Antosekk

Poland
On FACEIT since 2015 94 matches tracked 36 matches in 30 days
Last updated:

How does Antosekk play?

Rating 1.32 K/R 0.95 ADR 102.4 from 94 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 98%
1.32
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.44 ConsistencyShare of matches with a rating of 0.90 or higher. 83%
Rating distribution from 94 matches
outstanding 1.80 and up 15% strong 1.30 to 1.79 35% good 1.10 to 1.29 22% normal 0.90 to 1.09 11% weak 0.75 to 0.89 12% very weak below 0.75 5%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,500-2,749 ELO average. More first kills per match than the level 10 · 2,500-2,749 ELO average. More damage per round than the level 10 · 2,500-2,749 ELO average.
Multi-killsEntryDamage
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (66 matches).

2,500-2,749 ELO

Compared with 2,449 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 17% of rounds and so well above the average (11%).

Rounds with first kill 17%+6 pp · Ø 11% better than 99%
Opening duels won 61%+9 pp · Ø 52% better than 97%

Clutch

Average
Last one alive

27% of 1v2s won and so clearly above the average (21%).

Clutch 1v1 won 34%−5 pp · Ø 39% better than 25%
Clutch 1v2 won 27%+6 pp · Ø 21% better than 83%
Clutch kills per match 2.0+0.4 · Ø 1.6 better than 82%

Weapons and aim

Strength
Where do the kills come from?

1.34 K/D and so well above the average (1.04).

Headshot rate 55%+4 pp · Ø 51% better than 75%
AWP share of kills 5%−7 pp · Ø 12% better than 29%
K/D 1.34+0.30 · Ø 1.04 better than 97%
Pistol kills per match 3.6
Knife kills 1 in 94 matches

Impact

Strength
Damage and big rounds

3.6 MVPs per match and so well above the average (2.4).

2K rounds 18.4%+4.8 pp · Ø 13.6% better than 99%
3K rounds 7.2%+3.0 pp · Ø 4.2% better than 99%
MVPs per match 3.6+1.2 · Ø 2.4 better than 99%
4Ks and aces 25x 4K, 3 aces in 66 matches

Utility and deaths

Average
Nades, flashes and deaths

31% of nades dealing damage or blinding and so clearly below the average (35%).

Utility hit rate 31%−4 pp · Ø 35% better than 25%
Utility damage per round 3.9−0.2 · Ø 4.1 better than 46%
Enemies flashed per round 0.22−0.08 · Ø 0.30 better than 28%
Deaths per round 70%−1 pp · Ø 71% better than 63%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
K/R +0.07, Rating +0.10, ADR +6.0
= Stayed the same
Headshots at 55%, Win rate at 58%, ELO at 2,495
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.96
MayJunJulAugSepOct

Best month: August 2026 with 0.99. Last 3 months: 0.97 (at the start 0.90). Well above the average (0.75).

Patterns

From the last 94 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −14 ELO
26 matches · 65% win rate
On Sundays −30 ELO, win rate 50%

Antosekk loses the most ELO on Mirage: −14 ELO, 65% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Mirage
  2. Most kills in a match: 38 · Ancient
  3. Highest rating in a match: 3.09 · Anubis

Maps in detail

from the last 94 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient27
63% better than 82%
1.01 better than 99%
106.8 better than 99%
1.42 better than 99%
62% of 157 duels better than 94%
37% of 19 situations better than 48%
Mirage26
65% better than 91%
0.98 better than 99%
106.9 better than 99%
1.37 better than 98%
63% of 152 duels better than 95%
18% of 11 situations better than 6%
Anubis17
71% better than 94%
0.88 better than 94%
94.3 better than 95%
1.21 better than 90%
58% of 95 duels better than 80%
38% of 8 situations right on the average
Cache15
33% -
0.96 -
106.8 -
1.32-
66% of 96 duels -
42% of 12 situations -
Nuke5
20% -
0.63 -
70.9 -
0.93-
43% of 23 duels -
40% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Antosekk plays

Across 94 matches Antosekk averages K/R 0.95, ADR 102.4 and a rating of 1.32. Biggest strength: Damage per round (ADR) at 102.4, better than 99% of level 10 · 2,500-2,749 ELO players. Most room to improve: Clutch 1v1 won at 34%, better than only 25% of level 10 · 2,500-2,749 ELO players. Averages 21.0 kills per match with 55% headshots. The strongest map is Anubis with a 71% win rate in 17 matches. In 68 of 94 matches the rating was 1.10 or higher (72%), in 16 it was below 0.90. In 66 matches with detailed stats: 25 4Ks and 3 aces. Best month by rating: August 2026 at 1.37. Antosekk loses the most ELO on Mirage (−14 ELO, win rate 65%). Things go best in match 1 of the day (+55 ELO, win rate 71%). Match no. 1 of the day goes best: 71% win rate, +55 ELO. Improved over the last three months: K/R +0.07, Rating +0.10, ADR +6.0. Unchanged in recent months: Headshots at 55%, Win rate at 58%, ELO at 2,495. Last 30 days: 36 matches, win rate 64%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.