AnzR

Sweden
On FACEIT since 2024 111 matches tracked
Last updated:

How does AnzR play?

Rating 0.97 (from 74 matches) K/R 0.71 ADR 77.5 from 111 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 34%
0.97
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 54%
Rating distribution from 74 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 11% good 1.10 to 1.29 12% normal 0.90 to 1.09 28% weak 0.75 to 0.89 19% very weak below 0.75 27%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 9 average. More first kills per match than the level 9 average. Rarely on the AWP.
ClutcherEntryRifler
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (74 matches).

Level 9

Compared with 1,531 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

46% of opening duels won and so clearly below the average (50%).

Rounds with first kill 12%+2 pp · Ø 10% better than 79%
Opening duels won 46%−4 pp · Ø 50% better than 17%

Clutch

Average
Last one alive

24% of 1v2s won and so just above the average (22%).

Clutch 1v1 won 36%−2 pp · Ø 38% better than 39%
Clutch 1v2 won 24%+2 pp · Ø 22% better than 68%
Clutch kills per match 1.7+0.1 · Ø 1.6 better than 59%

Weapons and aim

Average
Where do the kills come from?

0.96 K/D and so just below the average (1.00).

Headshot rate 49%0 pp · Ø 49% right on the average
AWP share of kills 3%−7 pp · Ø 10% better than 19%
K/D 0.96−0.04 · Ø 1.00 better than 33%
Pistol kills per match 2.4

Impact

Average
Damage and big rounds

2.4 MVPs per match and so clearly above the average (2.2).

2K rounds 12.7%−0.5 pp · Ø 13.2% better than 39%
3K rounds 4.1%+0.2 pp · Ø 3.9% better than 60%
MVPs per match 2.4+0.2 · Ø 2.2 better than 71%
4Ks and aces 11x 4K, 1 ace in 74 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 75% of rounds and so clearly above the average (72%). Lower is better.

Utility hit rate 33%−2 pp · Ø 35% better than 36%
Utility damage per round 3.0−1.3 · Ø 4.3 better than 20%
Enemies flashed per round 0.38+0.10 · Ø 0.28 better than 77%
Deaths per round 75%+3 pp · Ø 72% better than 19%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
Headshots +11 pp
= Stayed the same
K/R at 0.72, ADR at 77.3
▼ Got worse
Win rate −12 pp

Aug to Sep 2026 compared with Jun 2026.

Kills per round (K/R)

0.78
MayJunJulAugSepOct

Best month: September 2026 with 0.78. Last 3 months: 0.72 (at the start 0.71). Just below the average (0.73).

Patterns

From the last 111 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −23 ELO
40 matches · 45% win rate

AnzR loses the most ELO on Mirage: −23 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 40 · Ancient
  2. Highest rating in a match: 2.12 · Mirage
  3. Longest win streak: 8 wins in a row · Mirage

Maps in detail

from the last 111 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage40
45% better than 30%
0.70 better than 37%
75.8 better than 31%
0.95 better than 30%
44% of 125 duels better than 17%
20% of 15 situations better than 10%
Ancient26
46% better than 29%
0.74 better than 54%
81.1 better than 53%
1.01 better than 48%
51% of 131 duels right on the average
33% of 15 situations better than 38%
Anubis14
50% -
0.71 -
77.2 -
0.95-
48% of 48 duels -
57% of 7 situations -
Dust 213
62% -
0.68 -
74.3 -
0.98-
41% of 71 duels -
50% of 2 situations -
Inferno5
40% -
0.76 -
80.8 -
-
-
-
Cache4
100% -
0.94 -
101.9 -
1.21-
67% of 9 duels -
0% of 1 situations -
Nuke4
75% -
0.71 -
69.1 -
0.92-
45% of 11 duels -
50% of 2 situations -
Overpass3
100% -
0.80 -
83.6 -
-
-
-

Compared with players on the same level who have at least 15 matches on the map.

How AnzR plays

Across 111 matches AnzR averages K/R 0.71 and ADR 77.5; the rating across the 74 rated matches is 0.97. Biggest strength: Rounds with first kill at 12%, better than 79% of level 9 players. Most room to improve: Opening duels won at 46%, better than only 17% of level 9 players. Averages 16.0 kills per match with 49% headshots. The strongest map is Dust 2 with a 62% win rate in 13 matches. In 19 of 74 matches the rating was 1.10 or higher (26%), in 34 it was below 0.90. In 74 matches with detailed stats: 11 4Ks and 1 ace. Best month by rating: September 2026 at 1.02. AnzR loses the most ELO on Mirage (−23 ELO, win rate 45%). Things go best on Ancient (+60 ELO, win rate 46%). Improved over the last three months: Headshots +11 pp. Got weaker: Win rate −12 pp. Unchanged in recent months: K/R at 0.72, ADR at 77.3. Last 30 days: 2 matches, win rate 0%, net ELO −28.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.