Ar7an1T

North Macedonia
On FACEIT since 2022 102 matches tracked 37 matches in 30 days
Last updated:

How does Ar7an1T play?

Rating 0.92 (from 80 matches) K/R 0.68 ADR 78.1 from 102 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 16%
0.92
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.27 ConsistencyShare of matches with a rating of 0.90 or higher. 58%
Rating distribution from 80 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 9% good 1.10 to 1.29 18% normal 0.90 to 1.09 31% weak 0.75 to 0.89 15% very weak below 0.75 28%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (80 matches).

Level 8

Compared with 1,329 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (10%).

Rounds with first kill 8%−2 pp · Ø 10% better than 21%
Opening duels won 49%0 pp · Ø 49% right on the average

Clutch

Average
Last one alive

14% of 1v2s won and so clearly below the average (21%).

Clutch 1v1 won 42%+4 pp · Ø 38% better than 70%
Clutch 1v2 won 14%−7 pp · Ø 21% better than 10%
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 28%

Weapons and aim

Average
Where do the kills come from?

0.94 K/D and so just below the average (0.97).

Headshot rate 49%+1 pp · Ø 48% better than 63%
AWP share of kills 1%−10 pp · Ø 11% better than 7%
K/D 0.94−0.03 · Ø 0.97 better than 26%
Pistol kills per match 2.9
Knife kills 5 in 102 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 2.9% of rounds and so clearly below the average (3.8%).

2K rounds 11.9%−0.9 pp · Ø 12.8% better than 19%
3K rounds 2.9%−0.9 pp · Ø 3.8% better than 11%
MVPs per match 2.1−0.1 · Ø 2.2 better than 36%
4Ks and aces 10x 4K, 1 ace in 80 matches

Utility and deaths

Average
Nades, flashes and deaths

0.48 enemies flashed per round and so well above the average (0.27).

Utility hit rate 29%−7 pp · Ø 36% better than 13%
Utility damage per round 5.0+0.9 · Ø 4.1 better than 72%
Enemies flashed per round 0.48+0.21 · Ø 0.27 better than 92%
Deaths per round 73%0 pp · Ø 73% right on the average

Progress

One value per month, dashed line is the level 8 average
▲ Improved
Nothing clear
= Stayed the same
ADR at 77.3, Win rate at 49%
▼ Got worse
K/R −0.09, Headshots −10 pp

Aug to Oct 2026 compared with May to Jun 2026.

Kills per round (K/R)

0.71
MayJunJulAugSepOct

Best month: May 2026 with 0.76. Last 3 months: 0.66 (at the start 0.75). Slightly below the average (0.71).

Patterns

From the last 102 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −22 ELO
20 matches · 40% win rate
In match 2 of the day +7 ELO
28 matches · 43% win rate
Between 0:00 and 6:00 +3 ELO, win rate 44%

Ar7an1T loses the most ELO on Anubis: −22 ELO, 40% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 5 wins in a row · Ancient
  2. Highest rating in a match: 1.62 · Anubis
  3. Most kills in a match: 35 · Anubis

Maps in detail

from the last 102 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage24
58% better than 74%
0.71 better than 42%
81.2 better than 57%
0.94 better than 26%
43% of 65 duels better than 15%
43% of 14 situations better than 65%
Anubis20
40% better than 18%
0.61 better than 6%
75.1 better than 27%
0.85 better than 5%
59% of 54 duels better than 88%
11% of 9 situations better than 4%
Ancient15
60% better than 79%
0.75 better than 63%
82.7 better than 65%
1.03-
50% of 38 duels right on the average
45% of 11 situations better than 69%
Dust 215
60% better than 82%
0.68 better than 28%
76.4 better than 32%
0.97-
51% of 49 duels better than 54%
33% of 12 situations better than 39%
Inferno15
40% better than 15%
0.73 better than 59%
81.0 better than 62%
0.94-
48% of 31 duels better than 33%
86% of 7 situations better than 99%
Cache6
0% -
0.47 -
55.4 -
0.60-
40% of 15 duels -
-
Vertigo3
67% -
0.52 -
65.7 -
0.80-
53% of 17 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Ar7an1T plays

Across 102 matches Ar7an1T averages K/R 0.68 and ADR 78.1; the rating across the 80 rated matches is 0.92. Most room to improve: 3K rounds at 2.9%, better than only 11% of level 8 players. Averages 15.4 kills per match with 49% headshots. The strongest map is Ancient with a 60% win rate in 15 matches. In 21 of 80 matches the rating was 1.10 or higher (26%), in 34 it was below 0.90. In 80 matches with detailed stats: 10 4Ks and 1 ace. Best month by rating: October 2026 at 0.97. Ar7an1T loses the most ELO on Anubis (−22 ELO, win rate 40%). Things go best on Mirage (+2 ELO, win rate 58%). Got weaker: K/R −0.09, Headshots −10 pp. Unchanged in recent months: ADR at 77.3, Win rate at 49%. Last 30 days: 37 matches, win rate 49%, net ELO −16.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.