Apyrr

Turkey
38 matches tracked
Last updated:

How does Apyrr play?

Rating 0.91 K/R 0.68 ADR 77.1 from 38 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 32%
0.91
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.48 ConsistencyShare of matches with a rating of 0.90 or higher. 50%
Rating distribution from 38 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 16% good 1.10 to 1.29 11% normal 0.90 to 1.09 18% weak 0.75 to 0.89 11% very weak below 0.75 39%
better than most on level 4 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (22 matches).

Level 4

Compared with 657 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

39% of opening duels won and so well below the average (48%).

Rounds with first kill 9%0 pp · Ø 9% right on the average
Opening duels won 39%−9 pp · Ø 48% better than 3%

Clutch

Weakness
Last one alive

0.7 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 25%−14 pp · Ø 39% better than 6%
Clutch 1v2 won 15%−6 pp · Ø 21% better than 19%
Clutch kills per match 0.7−0.9 · Ø 1.6 better than 1%

Weapons and aim

Average
Where do the kills come from?

0.87 K/D and so slightly below the average (0.94).

Headshot rate 46%+3 pp · Ø 43% better than 72%
AWP share of kills 9%−2 pp · Ø 11% better than 50%
K/D 0.87−0.07 · Ø 0.94 better than 24%
Pistol kills per match 2.5

Impact

Average
Damage and big rounds

Exactly 2 kills in 9.4% of rounds and so well below the average (12.4%).

2K rounds 9.4%−3.0 pp · Ø 12.4% better than 2%
3K rounds 3.6%0.0 pp · Ø 3.6% right on the average
MVPs per match 2.4+0.3 · Ø 2.1 better than 90%
4Ks and aces 2x 4K, 0 aces in 22 matches

Utility and deaths

Average
Nades, flashes and deaths

43% of nades dealing damage or blinding and so well above the average (34%).

Utility hit rate 43%+9 pp · Ø 34% better than 94%
Utility damage per round 1.7−1.9 · Ø 3.6 better than 7%
Enemies flashed per round 0.39+0.16 · Ø 0.23 better than 86%
Deaths per round 77%+4 pp · Ø 73% better than 19%

Progress

One value per month, dashed line is the level 4 average
Whether Apyrr is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 22 matches, all from the last 3 months.

Kills per round (K/R)

0.80
SepOct

Patterns

Soon this shows where Apyrr loses ELO and when things go best. It takes 20 matches on one map or at one time of day. Closest so far: Mirage with 11 of 20.

Records and milestones

from recorded matches
  1. Longest win streak: 5 wins in a row · Anubis
  2. Highest rating in a match: 2.53 · Nuke
  3. Most kills in a match: 27 · Dust 2

Maps in detail

from the last 38 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage11
27% -
0.65 -
72.0 -
0.86-
48% of 64 duels -
0% of 3 situations -
Anubis10
40% -
0.67 -
78.6 -
0.87-
44% of 45 duels -
75% of 4 situations -
Dust 27
86% -
0.73 -
84.7 -
1.01-
37% of 35 duels -
100% of 1 situations -
Inferno6
50% -
0.64 -
72.6 -
0.90-
40% of 40 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Apyrr plays

Across 38 matches Apyrr averages K/R 0.68, ADR 77.1 and a rating of 0.91. Biggest strength: Utility hit rate at 43%, better than 94% of level 4 players. Most room to improve: Opening duels won at 39%, better than only 3% of level 4 players. Averages 14.7 kills per match with 46% headshots. The strongest map is Anubis with a 40% win rate in 10 matches. In 12 of 38 matches the rating was 1.10 or higher (32%), in 19 it was below 0.90. In 22 matches with detailed stats: 2 4Ks and 0 aces. Last 30 days: 6 matches, win rate 33%, net ELO −12.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 4): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.