Apo1lo-
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (52 matches).
Compared with 2,150 players in this group, each player over up to their last 100 matches.
Opening
Average53% of opening duels won and so slightly above the average (51%).
Clutch
Average30% of 1v2s won and so clearly above the average (22%).
Weapons and aim
Average1.10 K/D and so slightly above the average (1.03).
Impact
StrengthExactly 2 kills in 15.0% of rounds and so clearly above the average (13.4%).
Utility and deaths
Average45% of nades dealing damage or blinding and so well above the average (35%).
Progress
One value per month, dashed line is the level 10 · 2,250-2,499 ELO averageAug to Oct 2026 compared with Jul 2026.
Kills per round (K/R)
Best month: July 2026 with 0.89. Last 3 months: 0.79 (at the start 0.89). Clearly above the average (0.74).
Rating, 1.00 is an average match
Best month: July 2026 with 1.23. Last 3 months: 1.06 (at the start 1.23). Slightly above the average (1.03).
Damage per round (ADR)
Best month: July 2026 with 92.8. Last 3 months: 87.2 (at the start 92.8). Clearly above the average (80.8).
Share of headshot kills
Best month: July 2026 with 52%. Last 3 months: 49% (at the start 52%). Just below the average (50%).
Matches won (win rate)
Best month: July 2026 with 62%. Last 3 months: 50% (at the start 62%). Right on the average (50%).
Best month: August 2026 with 2,241. Last 3 months: 2,208 (at the start 2,187).
Rounds with first kill
Best month: October 2026 with 13%.
1v1 clutches won
Best month: October 2026 with 45%.
Patterns
From the last 81 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
No clear pattern
Records and milestones
from recorded matches- Most kills in a match: 48 · Mirage
- Longest win streak: 6 wins in a row · Mirage
- Highest rating in a match: 2.51 · Dust 2
Maps in detail
from the last 81 matchesCompared with players on the same level who have at least 15 matches on the map.
How Apo1lo- plays
Across 81 matches Apo1lo- averages K/R 0.81, ADR 88.6 and a rating of 1.11. Biggest strength: Utility hit rate at 45%, better than 97% of level 10 · 2,250-2,499 ELO players. Most room to improve: Deaths per round at 74%, better than only 20% of level 10 · 2,250-2,499 ELO players. Averages 18.8 kills per match with 50% headshots. The strongest map is Mirage with a 55% win rate in 29 matches. In 35 of 81 matches the rating was 1.10 or higher (43%), in 29 it was below 0.90. In 52 matches with detailed stats: 8 4Ks and 0 aces. Best month by rating: July 2026 at 1.23. Things go best on Ancient (+17 ELO, win rate 54%). Match no. 2 of the day goes best: 70% win rate. Got weaker: K/R −0.10, Rating −0.17, ADR −5.6, Headshots −3 pp, Win rate −12 pp. Unchanged in recent months: ELO at 2,208. Last 30 days: 30 matches, win rate 50%, net ELO ±0.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.