AquilaCSGO

Netherlands
On FACEIT since 2017 111 matches tracked 101 matches in 30 days
ELO ▲ 597
2,366
30-day peak: 2,366
Rank EU
#81,356
Netherlands #465 in Netherlands
Last updated:

How does AquilaCSGO play?

Rating 1.20 K/R 0.81 ADR 85.2 from 111 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 92%
1.20
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 82%
Rating distribution from 111 matches
outstanding 1.80 and up 8% strong 1.30 to 1.79 19% good 1.10 to 1.29 33% normal 0.90 to 1.09 22% weak 0.75 to 0.89 14% very weak below 0.75 5%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,250-2,499 ELO average.
Clutcher
better than most on level 10 · 2,250-2,499 ELO about average weaker than most
2,250-2,499 ELO

Compared with 2,157 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

59% of opening duels won and so well above the average (51%).

Rounds with first kill 8%−2 pp · Ø 10% better than 15%
Opening duels won 59%+8 pp · Ø 51% better than 93%

Clutch

Strength
Last one alive

2.8 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 47%+8 pp · Ø 39% better than 88%
Clutch 1v2 won 28%+6 pp · Ø 22% better than 85%
Clutch kills per match 2.8+1.1 · Ø 1.7 better than 99%

Weapons and aim

Average
Where do the kills come from?

1.31 K/D and so well above the average (1.03).

Headshot rate 49%−1 pp · Ø 50% better than 43%
AWP share of kills 9%−2 pp · Ø 11% better than 48%
K/D 1.31+0.28 · Ø 1.03 better than 97%
Pistol kills per match 2.9
Knife kills 1 in 111 matches

Impact

Strength
Damage and big rounds

2.9 MVPs per match and so well above the average (2.3).

2K rounds 14.5%+1.1 pp · Ø 13.4% better than 73%
3K rounds 5.0%+0.9 pp · Ø 4.1% better than 79%
MVPs per match 2.9+0.6 · Ø 2.3 better than 92%
4Ks and aces 23x 4K, 2 aces in 111 matches

Utility and deaths

Strength
Nades, flashes and deaths

Died in 62% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 40%+5 pp · Ø 35% better than 84%
Utility damage per round 6.1+1.9 · Ø 4.2 better than 90%
Enemies flashed per round 0.290.00 · Ø 0.29 right on the average
Deaths per round 62%−10 pp · Ø 72% better than 99%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
Whether AquilaCSGO is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 111 matches, all from the last 3 months.

Kills per round (K/R)

0.80
SepOct

Patterns

From the last 111 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −18 ELO
25 matches · 48% win rate

AquilaCSGO loses the most ELO in match 1 of the day: −18 ELO, 48% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.63 · Mirage
  2. Longest win streak: 7 wins in a row · Mirage
  3. Most kills in a match: 53 · Nuke

Maps in detail

from the last 111 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage30
80% better than 99%
0.79 better than 69%
84.3 better than 66%
1.18 better than 87%
59% of 88 duels better than 87%
47% of 32 situations better than 76%
Ancient19
58% better than 71%
0.82 better than 80%
88.6 better than 81%
1.23 better than 90%
56% of 64 duels better than 72%
53% of 15 situations better than 84%
Inferno15
47% better than 29%
0.82 better than 79%
89.5 better than 80%
1.27 better than 93%
70% of 46 duels better than 99%
58% of 12 situations better than 91%
Dust 214
50% -
0.80 -
83.1 -
1.16-
59% of 46 duels -
40% of 10 situations -
Anubis13
62% -
0.79 -
83.0 -
1.15-
58% of 26 duels -
42% of 12 situations -
Cache10
60% -
0.82 -
82.7 -
1.23-
63% of 35 duels -
44% of 9 situations -
Nuke9
33% -
0.83 -
81.3 -
1.12-
48% of 29 duels -
50% of 8 situations -

Compared with players on the same level who have at least 15 matches on the map.

How AquilaCSGO plays

Across 111 matches AquilaCSGO averages K/R 0.81, ADR 85.2 and a rating of 1.20. Biggest strength: Deaths per round at just 62% (lower is better), better than 99% of level 10 · 2,250-2,499 ELO players. Most room to improve: Rounds with first kill at 8%, better than only 15% of level 10 · 2,250-2,499 ELO players. Averages 17.8 kills per match with 49% headshots. The strongest map is Mirage with a 80% win rate in 30 matches. In 67 of 111 matches the rating was 1.10 or higher (60%), in 20 it was below 0.90. In 111 matches with detailed stats: 23 4Ks and 2 aces. AquilaCSGO loses the most ELO in match 1 of the day (−18 ELO, win rate 48%). Things go best on Mirage (+134 ELO, win rate 80%). From match no. 5 of the day on, things go best: 76% win rate, +111 ELO. Last 30 days: 101 matches, win rate 60%, net ELO +150.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.