Aquary
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (122 matches).
Compared with 2,020 players in this group, each player over up to their last 100 matches.
Opening
Average58% of opening duels won and so well above the average (50%).
Clutch
Average2.3 clutch kills per match and so well above the average (1.7).
Weapons and aim
Average37% headshots and so well below the average (50%).
Impact
StrengthExactly 2 kills in 16.2% of rounds and so well above the average (13.1%).
Utility and deaths
Average0.48 enemies flashed per round and so well above the average (0.29).
Progress
One value per month, dashed line is the level 10 · 2,250-2,499 ELO averageKills per round (K/R)
Best month: July 2026 with 0.93.
Rating, 1.00 is an average match
Best month: July 2026 with 1.34.
Damage per round (ADR)
Best month: July 2026 with 99.6.
Share of headshot kills
Best month: August 2026 with 39%.
Matches won (win rate)
Best month: July 2026 with 65%.
Best month: September 2026 with 2,440.
Rounds with first kill
Best month: August 2026 with 11%.
1v1 clutches won
Best month: August 2026 with 33%.
Patterns
From the last 140 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
Aquary loses the most ELO in match 2 of the day: +2 ELO, 44% win rate
Records and milestones
from recorded matches- Most kills in a match: 44 · Inferno
- Highest rating in a match: 2.28 · Inferno
- Longest win streak: 5 wins in a row · Dust 2
Maps in detail
from the last 140 matchesCompared with players on the same level who have at least 15 matches on the map.
How Aquary plays
Across 140 matches Aquary averages K/R 0.85, ADR 89.7 and a rating of 1.21. Biggest strength: Rating at 1.21, better than 94% of level 10 · 2,250-2,499 ELO players. Most room to improve: Headshot rate at 37%, better than only 2% of level 10 · 2,250-2,499 ELO players. Averages 18.7 kills per match with 37% headshots. The strongest map is Ancient with a 56% win rate in 18 matches. In 80 of 140 matches the rating was 1.10 or higher (57%), in 31 it was below 0.90. In 122 matches with detailed stats: 37 4Ks and 5 aces. Best month by rating: July 2026 at 1.34. Aquary loses the most ELO in match 2 of the day (+2 ELO, win rate 44%). Things go best in match 3 of the day (±0 ELO, win rate 59%). Match no. 3 of the day goes best: 59% win rate. Last 30 days: 32 matches, win rate 47%, net ELO +52.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.