AndyDaBilee

Romania
On FACEIT since 2025 417 matches tracked 84 matches in 30 days
Last updated:

How does AndyDaBilee play?

Rating 0.96 K/R 0.71 ADR 79.7 from 417 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 30%
0.96
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 54%
Rating distribution from 417 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 13% good 1.10 to 1.29 17% normal 0.90 to 1.09 22% weak 0.75 to 0.89 15% very weak below 0.75 30%
Player type
Goes in first and opens the round
More first kills per match than the level 8 average. Higher headshot rate than the level 8 average.
EntryHeadshots
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (363 matches).

Level 8

Compared with 1,221 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so well above the average (10%).

Rounds with first kill 12%+2 pp · Ø 10% better than 81%
Opening duels won 47%−3 pp · Ø 50% better than 23%

Clutch

Average
Last one alive

1.2 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 40%+2 pp · Ø 38% better than 63%
Clutch 1v2 won 24%+2 pp · Ø 22% better than 69%
Clutch kills per match 1.2−0.5 · Ø 1.7 better than 13%

Weapons and aim

Average
Where do the kills come from?

57% headshots and so well above the average (48%).

Headshot rate 57%+9 pp · Ø 48% better than 93%
AWP share of kills 7%−4 pp · Ø 11% better than 45%
K/D 0.92−0.08 · Ø 1.00 better than 18%
Pistol kills per match 2.5
Knife kills 3 in 417 matches

Impact

Average
Damage and big rounds

2.4 MVPs per match and so slightly above the average (2.3).

2K rounds 13.2%+0.1 pp · Ø 13.1% better than 53%
3K rounds 4.3%+0.3 pp · Ø 4.0% better than 70%
MVPs per match 2.4+0.1 · Ø 2.3 better than 74%
4Ks and aces 78x 4K, 4 aces in 363 matches

Utility and deaths

Average
Nades, flashes and deaths

0.04 enemies flashed per round and so well below the average (0.27).

Utility hit rate 40%+5 pp · Ø 35% better than 81%
Utility damage per round 4.4+0.2 · Ø 4.2 better than 60%
Enemies flashed per round 0.04−0.23 · Ø 0.27 better than 2%
Deaths per round 77%+5 pp · Ø 72% better than 7%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
K/R +0.17, Rating +0.23, ADR +13.7, Win rate +8 pp, ELO +173
= Stayed the same
Headshots at 57%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.76
MayJunJulAugSepOct

Best month: October 2026 with 0.76. Last 3 months: 0.73 (at the start 0.56). Right on the average (0.73).

Patterns

From the last 417 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −216 ELO
86 matches · 47% win rate
On Mirage −160 ELO
120 matches · 45% win rate
Between 6:00 and 12:00 −27 ELO, win rate 40%
On Mondays −176 ELO, win rate 42%

AndyDaBilee loses the most ELO on Ancient: −216 ELO, 47% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.01 · Dust 2
  2. Most kills in a match: 37 · Dust 2
  3. Longest win streak: 8 wins in a row · Dust 2

Maps in detail

from the last 417 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 2120
53% better than 62%
0.76 better than 72%
85.8 better than 81%
1.03 better than 61%
45% of 658 duels better than 21%
35% of 54 situations better than 42%
Mirage120
45% better than 27%
0.68 better than 26%
76.3 better than 33%
0.92 better than 20%
48% of 713 duels better than 34%
47% of 49 situations better than 76%
Ancient86
47% better than 36%
0.71 better than 43%
77.4 better than 37%
0.97 better than 41%
45% of 365 duels better than 21%
36% of 39 situations right on the average
Inferno50
60% better than 70%
0.70 right on the average
80.8 better than 61%
0.94 better than 31%
47% of 351 duels better than 35%
60% of 15 situations better than 94%
Nuke32
25% better than 1%
0.67 better than 18%
74.8 better than 22%
0.91 better than 13%
46% of 179 duels better than 22%
37% of 19 situations better than 44%
Anubis8
50% -
0.66 -
76.0 -
0.89-
52% of 42 duels -
0% of 7 situations -

Compared with players on the same level who have at least 15 matches on the map.

How AndyDaBilee plays

Across 417 matches AndyDaBilee averages K/R 0.71, ADR 79.7 and a rating of 0.96. Biggest strength: Headshot rate at 57%, better than 93% of level 8 players. Most room to improve: Deaths per round at 77%, better than only 7% of level 8 players. Averages 15.5 kills per match with 57% headshots. The strongest map is Inferno with a 60% win rate in 50 matches. In 136 of 417 matches the rating was 1.10 or higher (33%), in 190 it was below 0.90. In 363 matches with detailed stats: 78 4Ks and 4 aces. Best month by rating: October 2026 at 1.04. AndyDaBilee loses the most ELO on Ancient (−216 ELO, win rate 47%). Things go best on Dust 2 (+73 ELO, win rate 53%). Match no. 4 of the day goes best: 56% win rate, +12 ELO. Improved over the last three months: K/R +0.17, Rating +0.23, ADR +13.7, Win rate +8 pp, ELO +173. Unchanged in recent months: Headshots at 57%. Last 30 days: 84 matches, win rate 46%, net ELO −270.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.