AnnetLee

Kazakhstan
On FACEIT since 2015 164 matches tracked 45 matches in 30 days
ELO ▲ 70
2,289
30-day peak: 2,289
Rank EU
#103,578
Kazakhstan #3,780 in Kazakhstan
Last updated:

How does AnnetLee play?

Rating 0.91 (from 114 matches) K/R 0.65 ADR 72.6 from 164 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 5%
0.91
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.30 ConsistencyShare of matches with a rating of 0.90 or higher. 46%
Rating distribution from 114 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 11% good 1.10 to 1.29 12% normal 0.90 to 1.09 24% weak 0.75 to 0.89 22% very weak below 0.75 32%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,250-2,499 ELO average. Rarely on the AWP.
ClutcherRifler
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (110 matches).

2,250-2,499 ELO

Compared with 2,150 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

40% of opening duels won and so well below the average (51%).

Rounds with first kill 6%−4 pp · Ø 10% better than 2%
Opening duels won 40%−11 pp · Ø 51% better than 1%

Clutch

Average
Last one alive

27% of 1v2s won and so clearly above the average (22%).

Clutch 1v1 won 38%−1 pp · Ø 39% better than 50%
Clutch 1v2 won 27%+5 pp · Ø 22% better than 82%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 65%

Weapons and aim

Average
Where do the kills come from?

0.90 K/D and so clearly below the average (1.03).

Headshot rate 54%+4 pp · Ø 50% better than 73%
AWP share of kills 1%−10 pp · Ø 11% better than 6%
K/D 0.90−0.13 · Ø 1.03 better than 7%
Pistol kills per match 2.3

Impact

Weakness
Damage and big rounds

1.9 MVPs per match and so well below the average (2.3).

2K rounds 11.4%−2.0 pp · Ø 13.4% better than 7%
3K rounds 3.0%−1.1 pp · Ø 4.1% better than 8%
MVPs per match 1.9−0.4 · Ø 2.3 better than 7%
4Ks and aces 15x 4K, 4 aces in 110 matches

Utility and deaths

Average
Nades, flashes and deaths

0.08 enemies flashed per round and so well below the average (0.30).

Utility hit rate 37%+2 pp · Ø 35% better than 67%
Utility damage per round 5.4+1.2 · Ø 4.2 better than 83%
Enemies flashed per round 0.08−0.22 · Ø 0.30 better than 3%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Headshots +3 pp, ELO +253
= Stayed the same
K/R at 0.64, Win rate at 48%
▼ Got worse
Rating −0.09, ADR −4.6

Aug to Oct 2026 compared with Jan to Mar 2026.

Kills per round (K/R)

0.64
JanFebMarAprMayJunJulAugSepOct

Best month: February 2026 with 0.69. Last 3 months: 0.64 (at the start 0.67). Clearly below the average (0.74).

Patterns

From the last 164 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −195 ELO
43 matches · 26% win rate
On Ancient −95 ELO
28 matches · 36% win rate
Between 12:00 and 18:00 −73 ELO, win rate 42%
On Sundays −96 ELO, win rate 29%

AnnetLee loses the most ELO in match 1 of the day: −195 ELO, 26% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Inferno
  2. Most kills in a match: 39 · Inferno
  3. Highest rating in a match: 1.67 · Dust 2

Maps in detail

from the last 164 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 252
54% better than 59%
0.67 better than 16%
72.9 better than 11%
0.95 better than 18%
37% of 135 duels better than 2%
38% of 26 situations better than 53%
Anubis29
59% better than 72%
0.64 better than 6%
74.7 better than 15%
0.92 better than 11%
48% of 61 duels better than 26%
57% of 14 situations better than 91%
Ancient28
36% better than 8%
0.62 better than 4%
71.1 better than 7%
0.79 better than 1%
37% of 57 duels better than 2%
23% of 13 situations better than 16%
Nuke22
32% better than 3%
0.62 better than 4%
70.1 better than 7%
0.87-
42% of 43 duels better than 7%
27% of 11 situations better than 17%
Mirage15
47% better than 31%
0.65 better than 11%
70.9 better than 8%
0.90 better than 9%
43% of 37 duels better than 9%
22% of 9 situations better than 11%
Inferno12
58% -
0.73 -
79.7 -
1.01-
38% of 40 duels -
50% of 8 situations -
Overpass4
50% -
0.58 -
62.2 -
-
-
-

Compared with players on the same level who have at least 15 matches on the map.

How AnnetLee plays

Across 164 matches AnnetLee averages K/R 0.65 and ADR 72.6; the rating across the 114 rated matches is 0.91. Biggest strength: Utility damage per round at 5.4, better than 83% of level 10 · 2,250-2,499 ELO players. Most room to improve: Opening duels won at 40%, better than only 1% of level 10 · 2,250-2,499 ELO players. Averages 14.4 kills per match with 54% headshots. The strongest map is Anubis with a 59% win rate in 29 matches. In 26 of 114 matches the rating was 1.10 or higher (23%), in 61 it was below 0.90. In 110 matches with detailed stats: 15 4Ks and 4 aces. Best month by rating: October 2026 at 0.92. AnnetLee loses the most ELO in match 1 of the day (−195 ELO, win rate 26%). Things go best from match 5 of the day (+25 ELO, win rate 63%). Match no. 2 of the day goes best: 66% win rate, −75 ELO. Improved over the last three months: Headshots +3 pp, ELO +253. Got weaker: Rating −0.09, ADR −4.6. Unchanged in recent months: K/R at 0.64, Win rate at 48%. Last 30 days: 45 matches, win rate 51%, net ELO −71.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.