Anze_95

Finland
On FACEIT since 2015 227 matches tracked 12 matches in 30 days
Last updated:

How does Anze_95 play?

Rating 0.99 (from 200 matches) K/R 0.72 ADR 76.2 from 227 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 34%
0.99
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 57%
Rating distribution from 200 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 18% good 1.10 to 1.29 18% normal 0.90 to 1.09 20% weak 0.75 to 0.89 15% very weak below 0.75 29%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (148 matches).

2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (10%).

Rounds with first kill 8%−2 pp · Ø 10% better than 18%
Opening duels won 52%+1 pp · Ø 51% better than 59%

Clutch

Average
Last one alive

35% of 1v1s won and so slightly below the average (38%).

Clutch 1v1 won 35%−3 pp · Ø 38% better than 32%
Clutch 1v2 won 21%−1 pp · Ø 22% better than 48%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 48%

Weapons and aim

Average
Where do the kills come from?

1.02 K/D and so right on the average (1.02).

Headshot rate 49%0 pp · Ø 49% right on the average
AWP share of kills 4%−7 pp · Ø 11% better than 23%
K/D 1.020.00 · Ø 1.02 right on the average
Pistol kills per match 3.1

Impact

Average
Damage and big rounds

2.2 MVPs per match and so slightly below the average (2.3).

2K rounds 13.2%−0.1 pp · Ø 13.3% better than 44%
3K rounds 3.8%−0.3 pp · Ø 4.1% better than 40%
MVPs per match 2.2−0.1 · Ø 2.3 better than 38%
4Ks and aces 18x 4K, 5 aces in 148 matches

Utility and deaths

Average
Nades, flashes and deaths

0.06 enemies flashed per round and so well below the average (0.28).

Utility hit rate 38%+3 pp · Ø 35% better than 73%
Utility damage per round 2.9−1.3 · Ø 4.2 better than 19%
Enemies flashed per round 0.06−0.22 · Ø 0.28 better than 2%
Deaths per round 71%−1 pp · Ø 72% better than 61%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Rating +0.05, Win rate +6 pp, ELO +643
= Stayed the same
ADR at 75.1, Headshots at 49%
▼ Got worse
K/R −0.04

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.68
MayJunJulAugSepOct

Best month: June 2026 with 0.78. Last 3 months: 0.71 (at the start 0.75). Slightly below the average (0.74).

Patterns

From the last 227 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 4 of the day −62 ELO
30 matches · 43% win rate
On Ancient −55 ELO
44 matches · 59% win rate
Between 18:00 and 24:00 −28 ELO, win rate 47%
On Tuesdays −30 ELO, win rate 38%

Anze_95 loses the most ELO in match 4 of the day: −62 ELO, 43% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 8 wins in a row · Anubis
  2. Most kills in a match: 31 · Ancient
  3. Highest rating in a match: 2.25 · Dust 2

Maps in detail

from the last 227 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Anubis63
52% better than 49%
0.71 better than 35%
73.9 better than 14%
0.96 better than 25%
50% of 144 duels better than 43%
22% of 27 situations better than 16%
Ancient44
59% better than 72%
0.75 better than 54%
79.2 better than 36%
1.04 better than 55%
51% of 156 duels right on the average
31% of 32 situations better than 32%
Nuke33
45% better than 19%
0.66 better than 9%
71.7 better than 7%
0.92 better than 11%
47% of 101 duels better than 23%
50% of 18 situations better than 76%
Dust 231
35% better than 6%
0.78 better than 70%
81.2 better than 51%
1.04 better than 53%
55% of 76 duels better than 71%
36% of 11 situations better than 47%
Inferno26
50% better than 38%
0.67 better than 23%
71.5 better than 9%
0.88 better than 8%
49% of 81 duels better than 33%
33% of 9 situations better than 41%
Cache21
81% -
0.85 -
85.8 -
1.20-
67% of 66 duels -
56% of 18 situations -
Mirage7
43% -
0.73 -
73.9 -
1.00-
45% of 22 duels -
40% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Anze_95 plays

Across 227 matches Anze_95 averages K/R 0.72 and ADR 76.2; the rating across the 200 rated matches is 0.99. Most room to improve: Rounds with first kill at 8%, better than only 18% of level 10 · 2,001-2,249 ELO players. Averages 15.9 kills per match with 49% headshots. The strongest map is Cache with a 81% win rate in 21 matches. In 75 of 200 matches the rating was 1.10 or higher (38%), in 86 it was below 0.90. In 148 matches with detailed stats: 18 4Ks and 5 aces. Best month by rating: August 2026 at 1.03. Anze_95 loses the most ELO in match 4 of the day (−62 ELO, win rate 43%). Things go best from match 5 of the day (+120 ELO, win rate 57%). Match no. 2 of the day goes best: 58% win rate, −60 ELO. Improved over the last three months: Rating +0.05, Win rate +6 pp, ELO +643. Got weaker: K/R −0.04. Unchanged in recent months: ADR at 75.1, Headshots at 49%. Last 30 days: 12 matches, win rate 42%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.