Aom1neDiff

Russia
On FACEIT since 2021 423 matches tracked 207 matches in 30 days
ELO ▼ 155
2,832
30-day peak: 3,102
Rank EU ▼ 10,596 places
#15,645
Russia #4,456 in Russia
30 days · prev. #5,049 · best #5,049
Last updated:

How does Aom1neDiff play?

Rating 0.97 (from 379 matches) K/R 0.68 ADR 75.6 from 423 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 15%
0.97
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 58%
Rating distribution from 379 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 16% good 1.10 to 1.29 16% normal 0.90 to 1.09 24% weak 0.75 to 0.89 12% very weak below 0.75 30%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (348 matches).

2,750-2,999 ELO

Compared with 11,202 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

48% of opening duels won and so clearly below the average (52%).

Rounds with first kill 9%−2 pp · Ø 11% better than 26%
Opening duels won 48%−4 pp · Ø 52% better than 17%

Clutch

Average
Last one alive

32% of 1v1s won and so clearly below the average (41%).

Clutch 1v1 won 32%−9 pp · Ø 41% better than 16%
Clutch 1v2 won 21%−1 pp · Ø 22% better than 44%
Clutch kills per match 1.5−0.1 · Ø 1.6 better than 37%

Weapons and aim

Average
Where do the kills come from?

0.97 K/D and so slightly below the average (1.05).

Headshot rate 55%+3 pp · Ø 52% better than 70%
AWP share of kills 2%−10 pp · Ø 12% better than 12%
K/D 0.97−0.08 · Ø 1.05 better than 17%
Pistol kills per match 2.8
Knife kills 4 in 423 matches

Impact

Weakness
Damage and big rounds

2.0 MVPs per match and so well below the average (2.4).

2K rounds 12.5%−1.1 pp · Ø 13.6% better than 20%
3K rounds 3.3%−1.0 pp · Ø 4.3% better than 12%
MVPs per match 2.0−0.4 · Ø 2.4 better than 10%
4Ks and aces 50x 4K, 5 aces in 348 matches

Utility and deaths

Average
Nades, flashes and deaths

2.7 utility damage per round and so well below the average (4.0).

Utility hit rate 32%−2 pp · Ø 34% better than 33%
Utility damage per round 2.7−1.3 · Ø 4.0 better than 14%
Enemies flashed per round 0.40+0.09 · Ø 0.31 better than 77%
Deaths per round 70%−1 pp · Ø 71% better than 59%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.68, Rating at 0.97, ADR at 75.3, Headshots at 55%, Win rate at 53%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jun 2026.

Kills per round (K/R)

0.66
MayJunJulAugSepOct

Best month: August 2026 with 0.71. Last 3 months unchanged at 0.68. Clearly below the average (0.75).

Patterns

From the last 423 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −48 ELO
76 matches · 53% win rate
On Cache −27 ELO
25 matches · 48% win rate
On Sundays −20 ELO, win rate 48%

Aom1neDiff loses the most ELO on Anubis: −48 ELO, 53% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 9 wins in a row · Anubis
  2. Highest rating in a match: 2.05 · Dust 2
  3. Most kills in a match: 40 · Ancient

Maps in detail

from the last 423 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage160
55% better than 57%
0.69 better than 20%
76.6 better than 23%
0.99 better than 28%
49% of 588 duels better than 31%
35% of 88 situations better than 38%
Dust 284
57% better than 65%
0.69 better than 21%
75.5 better than 19%
1.00 better than 29%
46% of 267 duels better than 18%
20% of 35 situations better than 9%
Anubis76
53% better than 47%
0.66 better than 10%
75.0 better than 15%
0.93 better than 12%
49% of 313 duels better than 31%
43% of 40 situations better than 61%
Ancient61
48% better than 31%
0.70 better than 24%
77.5 better than 25%
0.97 better than 22%
45% of 240 duels better than 13%
38% of 37 situations right on the average
Cache25
48% better than 25%
0.69 better than 13%
73.1 better than 7%
0.98 better than 15%
55% of 87 duels better than 54%
32% of 19 situations better than 31%
Nuke9
44% -
0.56 -
60.1 -
0.87-
27% of 26 duels -
0% of 1 situations -
Inferno6
17% -
0.52 -
68.3 -
0.76-
40% of 20 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Aom1neDiff plays

Across 423 matches Aom1neDiff averages K/R 0.68 and ADR 75.6; the rating across the 379 rated matches is 0.97. Most room to improve: 3K rounds at 3.3%, better than only 12% of level 10 · 2,750-2,999 ELO players. Averages 15.0 kills per match with 55% headshots. The strongest map is Dust 2 with a 57% win rate in 84 matches. In 130 of 379 matches the rating was 1.10 or higher (34%), in 159 it was below 0.90. In 348 matches with detailed stats: 50 4Ks and 5 aces. Best month by rating: August 2026 at 1.03. Aom1neDiff loses the most ELO on Anubis (−48 ELO, win rate 53%). Things go best on Mirage (+91 ELO, win rate 55%). Unchanged in recent months: K/R at 0.68, Rating at 0.97, ADR at 75.3, Headshots at 55%, Win rate at 53%. Last 30 days: 207 matches, win rate 51%, net ELO −98.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.