Anthony110

Russia
On FACEIT since 2021 177 matches tracked 31 matches in 30 days
Last updated:

How does Anthony110 play?

Rating 0.97 K/R 0.69 ADR 77.6 from 177 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 35%
0.97
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 58%
Rating distribution from 177 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 11% good 1.10 to 1.29 21% normal 0.90 to 1.09 23% weak 0.75 to 0.89 16% very weak below 0.75 26%
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (123 matches).

Level 8

Compared with 1,213 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (10%).

Rounds with first kill 8%−2 pp · Ø 10% better than 19%
Opening duels won 48%−2 pp · Ø 50% better than 31%

Clutch

Average
Last one alive

13% of 1v2s won and so clearly below the average (21%).

Clutch 1v1 won 36%−2 pp · Ø 38% better than 38%
Clutch 1v2 won 13%−8 pp · Ø 21% better than 8%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 48%

Weapons and aim

Average
Where do the kills come from?

0.98 K/D and so just below the average (0.99).

Headshot rate 48%+1 pp · Ø 47% better than 54%
AWP share of kills 10%−1 pp · Ø 11% better than 56%
K/D 0.98−0.01 · Ø 0.99 better than 43%
Pistol kills per match 2.6
Knife kills 7 in 177 matches

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 11.6% of rounds and so clearly below the average (13.1%).

2K rounds 11.6%−1.5 pp · Ø 13.1% better than 14%
3K rounds 3.2%−0.7 pp · Ø 3.9% better than 19%
MVPs per match 2.0−0.2 · Ø 2.2 better than 23%
4Ks and aces 15x 4K, 0 aces in 123 matches

Utility and deaths

Average
Nades, flashes and deaths

0.11 enemies flashed per round and so well below the average (0.27).

Utility hit rate 39%+3 pp · Ø 36% better than 78%
Utility damage per round 3.7−0.5 · Ø 4.2 better than 39%
Enemies flashed per round 0.11−0.16 · Ø 0.27 better than 10%
Deaths per round 71%−2 pp · Ø 73% better than 68%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
Nothing clear
= Stayed the same
Headshots at 48%, ELO at 1,687
▼ Got worse
K/R −0.16, Rating −0.19, ADR −16.4, Win rate −21 pp

Aug to Oct 2026 compared with Apr to Jul 2026.

Kills per round (K/R)

0.69
AprMayJunJulAugSepOct

Best month: June 2026 with 0.87. Last 3 months: 0.65 (at the start 0.81). Clearly below the average (0.72).

Patterns

From the last 177 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −62 ELO
44 matches · 52% win rate
In match 1 of the day −42 ELO
54 matches · 48% win rate
On Wednesdays −26 ELO, win rate 43%

Anthony110 loses the most ELO on Mirage: −62 ELO, 52% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Anubis
  2. Most kills in a match: 36 · Mirage
  3. Highest rating in a match: 2.05 · Nuke

Maps in detail

from the last 177 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 255
45% better than 31%
0.64 better than 13%
75.4 better than 27%
0.92 better than 21%
51% of 232 duels better than 54%
37% of 38 situations better than 43%
Mirage44
52% better than 55%
0.76 better than 67%
81.2 better than 60%
1.08 better than 74%
51% of 172 duels right on the average
26% of 27 situations better than 18%
Anubis35
63% better than 87%
0.65 better than 16%
72.8 better than 15%
0.89 better than 13%
46% of 139 duels better than 24%
38% of 16 situations right on the average
Ancient32
56% better than 72%
0.69 better than 25%
78.0 better than 33%
0.95 better than 29%
49% of 111 duels better than 41%
46% of 24 situations better than 71%
Inferno5
60% -
0.72 -
80.3 -
1.01-
40% of 20 duels -
100% of 1 situations -
Nuke5
100% -
0.89 -
90.6 -
1.24-
71% of 17 duels -
20% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Anthony110 plays

Across 177 matches Anthony110 averages K/R 0.69, ADR 77.6 and a rating of 0.97. Biggest strength: Utility hit rate at 39%, better than 78% of level 8 players. Most room to improve: Rounds with first kill at 8%, better than only 19% of level 8 players. Averages 15.5 kills per match with 48% headshots. The strongest map is Anubis with a 63% win rate in 35 matches. In 62 of 177 matches the rating was 1.10 or higher (35%), in 74 it was below 0.90. In 123 matches with detailed stats: 15 4Ks and 0 aces. Best month by rating: June 2026 at 1.21. Anthony110 loses the most ELO on Mirage (−62 ELO, win rate 52%). Things go best on Dust 2 (+86 ELO, win rate 45%). Match no. 3 of the day goes best: 68% win rate, +57 ELO. Got weaker: K/R −0.16, Rating −0.19, ADR −16.4, Win rate −21 pp. Unchanged in recent months: Headshots at 48%, ELO at 1,687. Last 30 days: 31 matches, win rate 42%, net ELO −3.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.