Anghkooeey

Brazil
On FACEIT since 2015 207 matches tracked 23 matches in 30 days
ELO ▲ 51
2,776
30-day peak: 2,776
Rank SA ▲ 111 places
#402
Brazil #291 in Brazil
30 days · prev. #513 · best #394
Last updated:

How does Anghkooeey play?

Rating 0.90 (from 136 matches) K/R 0.64 ADR 73.3 from 207 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 3%
0.90
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.28 ConsistencyShare of matches with a rating of 0.90 or higher. 51%
Rating distribution from 136 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 9% good 1.10 to 1.29 13% normal 0.90 to 1.09 29% weak 0.75 to 0.89 18% very weak below 0.75 31%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (36 matches).

2,750-2,999 ELO

Compared with 11,153 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 4% of rounds and so well below the average (11%).

Rounds with first kill 4%−7 pp · Ø 11% better than 1%
Opening duels won 34%−18 pp · Ø 52% better than 1%

Clutch

Average
Last one alive

0% of 1v2s won and so well below the average (21%).

Clutch 1v1 won 50%+10 pp · Ø 40% better than 94%
Clutch 1v2 won 0%−21 pp · Ø 21% better than 1%
Clutch kills per match 1.1−0.5 · Ø 1.6 better than 7%

Weapons and aim

Weakness
Where do the kills come from?

30% headshots and so well below the average (51%).

Headshot rate 30%−21 pp · Ø 51% better than 1%
AWP share of kills 1%−11 pp · Ø 12% better than 6%
K/D 0.91−0.14 · Ø 1.05 better than 5%
Pistol kills per match 2.5 from the last 136

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 2.1% of rounds and so well below the average (4.2%).

2K rounds 9.9%−3.5 pp · Ø 13.4% better than 1%
3K rounds 2.1%−2.1 pp · Ø 4.2% better than 1%
MVPs per match 2.0−0.4 · Ø 2.4 better than 11%
4Ks and aces 2x 4K, 0 aces in 36 matches

Utility and deaths

Average
Nades, flashes and deaths

24% of nades dealing damage or blinding and so well below the average (34%).

Utility hit rate 24%−10 pp · Ø 34% better than 2%
Utility damage per round 2.9−1.1 · Ø 4.0 better than 18%
Enemies flashed per round 0.53+0.22 · Ø 0.31 better than 94%
Deaths per round 70%−1 pp · Ø 71% better than 58%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
Headshots +16 pp, Win rate +6 pp, ELO +126
= Stayed the same
K/R at 0.61, ADR at 71.3
▼ Got worse
Rating −0.07

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.62
MayJunJulAugSepOct

Best month: May 2026 with 0.81. Last 3 months: 0.61 (at the start 0.64). Well below the average (0.74).

Patterns

From the last 136 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −126 ELO
24 matches · 38% win rate
In match 1 of the day −31 ELO
39 matches · 49% win rate
On Saturdays −136 ELO, win rate 35%

Anghkooeey loses the most ELO on Dust 2: −126 ELO, 38% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.55 · Cache
  2. Longest win streak: 10 wins in a row · Mirage
  3. Most kills in a match: 29 · Overpass

Maps in detail

from the last 136 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage66
58% better than 70%
0.62 better than 4%
71.5 better than 8%
0.88 better than 4%
41% of 193 duels better than 4%
38% of 37 situations right on the average
Dust 224
38% better than 7%
0.65 better than 9%
74.8 better than 17%
0.88 better than 4%
45% of 83 duels better than 15%
56% of 9 situations better than 89%
Anubis15
73% better than 96%
0.68 better than 17%
76.8 better than 24%
0.94 better than 14%
47% of 30 duels better than 22%
56% of 9 situations better than 86%
Ancient10
60% -
0.75 -
80.6 -
1.05-
55% of 42 duels -
63% of 8 situations -
Nuke9
78% -
0.54 -
62.3 -
0.82-
33% of 15 duels -
50% of 6 situations -
Cache7
71% -
0.71 -
83.4 -
1.03-
50% of 22 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How Anghkooeey plays

Across 207 matches Anghkooeey averages K/R 0.64 and ADR 73.3; the rating across the 136 rated matches is 0.90. Biggest strength: Clutch 1v1 won at 50%, better than 94% of level 10 · 2,750-2,999 ELO players. Most room to improve: Headshot rate at 30%, better than only 1% of level 10 · 2,750-2,999 ELO players. Averages 14.0 kills per match with 30% headshots. The strongest map is Anubis with a 73% win rate in 15 matches. In 30 of 136 matches the rating was 1.10 or higher (22%), in 67 it was below 0.90. In 36 matches with detailed stats: 2 4Ks and 0 aces. Best month by rating: June 2026 at 0.99. Anghkooeey loses the most ELO on Dust 2 (−126 ELO, win rate 38%). Things go best on Mirage (+146 ELO, win rate 58%). Improved over the last three months: Headshots +16 pp, Win rate +6 pp, ELO +126. Got weaker: Rating −0.07. Unchanged in recent months: K/R at 0.61, ADR at 71.3. Last 30 days: 23 matches, win rate 52%, net ELO +100.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.