AniiisMz

DZ
61 matches tracked
Last updated:

How does AniiisMz play?

Rating 1.05 (from 40 matches) K/R 0.73 ADR 79.8 from 61 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 69% on level 8
1.05
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.29 ConsistencyShare of matches with at least a normal rating (0.90 and up). 68%
Rating spread from 40 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 20% good 1.10 to 1.29 20% normal 0.90 to 1.09 28% weak 0.75 to 0.89 13% very weak below 0.75 20%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 8 average. Higher headshot rate than the level 8 average. Rarely on the AWP.
ClutcherHeadshotsRifler
better than most on level 8 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (28 matches).

Opening

Average
The first duels of the round
Rounds with first kill 6%−4 pp better than 3%
Opening duels won 51%+1 pp better than 57%

Clutch

Strength
Last one alive
Clutch 1v1 won 44%+6 pp better than 79%
Clutch 1v2 won 19%−1 pp better than 37%
Clutch kills per match 2.4+0.8 better than 95%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 52%+5 pp better than 76%
AWP share of kills 2%−8 pp better than 12%
K/D 1.04+0.04 better than 66%
Pistol kills per match 3.0
Knife kills 2 in 61 matches

Impact

Average
Damage and big rounds
Rounds with 2K 12.2%−0.9 pp better than 24%
Rounds with 3K 4.8%+0.9 pp better than 83%
MVPs per match 2.20.0 level
4Ks and aces 5x 4K, 1 ace in 28 matches

Utility and deaths

Strength
Nades, flashes and deaths
Utility with impact 44%+9 pp better than 96%
Utility damage per round 4.8+0.5 better than 68%
Enemies flashed per round 0.65+0.37 better than 98%
Rounds with a death 70%−2 pp better than 78%

Progress

One value per month, dashed line is the Level 8 average
▲ Improved
Rating +0.08
= Stayed the same
K/R at 0.75, ADR at 78.9
▼ Got worse
Headshots −2 pp, Win rate −10 pp, ELO −88

Aug to Sep 2026 compared with Jul 2026.

Kills per round (K/R)

0.74
MayJunJulAugSepOct

Last 3 months: 0.75 (at the start 0.72).

Patterns

From the last 61 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

Nothing clear

Nothing clear

Records and milestones

from recorded matches
  1. Most kills in a match: 39 · Dust 2
  2. Highest rating in a match: 1.69 · Dust 2
  3. Longest win streak: 4 wins in a row · Dust 2

Maps in detail

from the last 61 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 220
65% better than 92%
0.76 better than 66%
81.3 better than 57%
1.12-
40% of 60 duels better than 5%
44% of 18 situations better than 68%
Inferno16
50% better than 43%
0.77 better than 74%
82.4 better than 66%
1.14-
56% of 59 duels better than 74%
70% of 10 situations better than 97%
Mirage15
27% better than 1%
0.67 better than 21%
71.8 better than 12%
0.91-
33% of 33 duels better than 1%
35% of 20 situations better than 45%
Nuke5
0% -
0.66 -
76.2 -
0.92-
50% of 8 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How AniiisMz plays

Across 61 matches AniiisMz averages K/R 0.73 and ADR 79.8; the rating across the 40 rated matches is 1.05. Biggest strength: Utility with impact at 44%. That is better than 96% of players on level 8. Most room to improve: Rounds with first kill at 6%. That is better than only 3% of players on level 8. On average 17.2 kills per match, 52% of them headshots. The strongest map is Dust 2 with a 65% win rate in 20 matches. In 16 of 40 matches the rating was 1.10 or higher (40%), in 13 it was below 0.90. In 28 matches with detailed stats: 5 4Ks and 1 aces. Improved over the last three months: Rating +0.08. Got weaker: Headshots −2 pp, Win rate −10 pp, ELO −88. Unchanged in recent months: K/R at 0.75, ADR at 78.9.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 8): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.