Ar4y

Russia
On FACEIT since 2019 146 matches tracked 45 matches in 30 days
Last updated:

How does Ar4y play?

Rating 0.94 K/R 0.65 ADR 72.7 from 146 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 9%
0.94
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 47%
Rating distribution from 146 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 10% good 1.10 to 1.29 16% normal 0.90 to 1.09 18% weak 0.75 to 0.89 25% very weak below 0.75 28%
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (70 matches).

2,500-2,749 ELO

Compared with 2,449 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

47% of opening duels won and so clearly below the average (52%).

Rounds with first kill 8%−3 pp · Ø 11% better than 14%
Opening duels won 47%−5 pp · Ø 52% better than 13%

Clutch

Average
Last one alive

45% of 1v1s won and so clearly above the average (39%).

Clutch 1v1 won 45%+6 pp · Ø 39% better than 81%
Clutch 1v2 won 22%+1 pp · Ø 21% better than 52%
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 27%

Weapons and aim

Average
Where do the kills come from?

0.94 K/D and so clearly below the average (1.04).

Headshot rate 50%−1 pp · Ø 51% better than 44%
AWP share of kills 9%−3 pp · Ø 12% better than 50%
K/D 0.94−0.10 · Ø 1.04 better than 12%
Pistol kills per match 2.6
Knife kills 1 in 146 matches

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 3.0% of rounds and so well below the average (4.2%).

2K rounds 11.4%−2.0 pp · Ø 13.4% better than 6%
3K rounds 3.0%−1.2 pp · Ø 4.2% better than 6%
MVPs per match 2.2−0.2 · Ø 2.4 better than 29%
4Ks and aces 8x 4K, 1 ace in 70 matches

Utility and deaths

Average
Nades, flashes and deaths

0.52 enemies flashed per round and so well above the average (0.30).

Utility hit rate 37%+2 pp · Ø 35% better than 69%
Utility damage per round 3.9−0.2 · Ø 4.1 better than 46%
Enemies flashed per round 0.52+0.22 · Ø 0.30 better than 94%
Deaths per round 69%−3 pp · Ø 72% better than 75%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.64, ADR at 72.2, Headshots at 50%, ELO at 2,672
▼ Got worse
Rating −0.07, Win rate −4 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.67
MayJunJulAugSepOct

Best month: October 2026 with 0.67. Last 3 months: 0.64 (at the start 0.66). Clearly below the average (0.74).

Patterns

From the last 146 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −119 ELO
36 matches · 44% win rate
On Mirage −105 ELO
58 matches · 57% win rate
On Thursdays −143 ELO, win rate 44%

Ar4y loses the most ELO in match 2 of the day: −119 ELO, 44% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Mirage
  2. Highest rating in a match: 2.17 · Mirage
  3. Most kills in a match: 38 · Mirage

Maps in detail

from the last 146 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage58
57% better than 68%
0.69 better than 22%
75.2 better than 19%
0.98 better than 26%
53% of 250 duels better than 57%
38% of 29 situations right on the average
Dust 239
44% better than 21%
0.58 better than 1%
66.4 better than 1%
0.86 better than 3%
50% of 139 duels better than 40%
52% of 21 situations better than 83%
Ancient25
60% better than 74%
0.68 better than 18%
74.0 better than 13%
0.98 better than 28%
48% of 100 duels better than 30%
38% of 13 situations right on the average
Anubis21
48% better than 32%
0.64 better than 6%
75.5 better than 18%
0.94 better than 14%
59% of 51 duels better than 83%
62% of 13 situations better than 93%
Cache3
33% -
0.72 -
76.3 -
1.01-
35% of 20 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Ar4y plays

Across 146 matches Ar4y averages K/R 0.65, ADR 72.7 and a rating of 0.94. Biggest strength: Clutch 1v1 won at 45%, better than 81% of level 10 · 2,500-2,749 ELO players. Most room to improve: Damage per round (ADR) at 72.7, better than only 6% of level 10 · 2,500-2,749 ELO players. Averages 14.3 kills per match with 50% headshots. The strongest map is Ancient with a 60% win rate in 25 matches. In 41 of 146 matches the rating was 1.10 or higher (28%), in 78 it was below 0.90. In 70 matches with detailed stats: 8 4Ks and 1 ace. Best month by rating: July 2026 at 0.97. Ar4y loses the most ELO in match 2 of the day (−119 ELO, win rate 44%). Things go best from match 5 of the day (+48 ELO, win rate 59%). Match no. 3 of the day goes best: 64% win rate. Got weaker: Rating −0.07, Win rate −4 pp. Unchanged in recent months: K/R at 0.64, ADR at 72.2, Headshots at 50%, ELO at 2,672. Last 30 days: 45 matches, win rate 47%, net ELO +30.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.