Anguush

Mongolia
On FACEIT since 2025 130 matches tracked
ELO
2,041
Peak across the last 130 matches: 2,041
Rank SEA ▼ 574 places
#5,616
Mongolia #1,529 in Mongolia
30 days · prev. #5,042 · best #4,498
Last updated:

How does Anguush play?

Rating 1.06 (from 88 matches) K/R 0.73 ADR 78.4 from 129 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 65%
1.06
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 69%
Rating distribution from 88 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 27% good 1.10 to 1.29 19% normal 0.90 to 1.09 23% weak 0.75 to 0.89 9% very weak below 0.75 22%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average.
Multi-kills
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (30 matches).

2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

53% of opening duels won and so slightly above the average (51%).

Rounds with first kill 11%+1 pp · Ø 10% better than 61%
Opening duels won 53%+2 pp · Ø 51% better than 67%

Clutch

Average
Last one alive

47% of 1v1s won and so clearly above the average (38%).

Clutch 1v1 won 47%+9 pp · Ø 38% better than 88%
Clutch 1v2 won 19%−3 pp · Ø 22% better than 35%
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 27%

Weapons and aim

Average
Where do the kills come from?

1.00 K/D and so just below the average (1.02).

Headshot rate 49%0 pp · Ø 49% right on the average
AWP share of kills 7%−4 pp · Ø 11% better than 39%
K/D 1.00−0.02 · Ø 1.02 better than 40%
Pistol kills per match 3.3
Knife kills 2 in 130 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 5.1% of rounds and so well above the average (4.1%).

2K rounds 14.4%+1.1 pp · Ø 13.3% better than 73%
3K rounds 5.1%+1.0 pp · Ø 4.1% better than 86%
MVPs per match 2.1−0.2 · Ø 2.3 better than 27%
4Ks and aces 8x 4K, 1 ace in 30 matches

Utility and deaths

Average
Nades, flashes and deaths

0.45 enemies flashed per round and so well above the average (0.28).

Utility hit rate 38%+3 pp · Ø 35% better than 73%
Utility damage per round 4.6+0.4 · Ø 4.2 better than 63%
Enemies flashed per round 0.45+0.17 · Ø 0.28 better than 86%
Deaths per round 73%+1 pp · Ø 72% better than 35%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
K/R +0.12, Rating +0.13, ADR +16.9, Headshots +8 pp, Win rate +24 pp
= Stayed the same
Nothing clear
▼ Got worse
Nothing clear

Aug 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.82
MayJunJulAugSepOct

Best month: August 2026 with 0.82. Last 3 months: 0.82 (at the start 0.70). Clearly above the average (0.74).

Patterns

From the last 130 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day ±0 ELO
27 matches · 33% win rate
Between 12:00 and 18:00 ±0 ELO, win rate 47%
On Tuesdays ±0 ELO, win rate 35%

Anguush loses the most ELO in match 1 of the day: ±0 ELO, 33% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 30 · Ancient
  2. Highest rating in a match: 1.73 · Dust 2
  3. Longest win streak: 5 wins in a row · Inferno

Maps in detail

from the last 130 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage46
52% right on the average
0.71 better than 37%
76.4 better than 29%
1.06 better than 63%
51% of 120 duels right on the average
29% of 17 situations better than 24%
Ancient27
56% better than 62%
0.69 better than 24%
77.1 better than 26%
0.99 better than 35%
55% of 84 duels better than 70%
73% of 11 situations better than 98%
Dust 222
50% better than 44%
0.74 right on the average
78.0 better than 35%
1.09 better than 69%
52% of 50 duels better than 54%
38% of 16 situations right on the average
Nuke12
42% -
0.71 -
76.3 -
0.96-
36% of 25 duels -
33% of 6 situations -
Anubis11
55% -
0.80 -
92.9 -
1.20-
67% of 33 duels -
33% of 6 situations -
Inferno11
50% -
0.82 -
79.0 -
1.10-
64% of 25 duels -
20% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Anguush plays

Across 129 matches Anguush averages K/R 0.73 and ADR 78.4; the rating across the 88 rated matches is 1.06. Biggest strength: Clutch 1v1 won at 47%, better than 88% of level 10 · 2,001-2,249 ELO players. Averages 16.0 kills per match with 49% headshots. The strongest map is Ancient with a 56% win rate in 27 matches. In 41 of 88 matches the rating was 1.10 or higher (47%), in 27 it was below 0.90. In 30 matches with detailed stats: 8 4Ks and 1 ace. Best month by rating: June 2026 at 1.19. Anguush loses the most ELO in match 1 of the day (±0 ELO, win rate 33%). Things go best on Ancient (+25 ELO, win rate 56%). Match no. 3 of the day goes best: 60% win rate. Improved over the last three months: K/R +0.12, Rating +0.13, ADR +16.9, Headshots +8 pp, Win rate +24 pp.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.