Aomin-daikii

Uzbekistan
On FACEIT since 2020 127 matches tracked 43 matches in 30 days
ELO ▲ 20
2,218
30-day peak: 2,218
Rank EU
#129,513
Uzbekistan #673 in Uzbekistan
Last updated:

How does Aomin-daikii play?

Rating 1.05 K/R 0.76 ADR 86.3 from 127 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 61%
1.05
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 67%
Rating distribution from 127 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 22% good 1.10 to 1.29 17% normal 0.90 to 1.09 24% weak 0.75 to 0.89 14% very weak below 0.75 19%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,001-2,249 ELO average. Higher headshot rate than the level 10 · 2,001-2,249 ELO average.
EntryHeadshots
better than most on level 10 · 2,001-2,249 ELO about average weaker than most
2,001-2,249 ELO

Compared with 1,880 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 13% of rounds and so well above the average (10%).

Rounds with first kill 13%+3 pp · Ø 10% better than 84%
Opening duels won 50%−1 pp · Ø 51% better than 41%

Clutch

Average
Last one alive

1.1 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 41%+2 pp · Ø 39% better than 67%
Clutch 1v2 won 21%0 pp · Ø 21% right on the average
Clutch kills per match 1.1−0.6 · Ø 1.7 better than 7%

Weapons and aim

Average
Where do the kills come from?

58% headshots and so well above the average (49%).

Headshot rate 58%+9 pp · Ø 49% better than 92%
AWP share of kills 6%−5 pp · Ø 11% better than 33%
K/D 1.04+0.02 · Ø 1.02 better than 57%
Pistol kills per match 2.7
Knife kills 2 in 127 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 4.9% of rounds and so clearly above the average (4.1%).

2K rounds 13.3%−0.1 pp · Ø 13.4% better than 47%
3K rounds 4.9%+0.8 pp · Ø 4.1% better than 81%
MVPs per match 2.6+0.3 · Ø 2.3 better than 80%
4Ks and aces 25x 4K, 3 aces in 127 matches

Utility and deaths

Average
Nades, flashes and deaths

4.7 utility damage per round and so well above the average (4.2).

Utility hit rate 37%+2 pp · Ø 35% better than 66%
Utility damage per round 4.7+0.5 · Ø 4.2 better than 66%
Enemies flashed per round 0.23−0.06 · Ø 0.29 better than 38%
Deaths per round 73%+1 pp · Ø 72% better than 38%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
Whether Aomin-daikii is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 127 matches, all from the last 3 months.

Kills per round (K/R)

0.67
AugSepOct

Best month: September 2026 with 0.80.

Patterns

From the last 127 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

From match 5 of the day −51 ELO
27 matches · 44% win rate
On Mirage −49 ELO
38 matches · 53% win rate
Between 12:00 and 18:00 −10 ELO, win rate 49%
On Thursdays −23 ELO, win rate 32%

Aomin-daikii loses the most ELO from match 5 of the day: −51 ELO, 44% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 33 · Dust 2
  2. Highest rating in a match: 2.08 · Dust 2
  3. Longest win streak: 11 wins in a row · Mirage

Maps in detail

from the last 127 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage38
53% better than 57%
0.75 better than 55%
84.7 better than 70%
1.04 better than 54%
50% of 187 duels better than 44%
29% of 17 situations better than 25%
Dust 234
68% better than 95%
0.79 better than 74%
90.4 better than 88%
1.12 better than 78%
49% of 226 duels better than 37%
44% of 16 situations better than 69%
Ancient20
45% better than 30%
0.75 better than 55%
85.4 better than 70%
1.03 better than 54%
52% of 132 duels better than 54%
40% of 10 situations better than 56%
Anubis14
57% -
0.77 -
89.7 -
1.05-
51% of 72 duels -
60% of 5 situations -
Inferno9
44% -
0.86 -
95.1 -
1.19-
55% of 56 duels -
50% of 6 situations -
Nuke7
29% -
0.62 -
73.2 -
0.84-
36% of 39 duels -
-
Cache5
60% -
0.58 -
68.8 -
0.89-
44% of 25 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How Aomin-daikii plays

Across 127 matches Aomin-daikii averages K/R 0.76, ADR 86.3 and a rating of 1.05. Biggest strength: Headshot rate at 58%, better than 92% of level 10 · 2,001-2,249 ELO players. Averages 16.8 kills per match with 58% headshots. The strongest map is Dust 2 with a 68% win rate in 34 matches. In 54 of 127 matches the rating was 1.10 or higher (43%), in 42 it was below 0.90. In 127 matches with detailed stats: 25 4Ks and 3 aces. Best month by rating: September 2026 at 1.10. Aomin-daikii loses the most ELO from match 5 of the day (−51 ELO, win rate 44%). Things go best on Dust 2 (+27 ELO, win rate 68%). Match no. 1 of the day goes best: 62% win rate, +13 ELO. Last 30 days: 43 matches, win rate 49%, net ELO +26.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.