Anguish7K

Germany
41 matches tracked
Last updated:

How does Anguish7K play?

K/R 0.73 ADR 81.4 from 41 matches
Player type
Goes in first and opens the round
More first kills per match than the level 5 average.
Entry
better than most on level 5 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (20 matches).

Opening

Average
The first duels of the round
Rounds with first kill 11%+1.0 pp better than 70%
Opening duels won 49%0 pp level

Clutch

Average
Last one alive
Clutch 1v1 won 35%−4 pp better than 34%
Clutch 1v2 won 17%−4 pp better than 29%
Clutch kills per match 1.60.0 level

Weapons and aim

Average
Where do the kills come from?
Headshot rate 46%+2 pp better than 59%
AWP share of kills 11%0 pp level
K/D 1.05+0.08 better than 85%
Pistol kills per match 3.1
Knife kills 1 in 41 matches

Impact

Average
Damage and big rounds
Rounds with 2K 13.1%+0.5 pp better than 63%
Rounds with 3K 2.9%−0.8 pp better than 17%
MVPs per match 2.6+0.5 better than 95%
4Ks and aces 3x 4K, 0 aces in 20 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 26%−9 pp better than 8%
Utility damage per round 5.0+1.1 better than 80%
Enemies flashed per round 0.22−0.03 better than 43%
Rounds with a death 70%−3.0 pp better than 85%

Progress

One value per month, dashed line is the Level 5 average
▲ Improved
Nothing clear
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.12, ADR −11.9, Headshots −4 pp, Win rate −12 pp

Aug 2026 compared with Dec 2025 to Jun 2026.

Kills per round (K/R)

0.68
NovDecJanFebMarAprMayJunJulAugSepOct

Best month: June 2026 with 0.81. Last 3 months: 0.68 (at the start 0.80).

Patterns

From the last 41 matches, each row based on 20+ matches.

Where does the ELO go?

Nothing clear

Nothing clear

Records and milestones

from recorded matches
  1. Longest win streak: 5 wins in a row · Dust 2
  2. Most kills in a match: 35 · Nuke

Maps in detail

from the last 41 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Anubis8
50% –
0.65 –
71.1 –
-
34% of 38 duels –
0% of 3 situations –
Ancient7
71% –
0.82 –
90.0 –
-
64% of 11 duels –
33% of 3 situations –
Inferno7
14% –
0.64 –
79.3 –
-
64% of 11 duels –
0% of 1 situations –
Dust 26
50% –
0.65 –
68.1 –
-
50% of 22 duels –
38% of 8 situations –
Nuke6
50% –
0.79 –
85.8 –
-
71% of 7 duels –
75% of 4 situations –
Overpass4
50% –
0.73 –
87.7 –
-
-
-

Compared with players on the same level who have at least 15 matches on the map.

How Anguish7K plays

Biggest strength: Rounds with a death at 70%. That is better than 85% of players on level 5. Most room to improve: Utility with impact at 26%. That is better than only 8% of players on level 5. On average 16.9 kills per match, 46% of them headshots. In 20 matches with detailed stats: 3 4Ks and 0 aces. Got weaker: K/R −0.12, ADR −11.9, Headshots −4 pp, Win rate −12 pp.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 5): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green from better than 60 %, red up to 40 %, gray in between. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.