Aquiv3r-
Name history of Aquiv3r-
Periods based on our observations - a change may have happened a little earlier. The oldest name was already in use before our records began.
How does Aquiv3r- play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (82 matches).
Compared with 2,158 players on level 10, each player over up to their last 100 matches (50+).
Opening
AverageAquiv3r- gets the first kill in 14 of 100 rounds. 3 percentage points above the level 10 average (11%).
Clutch
AverageAquiv3r- wins 23 of 100 1v2s. 2 percentage points above the level 10 average (21%).
Weapons and aim
Average56 of 100 kills by Aquiv3r- are headshots. 5 percentage points above the level 10 average (51%).
Impact
StrengthAverages 2.8 round MVPs per match. 0.4 above the level 10 average (2.4).
Utility and deaths
AverageAquiv3r- dies in 77 of 100 rounds. 6 percentage points above the level 10 average (71%). Lower is better.
Progress
One value per month, dashed line is the level 10 averageAug to Oct 2026 compared with Jul 2026.
Kills per round (K/R)
Best month: July 2026 with 0.91. Last 3 months: 0.79 (at the start 0.91). 0.05 above the level 10 average (0.74).
Rating, 1.00 is an average match
Best month: August 2026 with 1.06.
Damage per round (ADR)
Best month: July 2026 with 101.4. Last 3 months: 90.6 (at the start 101.4). 10.0 above the level 10 average (80.6).
Share of headshot kills
Best month: October 2026 with 58%. Last 3 months: 56% (at the start 57%). 5 percentage points above the level 10 average (51%).
Matches won (win rate)
Best month: September 2026 with 58%. Last 3 months: 53% (at the start 46%). 2 percentage points above the level 10 average (51%).
Best month: September 2026 with 2,119. Last 3 months: 2,005 (at the start 1,715).
Rounds with first kill
Best month: August 2026 with 17%.
1v1 clutches won
Best month: August 2026 with 40%.
Patterns
From the last 143 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
Aquiv3r- loses the most ELO on Dust 2: −23 ELO, 50% win rate
Records and milestones
from recorded matches- Longest win streak: 9 wins in a row · Mirage
- Highest rating in a match: 2.12 · Mirage
- Most kills in a match: 43 · Dust 2
Maps in detail
from the last 143 matchesCompared with players on the same level who have at least 15 matches on the map.
How Aquiv3r- plays
Across 143 matches Aquiv3r- averages K/R 0.83 and ADR 94.2; the rating across the 82 rated matches is 1.04. Biggest strength: Damage per round (ADR) at 94.2, better than 96% of level 10 players. Most room to improve: Deaths per round at 77%, better than only 4% of level 10 players. Averages 18.1 kills per match with 56% headshots. The strongest map is Ancient with a 56% win rate in 18 matches. In 28 of 82 matches the rating was 1.10 or higher (34%), in 23 it was below 0.90. In 82 matches with detailed stats: 18 4Ks and 0 aces. Best month by rating: August 2026 at 1.06. Aquiv3r- loses the most ELO on Dust 2 (−23 ELO, win rate 50%). Things go best on Mirage (+52 ELO, win rate 53%). Match no. 2 of the day goes best: 60% win rate, +28 ELO. Improved over the last three months: Win rate +7 pp, ELO +290. Got weaker: K/R −0.12, ADR −10.8. Unchanged in recent months: Headshots at 56%. Last 30 days: 37 matches, win rate 54%, net ELO +25.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.