Ant1ko

GE
299 matches tracked 55 matches in 30 days
Last updated:

How does Ant1ko play?

Rating 1.08 K/R 0.76 ADR 83.0 from 299 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 69%
1.08
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 69%
Rating distribution from 299 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 21% good 1.10 to 1.29 25% normal 0.90 to 1.09 20% weak 0.75 to 0.89 14% very weak below 0.75 17%
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (241 matches).

2,250-2,499 ELO

Compared with 2,043 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

55% of opening duels won and so clearly above the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 55%+4 pp · Ø 51% better than 79%

Clutch

Average
Last one alive

1.8 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 36%−2 pp · Ø 38% better than 35%
Clutch 1v2 won 22%0 pp · Ø 22% right on the average
Clutch kills per match 1.8+0.2 · Ø 1.6 better than 67%

Weapons and aim

Average
Where do the kills come from?

44% headshots and so well below the average (50%).

Headshot rate 44%−6 pp · Ø 50% better than 16%
AWP share of kills 17%+6 pp · Ø 11% better than 80%
K/D 1.11+0.09 · Ø 1.02 better than 75%
Pistol kills per match 3.7
Knife kills 2 in 299 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.3% of rounds and so slightly above the average (13.4%).

2K rounds 14.3%+0.9 pp · Ø 13.4% better than 71%
3K rounds 4.1%+0.1 pp · Ø 4.0% better than 49%
MVPs per match 2.4+0.1 · Ø 2.3 better than 58%
4Ks and aces 39x 4K, 6 aces in 241 matches

Utility and deaths

Average
Nades, flashes and deaths

0.16 enemies flashed per round and so well below the average (0.30).

Utility hit rate 36%+1 pp · Ø 35% better than 58%
Utility damage per round 3.4−0.7 · Ø 4.1 better than 30%
Enemies flashed per round 0.16−0.14 · Ø 0.30 better than 14%
Deaths per round 69%−3 pp · Ø 72% better than 78%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Headshots +5 pp, Win rate +9 pp, ELO +264
= Stayed the same
K/R at 0.76, Rating at 1.08, ADR at 83.2
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.77
MayJunJulAugSepOct

Best month: September 2026 with 0.78. Last 3 months unchanged at 0.76. Just above the average (0.74).

Patterns

From the last 299 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Nuke −78 ELO
22 matches · 64% win rate
On Ancient −75 ELO
54 matches · 50% win rate
On Sundays −144 ELO, win rate 45%

Ant1ko loses the most ELO on Nuke: −78 ELO, 64% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.19 · Dust 2
  2. Longest win streak: 7 wins in a row · Dust 2
  3. Most kills in a match: 41 · Dust 2

Maps in detail

from the last 299 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 296
63% better than 87%
0.76 better than 60%
84.6 better than 67%
1.09 better than 67%
54% of 417 duels better than 65%
44% of 62 situations better than 68%
Mirage67
46% better than 27%
0.81 better than 79%
85.2 better than 72%
1.13 better than 79%
55% of 291 duels better than 72%
36% of 33 situations better than 42%
Ancient54
50% better than 45%
0.71 better than 32%
78.4 better than 32%
1.01 better than 42%
54% of 211 duels better than 61%
33% of 40 situations better than 41%
Inferno32
25% better than 1%
0.73 better than 36%
81.6 better than 45%
1.05 better than 42%
50% of 109 duels better than 37%
33% of 21 situations better than 27%
Anubis24
46% better than 29%
0.78 better than 69%
86.8 better than 79%
1.10 better than 70%
53% of 112 duels better than 62%
56% of 9 situations better than 88%
Nuke22
64% better than 72%
0.75 better than 46%
79.5 better than 36%
1.05 right on the average
46% of 84 duels better than 19%
28% of 18 situations better than 24%
Cache4
0% -
0.75 -
77.5 -
1.07-
75% of 12 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Ant1ko plays

Across 299 matches Ant1ko averages K/R 0.76, ADR 83.0 and a rating of 1.08. Biggest strength: Opening duels won at 55%, better than 79% of level 10 · 2,250-2,499 ELO players. Most room to improve: Headshot rate at 44%, better than only 16% of level 10 · 2,250-2,499 ELO players. Averages 16.9 kills per match with 44% headshots. The strongest map is Nuke with a 64% win rate in 22 matches. In 146 of 299 matches the rating was 1.10 or higher (49%), in 93 it was below 0.90. In 241 matches with detailed stats: 39 4Ks and 6 aces. Best month by rating: September 2026 at 1.10. Ant1ko loses the most ELO on Nuke (−78 ELO, win rate 64%). Things go best on Dust 2 (+171 ELO, win rate 63%). Improved over the last three months: Headshots +5 pp, Win rate +9 pp, ELO +264. Unchanged in recent months: K/R at 0.76, Rating at 1.08, ADR at 83.2. Last 30 days: 55 matches, win rate 51%, net ELO −31.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.