Anyoneeeeeee

Hong Kong
On FACEIT since 2024 87 matches tracked 26 matches in 30 days
Last updated:

How does Anyoneeeeeee play?

Rating 1.09 K/R 0.77 ADR 80.6 from 87 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 74%
1.09
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.43 ConsistencyShare of matches with a rating of 0.90 or higher. 69%
Rating distribution from 87 matches
outstanding 1.80 and up 8% strong 1.30 to 1.79 16% good 1.10 to 1.29 20% normal 0.90 to 1.09 25% weak 0.75 to 0.89 9% very weak below 0.75 22%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average.
Multi-kills
better than most on level 10 · 2,001-2,249 ELO about average weaker than most
2,001-2,249 ELO

Compared with 1,880 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so well above the average (10%).

Rounds with first kill 12%+2 pp · Ø 10% better than 74%
Opening duels won 50%−1 pp · Ø 51% better than 39%

Clutch

Average
Last one alive

36% of 1v2s won and so well above the average (21%).

Clutch 1v1 won 41%+2 pp · Ø 39% better than 65%
Clutch 1v2 won 36%+15 pp · Ø 21% better than 98%
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 27%

Weapons and aim

Average
Where do the kills come from?

1.10 K/D and so slightly above the average (1.02).

Headshot rate 50%+1 pp · Ø 49% better than 57%
AWP share of kills 14%+3 pp · Ø 11% better than 70%
K/D 1.10+0.08 · Ø 1.02 better than 75%
Pistol kills per match 3.5

Impact

Average
Damage and big rounds

2.7 MVPs per match and so well above the average (2.3).

2K rounds 13.7%+0.3 pp · Ø 13.4% better than 59%
3K rounds 3.9%−0.2 pp · Ø 4.1% better than 43%
MVPs per match 2.7+0.4 · Ø 2.3 better than 85%
4Ks and aces 21x 4K, 5 aces in 87 matches

Utility and deaths

Average
Nades, flashes and deaths

0.53 enemies flashed per round and so well above the average (0.29).

Utility hit rate 31%−4 pp · Ø 35% better than 22%
Utility damage per round 4.20.0 · Ø 4.2 right on the average
Enemies flashed per round 0.53+0.24 · Ø 0.29 better than 95%
Deaths per round 70%−2 pp · Ø 72% better than 71%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
Whether Anyoneeeeeee is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 87 matches, all from the last 3 months.

Kills per round (K/R)

0.79
SepOct

Patterns

From the last 87 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

From match 5 of the day −29 ELO
29 matches · 41% win rate

Anyoneeeeeee loses the most ELO from match 5 of the day: −29 ELO, 41% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 37 · Anubis
  2. Highest rating in a match: 2.77 · Inferno
  3. Longest win streak: 9 wins in a row · Ancient

Maps in detail

from the last 87 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage21
71% better than 97%
0.75 better than 55%
78.3 better than 37%
1.05 better than 58%
50% of 103 duels better than 45%
53% of 15 situations better than 87%
Dust 220
65% better than 91%
0.80 better than 78%
80.9 better than 50%
1.14 better than 82%
47% of 85 duels better than 27%
11% of 9 situations better than 2%
Inferno19
63% better than 80%
0.78 better than 64%
83.0 better than 61%
1.15 better than 79%
53% of 87 duels better than 55%
44% of 9 situations better than 65%
Ancient14
57% -
0.73 -
77.6 -
0.98-
53% of 74 duels -
29% of 7 situations -
Anubis9
78% -
0.87 -
90.0 -
1.18-
55% of 60 duels -
80% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Anyoneeeeeee plays

Across 87 matches Anyoneeeeeee averages K/R 0.77, ADR 80.6 and a rating of 1.09. Most room to improve: Utility hit rate at 31%, better than only 22% of level 10 · 2,001-2,249 ELO players. Averages 16.9 kills per match with 50% headshots. The strongest map is Mirage with a 71% win rate in 21 matches. In 38 of 87 matches the rating was 1.10 or higher (44%), in 27 it was below 0.90. In 87 matches with detailed stats: 21 4Ks and 5 aces. Anyoneeeeeee loses the most ELO from match 5 of the day (−29 ELO, win rate 41%). Things go best on Dust 2 (+2 ELO, win rate 65%). Last 30 days: 26 matches, win rate 46%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.