Aquaflee

Western Sahara
284 matches tracked 42 matches in 30 days
Last updated:

How does Aquaflee play?

Rating 1.00 K/R 0.71 ADR 77.3 from 284 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 44%
1.00
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 63%
Rating distribution from 284 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 17% good 1.10 to 1.29 17% normal 0.90 to 1.09 27% weak 0.75 to 0.89 13% very weak below 0.75 24%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 9 average. More first kills per match than the level 9 average.
AWPerEntry
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (205 matches).

Level 9

Compared with 1,549 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 13% of rounds and so well above the average (10%).

Rounds with first kill 13%+3 pp · Ø 10% better than 85%
Opening duels won 53%+3 pp · Ø 50% better than 72%

Clutch

Average
Last one alive

33% of 1v1s won and so clearly below the average (38%).

Clutch 1v1 won 33%−5 pp · Ø 38% better than 24%
Clutch 1v2 won 18%−2 pp · Ø 20% better than 31%
Clutch kills per match 1.5−0.1 · Ø 1.6 better than 39%

Weapons and aim

Average
Where do the kills come from?

40% headshots and so well below the average (48%).

Headshot rate 40%−8 pp · Ø 48% better than 10%
AWP share of kills 27%+16 pp · Ø 11% better than 94%
K/D 0.99−0.01 · Ø 1.00 better than 43%
Pistol kills per match 2.3
Knife kills 8 in 284 matches

Impact

Average
Damage and big rounds

2.1 MVPs per match and so slightly below the average (2.2).

2K rounds 12.8%−0.3 pp · Ø 13.1% better than 37%
3K rounds 3.7%−0.2 pp · Ø 3.9% better than 37%
MVPs per match 2.1−0.1 · Ø 2.2 better than 30%
4Ks and aces 35x 4K, 0 aces in 205 matches

Utility and deaths

Average
Nades, flashes and deaths

3.1 utility damage per round and so well below the average (4.2).

Utility hit rate 35%−1 pp · Ø 36% better than 49%
Utility damage per round 3.1−1.1 · Ø 4.2 better than 22%
Enemies flashed per round 0.20−0.08 · Ø 0.28 better than 31%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 9 average
▲ Improved
Headshots +3 pp, Win rate +3 pp, ELO +242
= Stayed the same
K/R at 0.71, Rating at 0.99, ADR at 76.8
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.83
MayJunJulAugSepOct

Best month: October 2026 with 0.83. Last 3 months: 0.71 (at the start 0.74). Just below the average (0.72).

Patterns

From the last 284 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −191 ELO
66 matches · 36% win rate
In match 2 of the day −108 ELO
47 matches · 36% win rate
On Saturdays −108 ELO, win rate 22%

Aquaflee loses the most ELO on Anubis: −191 ELO, 36% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 34 · Dust 2
  2. Highest rating in a match: 2.26 · Anubis
  3. Longest win streak: 6 wins in a row · Inferno

Maps in detail

from the last 284 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 268
51% better than 54%
0.68 better than 25%
75.5 better than 27%
0.94 better than 22%
53% of 346 duels better than 64%
18% of 38 situations better than 7%
Anubis66
36% better than 10%
0.75 better than 60%
82.2 better than 61%
1.03 better than 53%
51% of 370 duels right on the average
31% of 39 situations better than 34%
Ancient34
62% better than 82%
0.73 right on the average
76.1 better than 24%
1.06 better than 67%
56% of 179 duels better than 78%
38% of 13 situations right on the average
Mirage34
38% better than 12%
0.61 better than 5%
67.2 better than 3%
0.87 better than 8%
45% of 130 duels better than 20%
40% of 20 situations better than 56%
Cache33
52% -
0.77 -
82.6 -
1.08-
51% of 212 duels -
50% of 18 situations -
Nuke29
59% better than 62%
0.75 better than 45%
77.7 better than 27%
1.05 better than 48%
55% of 148 duels better than 61%
47% of 19 situations better than 65%
Inferno13
23% -
0.65 -
73.6 -
0.90-
44% of 63 duels -
0% of 10 situations -
Vertigo6
50% -
0.78 -
79.7 -
1.06-
57% of 46 duels -
27% of 11 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Aquaflee plays

Across 284 matches Aquaflee averages K/R 0.71, ADR 77.3 and a rating of 1.00. Biggest strength: Rounds with first kill at 13%, better than 85% of level 9 players. Most room to improve: Headshot rate at 40%, better than only 10% of level 9 players. Averages 15.7 kills per match with 40% headshots. The strongest map is Ancient with a 62% win rate in 34 matches. In 100 of 284 matches the rating was 1.10 or higher (35%), in 106 it was below 0.90. In 205 matches with detailed stats: 35 4Ks and 0 aces. Best month by rating: October 2026 at 1.17. Aquaflee loses the most ELO on Anubis (−191 ELO, win rate 36%). Things go best on Dust 2 (+22 ELO, win rate 51%). Match no. 4 of the day goes best: 68% win rate, −11 ELO. Improved over the last three months: Headshots +3 pp, Win rate +3 pp, ELO +242. Unchanged in recent months: K/R at 0.71, Rating at 0.99, ADR at 76.8. Last 30 days: 42 matches, win rate 36%, net ELO +45.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.