Aom1n

Ukraine
129 matches tracked
Last updated:

How does Aom1n play?

Rating 1.08 K/R 0.77 ADR 83.2 from 129 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 65%
1.08
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 65%
Rating distribution from 129 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 22% good 1.10 to 1.29 22% normal 0.90 to 1.09 19% weak 0.75 to 0.89 19% very weak below 0.75 16%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,250-2,499 ELO average. Higher headshot rate than the level 10 · 2,250-2,499 ELO average.
EntryHeadshots
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (45 matches).

2,250-2,499 ELO

Compared with 2,157 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 13% of rounds and so well above the average (10%).

Rounds with first kill 13%+3 pp · Ø 10% better than 84%
Opening duels won 55%+4 pp · Ø 51% better than 76%

Clutch

Average
Last one alive

24% of 1v2s won and so just above the average (22%).

Clutch 1v1 won 39%0 pp · Ø 39% right on the average
Clutch 1v2 won 24%+2 pp · Ø 22% better than 66%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

59% headshots and so well above the average (50%).

Headshot rate 59%+9 pp · Ø 50% better than 92%
AWP share of kills 10%−1 pp · Ø 11% better than 53%
K/D 1.08+0.05 · Ø 1.03 better than 62%
Pistol kills per match 2.9

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.4% of rounds and so clearly below the average (4.1%).

2K rounds 13.9%+0.5 pp · Ø 13.4% better than 59%
3K rounds 3.4%−0.7 pp · Ø 4.1% better than 19%
MVPs per match 2.4+0.1 · Ø 2.3 better than 57%
4Ks and aces 8x 4K, 0 aces in 45 matches

Utility and deaths

Weakness
Nades, flashes and deaths

21% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 21%−14 pp · Ø 35% better than 1%
Utility damage per round 2.0−2.2 · Ø 4.2 better than 4%
Enemies flashed per round 0.10−0.19 · Ø 0.29 better than 4%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
ELO +92
= Stayed the same
ADR at 81.8
▼ Got worse
K/R −0.04, Rating −0.10, Headshots −4 pp, Win rate −3 pp

Aug 2026 compared with Jul 2026.

Kills per round (K/R)

0.75
MayJunJulAugSepOct

Last 3 months: 0.75 (at the start 0.79). Just above the average (0.74).

Patterns

From the last 129 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −30 ELO
23 matches · 48% win rate
In match 2 of the day +60 ELO
20 matches · 40% win rate
On Tuesdays +30 ELO, win rate 40%

Aom1n loses the most ELO on Anubis: −30 ELO, 48% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 5 wins in a row · Ancient
  2. Most kills in a match: 35 · Mirage
  3. Highest rating in a match: 2.19 · Anubis

Maps in detail

from the last 129 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage37
57% better than 69%
0.77 better than 62%
82.3 better than 55%
1.07 better than 60%
56% of 166 duels better than 76%
50% of 16 situations better than 82%
Dust 229
34% better than 5%
0.79 better than 71%
83.1 better than 58%
1.08 better than 63%
52% of 145 duels better than 53%
21% of 19 situations better than 12%
Ancient27
59% better than 74%
0.72 better than 37%
79.2 better than 37%
1.01 better than 42%
47% of 94 duels better than 25%
50% of 12 situations better than 79%
Anubis23
48% better than 35%
0.82 better than 80%
90.3 better than 87%
1.18 better than 86%
57% of 87 duels better than 77%
30% of 10 situations better than 30%
Nuke13
46% -
0.76 -
81.4 -
1.04-
52% of 58 duels -
60% of 10 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Aom1n plays

Across 129 matches Aom1n averages K/R 0.77, ADR 83.2 and a rating of 1.08. Biggest strength: Headshot rate at 59%, better than 92% of level 10 · 2,250-2,499 ELO players. Most room to improve: Utility hit rate at 21%, better than only 1% of level 10 · 2,250-2,499 ELO players. Averages 16.8 kills per match with 59% headshots. The strongest map is Ancient with a 59% win rate in 27 matches. In 60 of 129 matches the rating was 1.10 or higher (47%), in 45 it was below 0.90. In 45 matches with detailed stats: 8 4Ks and 0 aces. Aom1n loses the most ELO on Anubis (−30 ELO, win rate 48%). Things go best on Ancient (+150 ELO, win rate 59%). Match no. 3 of the day goes best: 55% win rate, +90 ELO. Improved over the last three months: ELO +92. Got weaker: K/R −0.04, Rating −0.10, Headshots −4 pp, Win rate −3 pp. Unchanged in recent months: ADR at 81.8.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.