Aquary

Turkey
140 matches tracked 32 matches in 30 days
Last updated:

How does Aquary play?

Rating 1.21 K/R 0.85 ADR 89.7 from 140 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 94%
1.21
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.42 ConsistencyShare of matches with a rating of 0.90 or higher. 78%
Rating distribution from 140 matches
outstanding 1.80 and up 10% strong 1.30 to 1.79 30% good 1.10 to 1.29 17% normal 0.90 to 1.09 21% weak 0.75 to 0.89 10% very weak below 0.75 12%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,250-2,499 ELO average. More 1v1 and 1v2 wins than the level 10 · 2,250-2,499 ELO average. More damage per round than the level 10 · 2,250-2,499 ELO average.
Multi-killsClutcherDamage
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (122 matches).

2,250-2,499 ELO

Compared with 2,020 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

58% of opening duels won and so well above the average (50%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 58%+8 pp · Ø 50% better than 91%

Clutch

Average
Last one alive

2.3 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 31%−8 pp · Ø 39% better than 17%
Clutch 1v2 won 21%0 pp · Ø 21% right on the average
Clutch kills per match 2.3+0.6 · Ø 1.7 better than 93%

Weapons and aim

Average
Where do the kills come from?

37% headshots and so well below the average (50%).

Headshot rate 37%−13 pp · Ø 50% better than 2%
AWP share of kills 17%+6 pp · Ø 11% better than 79%
K/D 1.24+0.24 · Ø 1.00 better than 94%
Pistol kills per match 2.5
Knife kills 3 in 140 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 16.2% of rounds and so well above the average (13.1%).

2K rounds 16.2%+3.1 pp · Ø 13.1% better than 95%
3K rounds 4.8%+0.8 pp · Ø 4.0% better than 77%
MVPs per match 2.8+0.5 · Ø 2.3 better than 91%
4Ks and aces 37x 4K, 5 aces in 122 matches

Utility and deaths

Average
Nades, flashes and deaths

0.48 enemies flashed per round and so well above the average (0.29).

Utility hit rate 36%+1 pp · Ø 35% better than 57%
Utility damage per round 4.2+0.1 · Ø 4.1 better than 52%
Enemies flashed per round 0.48+0.19 · Ø 0.29 better than 89%
Deaths per round 68%−4 pp · Ø 72% better than 86%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
Whether Aquary is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 122 matches from the last 3 months and 18 before.

Kills per round (K/R)

0.78
JunJulAugSepOct

Best month: July 2026 with 0.93.

Patterns

From the last 140 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day +2 ELO
34 matches · 44% win rate
On Mondays +2 ELO, win rate 45%

Aquary loses the most ELO in match 2 of the day: +2 ELO, 44% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 44 · Inferno
  2. Highest rating in a match: 2.28 · Inferno
  3. Longest win streak: 5 wins in a row · Dust 2

Maps in detail

from the last 140 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 237
54% better than 59%
0.87 better than 94%
91.1 better than 90%
1.25 better than 95%
62% of 134 duels better than 94%
25% of 32 situations better than 17%
Inferno32
47% better than 23%
0.91 better than 93%
97.1 better than 94%
1.29 better than 92%
59% of 158 duels better than 80%
37% of 19 situations better than 41%
Anubis24
50% better than 41%
0.83 better than 86%
87.4 better than 82%
1.13 better than 80%
60% of 85 duels better than 88%
24% of 25 situations better than 16%
Ancient18
56% better than 62%
0.80 better than 78%
84.9 better than 71%
1.15 better than 87%
54% of 79 duels better than 66%
43% of 7 situations better than 64%
Mirage18
39% better than 9%
0.78 better than 67%
85.1 better than 71%
1.14 better than 81%
55% of 51 duels better than 70%
33% of 15 situations better than 36%
Cache7
57% -
0.82 -
84.4 -
1.24-
67% of 27 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Aquary plays

Across 140 matches Aquary averages K/R 0.85, ADR 89.7 and a rating of 1.21. Biggest strength: Rating at 1.21, better than 94% of level 10 · 2,250-2,499 ELO players. Most room to improve: Headshot rate at 37%, better than only 2% of level 10 · 2,250-2,499 ELO players. Averages 18.7 kills per match with 37% headshots. The strongest map is Ancient with a 56% win rate in 18 matches. In 80 of 140 matches the rating was 1.10 or higher (57%), in 31 it was below 0.90. In 122 matches with detailed stats: 37 4Ks and 5 aces. Best month by rating: July 2026 at 1.34. Aquary loses the most ELO in match 2 of the day (+2 ELO, win rate 44%). Things go best in match 3 of the day (±0 ELO, win rate 59%). Match no. 3 of the day goes best: 59% win rate. Last 30 days: 32 matches, win rate 47%, net ELO +52.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.