Aoki_Tanaka
How does Aoki_Tanaka play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (49 matches).
Compared with 2,449 players in this group, each player over up to their last 100 matches.
Opening
Average60% of opening duels won and so well above the average (52%).
Clutch
Average26% of 1v1s won and so well below the average (39%).
Weapons and aim
Average1.22 K/D and so clearly above the average (1.04).
Impact
StrengthExactly 2 kills in 17.1% of rounds and so well above the average (13.6%).
Utility and deaths
StrengthDied in 67% of rounds and so well below the average (71%). Lower is better.
Progress
One value per month, dashed line is the level 10 · 2,500-2,749 ELO averageAug to Oct 2026 compared with Feb to May 2026.
Kills per round (K/R)
Best month: October 2026 with 0.90. Last 3 months: 0.85 (at the start 0.79). Clearly above the average (0.75).
Rating, 1.00 is an average match
Best month: October 2026 with 1.29.
Damage per round (ADR)
Best month: October 2026 with 95.3. Last 3 months: 89.6 (at the start 83.7). Clearly above the average (81.1).
Share of headshot kills
Best month: October 2026 with 53%. Last 3 months: 51% (at the start 47%). Right on the average (51%).
Matches won (win rate)
Best month: October 2026 with 68%. Last 3 months: 65% (at the start 50%). Well above the average (50%).
Best month: September 2026 with 2,431.
Rounds with first kill
Best month: October 2026 with 12%.
1v1 clutches won
Best month: October 2026 with 29%.
Patterns
From the last 119 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
No clear pattern
Records and milestones
from recorded matches- Longest win streak: 5 wins in a row · Dust 2
- Highest rating in a match: 2.40 · Dust 2
- Most kills in a match: 36 · Inferno
Maps in detail
from the last 119 matchesCompared with players on the same level who have at least 15 matches on the map.
How Aoki_Tanaka plays
Across 119 matches Aoki_Tanaka averages K/R 0.82 and ADR 87.0; the rating across the 69 rated matches is 1.16. Biggest strength: Opening duels won at 60%, better than 95% of level 10 · 2,500-2,749 ELO players. Most room to improve: Clutch 1v1 won at 26%, better than only 4% of level 10 · 2,500-2,749 ELO players. Averages 18.4 kills per match with 50% headshots. The strongest map is Inferno with a 69% win rate in 29 matches. In 39 of 69 matches the rating was 1.10 or higher (57%), in 20 it was below 0.90. In 49 matches with detailed stats: 12 4Ks and 2 aces. Best month by rating: October 2026 at 1.29. Things go best on Ancient (+30 ELO, win rate 48%). Match no. 2 of the day goes best: 64% win rate. Improved over the last three months: K/R +0.06, ADR +5.9, Headshots +4 pp, Win rate +15 pp. Last 30 days: 28 matches, win rate 68%, net ELO ±0.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.