Angelloner

Russia
On FACEIT since 2015 192 matches tracked 152 matches in 30 days
ELO ▼ 47
3,423
30-day peak: 3,567
Rank EU ▲ 25 places
#1,505
Russia #425 in Russia
30 days · prev. #1,530 · best #1,323
Last updated:

How does Angelloner play?

Rating 0.99 K/R 0.73 ADR 82.4 from 192 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 18%
0.99
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 57%
Rating distribution from 192 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 15% good 1.10 to 1.29 18% normal 0.90 to 1.09 22% weak 0.75 to 0.89 18% very weak below 0.75 25%
better than most on level 10 · 3,000-3,499 ELO about average weaker than most
3,000-3,499 ELO

Compared with 7,105 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so clearly above the average (11%).

Rounds with first kill 12%+1 pp · Ø 11% better than 68%
Opening duels won 53%+1 pp · Ø 52% better than 53%

Clutch

Average
Last one alive

17% of 1v2s won and so slightly below the average (21%).

Clutch 1v1 won 35%−7 pp · Ø 42% better than 27%
Clutch 1v2 won 17%−4 pp · Ø 21% better than 19%
Clutch kills per match 1.4−0.2 · Ø 1.6 better than 30%

Weapons and aim

Average
Where do the kills come from?

0.97 K/D and so slightly below the average (1.05).

Headshot rate 52%−1 pp · Ø 53% better than 44%
AWP share of kills 10%−2 pp · Ø 12% better than 55%
K/D 0.97−0.08 · Ø 1.05 better than 14%
Pistol kills per match 3.1
Knife kills 5 in 192 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.8% of rounds and so slightly below the average (13.5%).

2K rounds 12.8%−0.7 pp · Ø 13.5% better than 24%
3K rounds 4.1%−0.1 pp · Ø 4.2% better than 41%
MVPs per match 2.2−0.2 · Ø 2.4 better than 25%
4Ks and aces 40x 4K, 2 aces in 192 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 76% of rounds and so well above the average (71%). Lower is better.

Utility hit rate 33%−1 pp · Ø 34% better than 45%
Utility damage per round 4.0+0.1 · Ø 3.9 better than 56%
Enemies flashed per round 0.28−0.04 · Ø 0.32 better than 38%
Deaths per round 76%+5 pp · Ø 71% better than 3%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
Whether Angelloner is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 192 matches, all from the last 3 months.

Kills per round (K/R)

0.75
SepOct

Patterns

From the last 192 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −125 ELO
66 matches · 50% win rate
On Nuke −73 ELO
24 matches · 38% win rate
On Saturdays −240 ELO, win rate 38%

Angelloner loses the most ELO on Dust 2: −125 ELO, 50% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 42 · Dust 2
  2. Longest win streak: 6 wins in a row · Mirage
  3. Highest rating in a match: 2.19 · Nuke

Maps in detail

from the last 192 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 266
50% better than 31%
0.72 better than 32%
80.9 better than 44%
0.95 better than 13%
54% of 352 duels better than 58%
39% of 31 situations better than 49%
Mirage64
55% right on the average
0.72 better than 30%
80.4 better than 40%
1.00 better than 27%
46% of 291 duels better than 15%
32% of 37 situations better than 28%
Ancient25
48% better than 26%
0.81 better than 74%
90.7 better than 85%
1.09 better than 60%
60% of 114 duels better than 87%
30% of 10 situations better than 28%
Nuke24
38% better than 5%
0.70 better than 19%
81.5 better than 45%
0.91 better than 5%
56% of 117 duels better than 64%
27% of 11 situations better than 20%
Cache8
88% -
0.79 -
88.0 -
1.17-
56% of 45 duels -
60% of 5 situations -
Inferno3
0% -
0.70 -
82.7 -
0.97-
36% of 14 duels -
0% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Angelloner plays

Across 192 matches Angelloner averages K/R 0.73, ADR 82.4 and a rating of 0.99. Most room to improve: Deaths per round at 76%, better than only 3% of level 10 · 3,000-3,499 ELO players. Averages 16.3 kills per match with 52% headshots. The strongest map is Mirage with a 55% win rate in 64 matches. In 67 of 192 matches the rating was 1.10 or higher (35%), in 83 it was below 0.90. In 192 matches with detailed stats: 40 4Ks and 2 aces. Angelloner loses the most ELO on Dust 2 (−125 ELO, win rate 50%). Things go best from match 5 of the day (+179 ELO, win rate 58%). From match no. 5 of the day on, things go best: 58% win rate, +179 ELO. Last 30 days: 152 matches, win rate 49%, net ELO −107.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.