AraX

Sweden
121 matches tracked 99 matches in 30 days
Last updated:

How does AraX play?

Rating 1.15 (from 101 matches) K/R 0.84 ADR 90.0 from 121 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 92% on level 9
1.15
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with at least a normal rating (0.90 and up). 72%
Rating spread from 101 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 36% good 1.10 to 1.29 18% normal 0.90 to 1.09 16% weak 0.75 to 0.89 18% very weak below 0.75 10%
Player type
Often gets several kills in one round
More 4Ks and aces per 100 rounds than the level 9 average. More first kills per match than the level 9 average. More damage per round than the level 9 average.
Multi-killsEntryDamage
better than most on level 9 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (101 matches).

Opening

Strength
The first duels of the round
Rounds with first kill 13%+3 pp better than 86%
Opening duels won 55%+5 pp better than 85%

Clutch

Average
Last one alive
Clutch 1v1 won 33%−6 pp better than 25%
Clutch 1v2 won 24%+3 pp better than 69%
Clutch kills per match 1.60.0 level

Weapons and aim

Average
Where do the kills come from?
Headshot rate 49%+1 pp better than 55%
AWP share of kills 17%+6 pp better than 79%
K/D 1.15+0.15 better than 91%
Pistol kills per match 2.8
Knife kills 1 in 121 matches

Impact

Strength
Damage and big rounds
Rounds with 2K 14.9%+1.8 pp better than 87%
Rounds with 3K 5.4%+1.5 pp better than 93%
MVPs per match 2.7+0.4 better than 90%
4Ks and aces 24x 4K, 5 aces in 101 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 45%+10 pp better than 96%
Utility damage per round 4.5+0.2 better than 60%
Enemies flashed per round 0.09−0.19 better than 5%
Rounds with a death 74%+2 pp better than 28%

Progress

One value per month, dashed line is the Level 9 average
▲ Improved
Win rate +5 pp
= Stayed the same
K/R at 0.84, ADR at 89.6
▼ Got worse
Headshots −4 pp

Sep to Oct 2026 compared with Jun 2026.

Kills per round (K/R)

0.81
MayJunJulAugSepOct

Best month: September 2026 with 0.88. Last 3 months: 0.84 (at the start 0.87).

Patterns

From the last 121 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

On Mirage −23 ELO
38 matches · 47% wins
Between 12:00 and 18:00 +6 ELO, win rate 44%

AraX loses the most ELO on Mirage: −23 ELO, 47% wins

Records and milestones

from recorded matches
  1. Most kills in a match: 35 · Cache
  2. Highest rating in a match: 2.92 · Dust 2
  3. Longest win streak: 5 wins in a row · Mirage

Maps in detail

from the last 121 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage38
47% better than 38%
0.85 better than 92%
88.6 better than 87%
1.20 better than 92%
57% of 174 duels better than 84%
35% of 20 situations better than 42%
Nuke16
38% better than 7%
0.78 better than 59%
88.0 better than 74%
1.05-
43% of 89 duels better than 10%
50% of 6 situations better than 75%
Ancient13
54% -
0.88 -
90.4 -
1.18-
60% of 55 duels -
17% of 6 situations -
Cache13
69% -
0.90 -
96.9 -
1.24-
54% of 70 duels -
50% of 4 situations -
Inferno13
31% -
0.76 -
84.0 -
1.03-
51% of 47 duels -
0% of 2 situations -
Anubis12
58% -
0.86 -
90.7 -
1.03-
60% of 48 duels -
0% of 4 situations -
Dust 211
45% -
0.93 -
97.3 -
1.39-
67% of 39 duels -
67% of 3 situations -
Vertigo3
33% -
0.68 -
80.2 -
1.02-
30% of 10 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How AraX plays

Across 121 matches AraX averages K/R 0.84 and ADR 90.0; the rating across the 101 rated matches is 1.15. Biggest strength: Utility with impact at 45%. That is better than 96% of players on level 9. Most room to improve: Clutch 1v1 won at 33%. That is better than only 25% of players on level 9. On average 18.4 kills per match, 49% of them headshots. The strongest map is Cache with a 69% win rate in 13 matches. In 57 of 101 matches the rating was 1.10 or higher (56%), in 28 it was below 0.90. In 101 matches with detailed stats: 24 4Ks and 5 aces. Best month by rating: September 2026 at 1.24. AraX loses the most ELO on Mirage (−23 ELO, win rate 47%). Improved over the last three months: Win rate +5 pp. Got weaker: Headshots −4 pp. Unchanged in recent months: K/R at 0.84, ADR at 89.6. Last 30 days: 99 matches, win rate 49%, ELO balance +90.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 9): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.