Andy4cfm

Ireland
148 matches tracked 29 matches in 30 days
Last updated:

How does Andy4cfm play?

Rating 1.29 K/R 0.90 ADR 94.0 from 148 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 99%
1.29
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.42 ConsistencyShare of matches with a rating of 0.90 or higher. 82%
Rating distribution from 148 matches
outstanding 1.80 and up 11% strong 1.30 to 1.79 35% good 1.10 to 1.29 17% normal 0.90 to 1.09 19% weak 0.75 to 0.89 9% very weak below 0.75 8%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 9 average. More 1v1 and 1v2 wins than the level 9 average. More damage per round than the level 9 average.
Multi-killsClutcherDamage
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (127 matches).

Level 9

Compared with 1,549 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

58% of opening duels won and so well above the average (50%).

Rounds with first kill 11%+1 pp · Ø 10% better than 63%
Opening duels won 58%+8 pp · Ø 50% better than 95%

Clutch

Strength
Last one alive

2.3 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 38%0 pp · Ø 38% right on the average
Clutch 1v2 won 30%+10 pp · Ø 20% better than 92%
Clutch kills per match 2.3+0.7 · Ø 1.6 better than 92%

Weapons and aim

Average
Where do the kills come from?

1.34 K/D and so well above the average (1.00).

Headshot rate 48%0 pp · Ø 48% right on the average
AWP share of kills 3%−8 pp · Ø 11% better than 16%
K/D 1.34+0.34 · Ø 1.00 better than 99%
Pistol kills per match 3.2
Knife kills 13 in 148 matches

Impact

Strength
Damage and big rounds

3.2 MVPs per match and so well above the average (2.2).

2K rounds 16.3%+3.2 pp · Ø 13.1% better than 97%
3K rounds 5.9%+2.0 pp · Ø 3.9% better than 97%
MVPs per match 3.2+1.0 · Ø 2.2 better than 99%
4Ks and aces 54x 4K, 7 aces in 127 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 68% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 41%+5 pp · Ø 36% better than 86%
Utility damage per round 4.5+0.3 · Ø 4.2 better than 63%
Enemies flashed per round 0.16−0.12 · Ø 0.28 better than 20%
Deaths per round 68%−4 pp · Ø 72% better than 91%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
K/R +0.05, Rating +0.05, Headshots +2 pp, ELO +87
= Stayed the same
ADR at 94.1, Win rate at 45%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

1.00
MayJunJulAugSepOct

Best month: October 2026 with 1.00. Last 3 months: 0.91 (at the start 0.86). Well above the average (0.72).

Patterns

From the last 148 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Nuke −51 ELO
23 matches · 61% win rate
In match 3 of the day −38 ELO
25 matches · 28% win rate
Between 18:00 and 24:00 −102 ELO, win rate 36%
On Thursdays −23 ELO, win rate 38%

Andy4cfm loses the most ELO on Nuke: −51 ELO, 61% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.67 · Inferno
  2. Most kills in a match: 55 · Nuke
  3. Longest win streak: 5 wins in a row · Ancient

Maps in detail

from the last 148 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Anubis34
56% better than 68%
1.00 better than 99%
101.5 better than 99%
1.44 better than 99%
66% of 145 duels better than 99%
50% of 22 situations better than 77%
Inferno24
29% better than 2%
0.92 better than 97%
96.9 better than 95%
1.35 better than 97%
53% of 81 duels right on the average
32% of 25 situations better than 32%
Nuke23
61% better than 71%
0.90 better than 92%
93.1 better than 89%
1.29 better than 94%
66% of 88 duels better than 97%
35% of 20 situations better than 39%
Cache19
42% -
0.94 -
96.0 -
1.33-
54% of 83 duels -
29% of 21 situations -
Ancient17
29% better than 3%
0.78 better than 73%
86.8 better than 82%
1.12 better than 82%
53% of 78 duels better than 65%
50% of 12 situations better than 79%
Mirage11
64% -
0.88 -
89.3 -
1.27-
56% of 48 duels -
63% of 8 situations -
Vertigo11
27% -
0.91 -
97.4 -
1.25-
65% of 57 duels -
0% of 5 situations -
Dust 29
33% -
0.63 -
69.1 -
0.88-
40% of 42 duels -
50% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Andy4cfm plays

Across 148 matches Andy4cfm averages K/R 0.90, ADR 94.0 and a rating of 1.29. Biggest strength: Rating at 1.29, better than 99% of level 9 players. Averages 20.4 kills per match with 48% headshots. The strongest map is Mirage with a 64% win rate in 11 matches. In 94 of 148 matches the rating was 1.10 or higher (64%), in 26 it was below 0.90. In 127 matches with detailed stats: 54 4Ks and 7 aces. Best month by rating: October 2026 at 1.43. Andy4cfm loses the most ELO on Nuke (−51 ELO, win rate 61%). Things go best in match 2 of the day (+22 ELO, win rate 61%). Match no. 2 of the day goes best: 61% win rate, +22 ELO. Improved over the last three months: K/R +0.05, Rating +0.05, Headshots +2 pp, ELO +87. Unchanged in recent months: ADR at 94.1, Win rate at 45%. Last 30 days: 29 matches, win rate 48%, net ELO −44.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.