaths per round 74%+1 pp · Ø 73% better than 34%

Progress

One value per month, dashed line is the level 7 average
▲ Improved
ELO +139
= Stayed the same
Headshots at 47%
▼ Got worse
K/R −0.06, Rating −0.05, ADR −6.2, Win rate −10 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.65
MayJunJulAugSepOct

Best month: July 2026 with 0.72. Last 3 months: 0.66 (at the start 0.72). Slightly below the average (0.71).

Patterns

From the last 113 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −50 ELO
35 matches · 46% win rate
Between 6:00 and 12:00 −58 ELO, win rate 45%
On Tuesdays +45 ELO, win rate 35%

Araz-R1P loses the most ELO on Mirage: −50 ELO, 46% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 28 · Dust 2
  2. Longest win streak: 9 wins in a row · Anubis
  3. Highest rating in a match: 2.34 · Anubis

Maps in detail

from the last 113 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage35
46% better than 35%
0.67 better than 29%
76.2 better than 38%
0.92 better than 23%
53% of 125 duels better than 69%
41% of 17 situations better than 61%
Dust 225
36% better than 8%
0.64 better than 14%
72.5 better than 17%
0.90 better than 17%
43% of 79 duels better than 15%
38% of 8 situations right on the average
Ancient16
56% better than 71%
0.69 better than 31%
77.1 better than 33%
0.94 better than 30%
44% of 52 duels better than 16%
45% of 11 situations better than 68%
Anubis14
71% -
0.66 -
74.5 -
0.94-
40% of 52 duels -
25% of 4 situations -
Inferno12
67% -
0.68 -
78.7 -
0.95-
43% of 46 duels -
25% of 4 situations -
Nuke6
50% -
0.77 -
81.4 -
1.00-
50% of 18 duels -
67% of 6 situations -
Cache4
50% -
0.68 -
70.0 -
0.92-
55% of 11 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How Araz-R1P plays

Across 113 matches Araz-R1P averages K/R 0.67, ADR 75.6 and a rating of 0.93. Biggest strength: Utility damage per round at 5.9, better than 86% of level 7 players. Most room to improve: Rounds with first kill at 6%, better than only 3% of level 7 players. Averages 14.8 kills per match with 47% headshots. The strongest map is Anubis with a 71% win rate in 14 matches. In 32 of 113 matches the rating was 1.10 or higher (28%), in 57 it was below 0.90. In 85 matches with detailed stats: 8 4Ks and 1 ace. Best month by rating: July 2026 at 0.96. Araz-R1P loses the most ELO on Mirage (−50 ELO, win rate 46%). Things go best on Dust 2 (+17 ELO, win rate 36%). Improved over the last three months: ELO +139. Got weaker: K/R −0.06, Rating −0.05, ADR −6.2, Win rate −10 pp. Unchanged in recent months: Headshots at 47%. Last 30 days: 17 matches, win rate 53%, net ELO +33.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.