Ar1nQ

Russia
124 matches tracked 28 matches in 30 days
Last updated:

How does Ar1nQ play?

Rating 0.99 K/R 0.71 ADR 78.2 from 124 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 53%
0.99
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 57%
Rating distribution from 124 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 14% good 1.10 to 1.29 15% normal 0.90 to 1.09 26% weak 0.75 to 0.89 17% very weak below 0.75 26%
Player type
Clicks heads
Higher headshot rate than the level 6 average. Rarely on the AWP.
HeadshotsRifler
better than most on level 6 about average weaker than most
Level 6

Compared with 880 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 7% of rounds and so well below the average (10%).

Rounds with first kill 7%−3 pp · Ø 10% better than 12%
Opening duels won 46%−4 pp · Ø 50% better than 24%

Clutch

Average
Last one alive

15% of 1v2s won and so clearly below the average (21%).

Clutch 1v1 won 40%+1 pp · Ø 39% better than 67%
Clutch 1v2 won 15%−6 pp · Ø 21% better than 15%
Clutch kills per match 2.0+0.3 · Ø 1.7 better than 82%

Weapons and aim

Average
Where do the kills come from?

53% headshots and so well above the average (45%).

Headshot rate 53%+8 pp · Ø 45% better than 88%
AWP share of kills 5%−6 pp · Ø 11% better than 35%
K/D 0.99−0.01 · Ø 1.00 better than 56%
Pistol kills per match 2.2

Impact

Average
Damage and big rounds

1.7 MVPs per match and so well below the average (2.2).

2K rounds 13.5%+0.4 pp · Ø 13.1% better than 67%
3K rounds 3.3%−0.6 pp · Ø 3.9% better than 30%
MVPs per match 1.7−0.5 · Ø 2.2 better than 8%
4Ks and aces 16x 4K, 3 aces in 124 matches

Utility and deaths

Weakness
Nades, flashes and deaths

26% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 26%−9 pp · Ø 35% better than 7%
Utility damage per round 2.5−1.5 · Ø 4.0 better than 16%
Enemies flashed per round 0.09−0.16 · Ø 0.25 better than 9%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 6 average
Whether Ar1nQ is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 124 matches, all from the last 3 months.

Kills per round (K/R)

0.79
AugSepOct

Best month: October 2026 with 0.79.

Patterns

From the last 124 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −102 ELO
29 matches · 48% win rate
In match 1 of the day −77 ELO
29 matches · 34% win rate
Between 12:00 and 18:00 −36 ELO, win rate 36%
On Mondays −23 ELO, win rate 33%

Ar1nQ loses the most ELO on Mirage: −102 ELO, 48% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 5 wins in a row · Dust 2
  2. Most kills in a match: 43 · Anubis
  3. Highest rating in a match: 2.34 · Anubis

Maps in detail

from the last 124 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 242
43% better than 27%
0.70 better than 44%
75.5 better than 32%
0.98 right on the average
39% of 123 duels better than 7%
32% of 28 situations better than 35%
Mirage29
48% better than 45%
0.72 better than 54%
82.0 better than 71%
0.99 better than 53%
47% of 99 duels better than 36%
32% of 25 situations better than 33%
Anubis19
53% better than 55%
0.74 better than 58%
78.0 better than 39%
1.04 better than 66%
56% of 63 duels better than 77%
62% of 13 situations better than 94%
Ancient10
50% -
0.81 -
86.5 -
1.05-
58% of 36 duels -
42% of 12 situations -
Inferno9
33% -
0.76 -
83.2 -
1.05-
53% of 34 duels -
64% of 11 situations -
Nuke7
29% -
0.52 -
62.7 -
0.67-
41% of 29 duels -
0% of 4 situations -
Cache6
50% -
0.69 -
73.6 -
0.99-
23% of 13 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Ar1nQ plays

Across 124 matches Ar1nQ averages K/R 0.71, ADR 78.2 and a rating of 0.99. Biggest strength: Headshot rate at 53%, better than 88% of level 6 players. Most room to improve: Utility hit rate at 26%, better than only 7% of level 6 players. Averages 15.4 kills per match with 53% headshots. The strongest map is Anubis with a 53% win rate in 19 matches. In 39 of 124 matches the rating was 1.10 or higher (31%), in 53 it was below 0.90. In 124 matches with detailed stats: 16 4Ks and 3 aces. Best month by rating: October 2026 at 1.08. Ar1nQ loses the most ELO on Mirage (−102 ELO, win rate 48%). Things go best on Dust 2 (+64 ELO, win rate 43%). From match no. 5 of the day on, things go best: 53% win rate, +10 ELO. Last 30 days: 28 matches, win rate 46%, net ELO −42.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 6): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.