Aquiv3r-

MT
143 matches tracked 37 matches in 30 days
Last updated:

How does Aquiv3r- play?

Rating 1.04 (from 82 matches) K/R 0.83 ADR 94.2 from 143 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 51% on level 10
1.04
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 72%
Rating distribution from 82 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 17% good 1.10 to 1.29 13% normal 0.90 to 1.09 38% weak 0.75 to 0.89 13% very weak below 0.75 15%
Player type
Goes in first and opens the round
More first kills per match than the level 10 average. More damage per round than the level 10 average. Higher headshot rate than the level 10 average.
EntryDamageHeadshots
better than most on level 10 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (82 matches).

Compared with 2,158 players on level 10, each player over up to their last 100 matches (50+).

Opening

Average
The first duels of the round

Aquiv3r- gets the first kill in 14 of 100 rounds. 3 percentage points above the level 10 average (11%).

Rounds with first kill 14%+3 pp better than 91%
Opening duels won 51%0 pp on par

Clutch

Average
Last one alive

Aquiv3r- wins 23 of 100 1v2s. 2 percentage points above the level 10 average (21%).

Clutch 1v1 won 38%−2 pp better than 48%
Clutch 1v2 won 23%+2 pp better than 61%
Clutch kills per match 1.60.0 on par

Weapons and aim

Average
Where do the kills come from?

56 of 100 kills by Aquiv3r- are headshots. 5 percentage points above the level 10 average (51%).

Headshot rate 56%+5 pp better than 81%
AWP share of kills 1%−10 pp better than 7%
K/D 1.08+0.04 better than 64%
Pistol kills per match 3.7

Impact

Strength
Damage and big rounds

Averages 2.8 round MVPs per match. 0.4 above the level 10 average (2.4).

2K rounds 14.6%+1.2 pp better than 76%
3K rounds 4.7%+0.6 pp better than 74%
MVPs per match 2.8+0.4 better than 89%
4Ks and aces 18x 4K, 0 aces in 82 matches

Utility and deaths

Average
Nades, flashes and deaths

Aquiv3r- dies in 77 of 100 rounds. 6 percentage points above the level 10 average (71%). Lower is better.

Utility hit rate 33%−2 pp better than 37%
Utility damage per round 4.4+0.3 better than 58%
Enemies flashed per round 0.32+0.02 better than 58%
Deaths per round 77%+6 pp better than 4%

Progress

One value per month, dashed line is the level 10 average
▲ Improved
Win rate +7 pp, ELO +290
= Stayed the same
Headshots at 56%
▼ Got worse
K/R −0.12, ADR −10.8

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.76
MayJunJulAugSepOct

Best month: July 2026 with 0.91. Last 3 months: 0.79 (at the start 0.91). 0.05 above the level 10 average (0.74).

Patterns

From the last 143 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −23 ELO
30 matches · 50% win rate
From match 5 of the day −21 ELO
21 matches · 33% win rate
Between 18:00 and 24:00 +26 ELO, win rate 42%

Aquiv3r- loses the most ELO on Dust 2: −23 ELO, 50% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 9 wins in a row · Mirage
  2. Highest rating in a match: 2.12 · Mirage
  3. Most kills in a match: 43 · Dust 2

Maps in detail

from the last 143 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage58
53% better than 54%
0.90 better than 95%
100.2 better than 98%
1.15 better than 82%
56% of 344 duels better than 75%
34% of 38 situations better than 38%
Dust 230
50% better than 41%
0.73 better than 44%
86.0 better than 74%
0.89 better than 7%
42% of 172 duels better than 9%
36% of 14 situations better than 45%
Ancient18
56% better than 60%
0.83 better than 86%
91.8 better than 92%
0.99-
55% of 122 duels better than 68%
43% of 14 situations better than 62%
Anubis14
50% -
0.88 -
98.5 -
1.10-
52% of 79 duels -
40% of 5 situations -
Nuke10
40% -
0.86 -
97.9 -
0.99-
54% of 59 duels -
29% of 7 situations -
Cache7
29% -
0.73 -
81.9 -
0.99-
44% of 41 duels -
100% of 1 situations -
Inferno5
40% -
0.69 -
82.8 -
0.90-
54% of 37 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Aquiv3r- plays

Across 143 matches Aquiv3r- averages K/R 0.83 and ADR 94.2; the rating across the 82 rated matches is 1.04. Biggest strength: Damage per round (ADR) at 94.2, better than 96% of level 10 players. Most room to improve: Deaths per round at 77%, better than only 4% of level 10 players. Averages 18.1 kills per match with 56% headshots. The strongest map is Ancient with a 56% win rate in 18 matches. In 28 of 82 matches the rating was 1.10 or higher (34%), in 23 it was below 0.90. In 82 matches with detailed stats: 18 4Ks and 0 aces. Best month by rating: August 2026 at 1.06. Aquiv3r- loses the most ELO on Dust 2 (−23 ELO, win rate 50%). Things go best on Mirage (+52 ELO, win rate 53%). Match no. 2 of the day goes best: 60% win rate, +28 ELO. Improved over the last three months: Win rate +7 pp, ELO +290. Got weaker: K/R −0.12, ADR −10.8. Unchanged in recent months: Headshots at 56%. Last 30 days: 37 matches, win rate 54%, net ELO +25.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.