Anglofil

Sweden
On FACEIT since 2015 76 matches tracked 76 matches in 30 days
ELO ▲ 347
2,054
30-day peak: 2,054
Rank EU
#206,812
Sweden #5,150 in Sweden
Last updated:

How does Anglofil play?

Rating 1.17 K/R 0.84 ADR 88.0 from 76 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 92%
1.17
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.44 ConsistencyShare of matches with a rating of 0.90 or higher. 78%
Rating distribution from 76 matches
outstanding 1.80 and up 9% strong 1.30 to 1.79 22% good 1.10 to 1.29 29% normal 0.90 to 1.09 17% weak 0.75 to 0.89 11% very weak below 0.75 12%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average. Higher headshot rate than the level 10 · 2,001-2,249 ELO average.
Multi-killsHeadshots
better than most on level 10 · 2,001-2,249 ELO about average weaker than most
2,001-2,249 ELO

Compared with 1,836 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

58% of opening duels won and so well above the average (51%).

Rounds with first kill 11%+1 pp · Ø 10% better than 62%
Opening duels won 58%+7 pp · Ø 51% better than 92%

Clutch

Average
Last one alive

2.1 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 40%+2 pp · Ø 38% better than 60%
Clutch 1v2 won 21%−1 pp · Ø 22% better than 46%
Clutch kills per match 2.1+0.4 · Ø 1.7 better than 85%

Weapons and aim

Strength
Where do the kills come from?

58% headshots and so well above the average (49%).

Headshot rate 58%+9 pp · Ø 49% better than 91%
AWP share of kills 6%−5 pp · Ø 11% better than 35%
K/D 1.18+0.16 · Ø 1.02 better than 90%
Pistol kills per match 3.2
Knife kills 2 in 76 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 16.2% of rounds and so well above the average (13.3%).

2K rounds 16.2%+2.9 pp · Ø 13.3% better than 95%
3K rounds 5.2%+1.1 pp · Ø 4.1% better than 88%
MVPs per match 2.4+0.1 · Ø 2.3 better than 62%
4Ks and aces 19x 4K, 3 aces in 76 matches

Utility and deaths

Average
Nades, flashes and deaths

46% of nades dealing damage or blinding and so well above the average (35%).

Utility hit rate 46%+11 pp · Ø 35% better than 98%
Utility damage per round 3.5−0.7 · Ø 4.2 better than 32%
Enemies flashed per round 0.18−0.10 · Ø 0.28 better than 21%
Deaths per round 71%−1 pp · Ø 72% better than 59%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
Whether Anglofil is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 76 matches, all from the last 3 months.

Kills per round (K/R)

0.78
SepOct

Patterns

From the last 76 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

From match 5 of the day +29 ELO
26 matches · 42% win rate
Between 18:00 and 24:00 +2 ELO, win rate 42%

Anglofil loses the most ELO from match 5 of the day: +29 ELO, 42% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Mirage
  2. Most kills in a match: 35 · Nuke
  3. Highest rating in a match: 3.16 · Inferno

Maps in detail

from the last 76 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage23
57% better than 72%
0.85 better than 90%
88.1 better than 82%
1.22 better than 94%
60% of 98 duels better than 90%
45% of 20 situations better than 72%
Dust 212
67% -
0.87 -
91.8 -
1.18-
58% of 43 duels -
38% of 8 situations -
Nuke11
64% -
0.86 -
87.6 -
1.15-
66% of 44 duels -
30% of 10 situations -
Ancient10
50% -
0.81 -
85.3 -
1.07-
49% of 43 duels -
22% of 9 situations -
Anubis8
38% -
0.69 -
76.5 -
0.98-
53% of 38 duels -
50% of 6 situations -
Inferno7
57% -
0.95 -
93.8 -
1.36-
50% of 20 duels -
25% of 4 situations -
Cache5
60% -
0.90 -
98.5 -
1.33-
60% of 20 duels -
100% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Anglofil plays

Across 76 matches Anglofil averages K/R 0.84, ADR 88.0 and a rating of 1.17. Biggest strength: Utility hit rate at 46%, better than 98% of level 10 · 2,001-2,249 ELO players. Averages 18.2 kills per match with 58% headshots. The strongest map is Dust 2 with a 67% win rate in 12 matches. In 46 of 76 matches the rating was 1.10 or higher (61%), in 17 it was below 0.90. In 76 matches with detailed stats: 19 4Ks and 3 aces. Anglofil loses the most ELO from match 5 of the day (+29 ELO, win rate 42%). Last 30 days: 76 matches, win rate 57%, net ELO +29.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.