Anymix

Austria
244 matches tracked 44 matches in 30 days
Last updated:

How does Anymix play?

Rating 1.08 K/R 0.78 ADR 86.5 from 244 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 86%
1.08
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.41 ConsistencyShare of matches with a rating of 0.90 or higher. 64%
Rating distribution from 244 matches
outstanding 1.80 and up 7% strong 1.30 to 1.79 18% good 1.10 to 1.29 14% normal 0.90 to 1.09 26% weak 0.75 to 0.89 19% very weak below 0.75 17%
Player type
Goes in first and opens the round
More first kills per match than the level 7 average.
Entry
better than most on level 7 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (171 matches).

Level 7

Compared with 1,166 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 13% of rounds and so well above the average (10%).

Rounds with first kill 13%+3 pp · Ø 10% better than 87%
Opening duels won 51%+1 pp · Ø 50% better than 61%

Clutch

Average
Last one alive

17% of 1v2s won and so clearly below the average (22%).

Clutch 1v1 won 34%−6 pp · Ø 40% better than 32%
Clutch 1v2 won 17%−5 pp · Ø 22% better than 25%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 50%

Weapons and aim

Average
Where do the kills come from?

1.06 K/D and so slightly above the average (1.00).

Headshot rate 43%−3 pp · Ø 46% better than 31%
AWP share of kills 10%0 pp · Ø 10% right on the average
K/D 1.06+0.06 · Ø 1.00 better than 79%
Pistol kills per match 2.3
Knife kills 5 in 244 matches

Impact

Strength
Damage and big rounds

2.6 MVPs per match and so well above the average (2.3).

2K rounds 14.4%+1.3 pp · Ø 13.1% better than 84%
3K rounds 4.4%+0.5 pp · Ø 3.9% better than 76%
MVPs per match 2.6+0.3 · Ø 2.3 better than 91%
4Ks and aces 35x 4K, 3 aces in 171 matches

Utility and deaths

Average
Nades, flashes and deaths

5.2 utility damage per round and so well above the average (4.2).

Utility hit rate 38%+3 pp · Ø 35% better than 68%
Utility damage per round 5.2+1.0 · Ø 4.2 better than 73%
Enemies flashed per round 0.34+0.07 · Ø 0.27 better than 70%
Deaths per round 74%+2 pp · Ø 72% better than 35%

Progress

One value per month, dashed line is the level 7 average
▲ Improved
Headshots +4 pp
= Stayed the same
ADR at 85.4
▼ Got worse
K/R −0.05, Rating −0.06, Win rate −3 pp, ELO −151

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.66
MayJunJulAugSepOct

Best month: July 2026 with 0.85. Last 3 months: 0.77 (at the start 0.82). Clearly above the average (0.72).

Patterns

From the last 244 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −154 ELO
54 matches · 43% win rate
On Mirage −150 ELO
74 matches · 47% win rate
On Wednesdays −52 ELO, win rate 29%

Anymix loses the most ELO on Ancient: −154 ELO, 43% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.71 · Vertigo
  2. Most kills in a match: 49 · Mirage
  3. Longest win streak: 4 wins in a row · Anubis

Maps in detail

from the last 244 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage74
47% better than 39%
0.80 better than 85%
87.2 better than 86%
1.10 better than 83%
56% of 383 duels better than 83%
33% of 45 situations better than 42%
Ancient54
43% better than 25%
0.83 better than 91%
89.8 better than 91%
1.14 better than 92%
53% of 352 duels better than 67%
32% of 37 situations better than 30%
Inferno44
45% better than 30%
0.75 better than 70%
84.8 better than 76%
1.04 better than 65%
53% of 221 duels better than 65%
43% of 30 situations better than 67%
Dust 225
48% better than 42%
0.77 better than 76%
87.1 better than 87%
1.06 better than 72%
50% of 163 duels right on the average
50% of 18 situations better than 83%
Anubis16
31% better than 4%
0.71 better than 42%
82.1 better than 65%
0.98 better than 42%
41% of 83 duels better than 6%
22% of 9 situations better than 13%
Nuke13
23% -
0.73 -
81.7 -
0.99-
43% of 68 duels -
21% of 14 situations -
Cache10
30% -
0.62 -
65.8 -
0.82-
32% of 47 duels -
38% of 8 situations -
Vertigo5
60% -
1.04 -
111.4 -
1.50-
63% of 19 duels -
33% of 9 situations -
Overpass3
33% -
0.85 -
92.6 -
1.10-
69% of 13 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How Anymix plays

Across 244 matches Anymix averages K/R 0.78, ADR 86.5 and a rating of 1.08. Biggest strength: Damage per round (ADR) at 86.5, better than 90% of level 7 players. Averages 17.4 kills per match with 43% headshots. The strongest map is Dust 2 with a 48% win rate in 25 matches. In 93 of 244 matches the rating was 1.10 or higher (38%), in 87 it was below 0.90. In 171 matches with detailed stats: 35 4Ks and 3 aces. Best month by rating: July 2026 at 1.17. Anymix loses the most ELO on Ancient (−154 ELO, win rate 43%). Things go best on Dust 2 (+34 ELO, win rate 48%). From match no. 5 of the day on, things go best: 50% win rate, +29 ELO. Improved over the last three months: Headshots +4 pp. Got weaker: K/R −0.05, Rating −0.06, Win rate −3 pp, ELO −151. Unchanged in recent months: ADR at 85.4. Last 30 days: 44 matches, win rate 34%, net ELO −126.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.