Andrusca

Romania
On FACEIT since 2021 156 matches tracked 59 matches in 30 days
Last updated:

How does Andrusca play?

Rating 0.93 (from 106 matches) K/R 0.66 ADR 74.5 from 156 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 16%
0.93
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.30 ConsistencyShare of matches with a rating of 0.90 or higher. 53%
Rating distribution from 106 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 11% good 1.10 to 1.29 14% normal 0.90 to 1.09 26% weak 0.75 to 0.89 14% very weak below 0.75 33%
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (106 matches).

Level 9

Compared with 1,549 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

53% of opening duels won and so clearly above the average (50%).

Rounds with first kill 9%−1 pp · Ø 10% better than 32%
Opening duels won 53%+3 pp · Ø 50% better than 72%

Clutch

Average
Last one alive

45% of 1v1s won and so clearly above the average (38%).

Clutch 1v1 won 45%+7 pp · Ø 38% better than 82%
Clutch 1v2 won 23%+3 pp · Ø 20% better than 63%
Clutch kills per match 1.7+0.1 · Ø 1.6 better than 57%

Weapons and aim

Average
Where do the kills come from?

0.96 K/D and so just below the average (1.00).

Headshot rate 47%−1 pp · Ø 48% better than 43%
AWP share of kills 7%−4 pp · Ø 11% better than 38%
K/D 0.96−0.04 · Ø 1.00 better than 31%
Pistol kills per match 2.7

Impact

Weakness
Damage and big rounds

1.8 MVPs per match and so well below the average (2.2).

2K rounds 11.1%−2.0 pp · Ø 13.1% better than 7%
3K rounds 3.0%−0.9 pp · Ø 3.9% better than 11%
MVPs per match 1.8−0.4 · Ø 2.2 better than 6%
4Ks and aces 8x 4K, 1 ace in 106 matches

Utility and deaths

Average
Nades, flashes and deaths

28% of nades dealing damage or blinding and so well below the average (36%).

Utility hit rate 28%−8 pp · Ø 36% better than 9%
Utility damage per round 3.9−0.3 · Ø 4.2 better than 46%
Enemies flashed per round 0.18−0.10 · Ø 0.28 better than 25%
Deaths per round 69%−3 pp · Ø 72% better than 85%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.66, ADR at 75.3, Headshots at 47%
▼ Got worse
Win rate −3 pp, ELO −272

Sep to Oct 2026 compared with Feb 2026.

Kills per round (K/R)

0.69
FebMarAprMayJunJulAugSepOct

Best month: October 2026 with 0.69. Last 3 months: 0.66 (at the start 0.65). Clearly below the average (0.72).

Patterns

From the last 156 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −196 ELO
31 matches · 29% win rate
On Mirage −91 ELO
55 matches · 44% win rate
On Dust 2 −26 ELO
40 matches · 50% win rate

Andrusca loses the most ELO in match 1 of the day: −196 ELO, 29% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.82 · Anubis
  2. Most kills in a match: 41 · Ancient
  3. Longest win streak: 5 wins in a row · Dust 2

Maps in detail

from the last 156 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage55
44% better than 26%
0.65 better than 14%
73.8 better than 18%
0.89 better than 11%
52% of 147 duels better than 59%
43% of 30 situations better than 65%
Dust 240
50% right on the average
0.66 better than 17%
74.1 better than 20%
0.97 better than 32%
60% of 88 duels better than 91%
25% of 8 situations better than 18%
Anubis19
42% better than 21%
0.73 better than 47%
81.8 better than 59%
1.01 better than 45%
47% of 55 duels better than 27%
43% of 14 situations better than 64%
Ancient17
65% better than 89%
0.68 better than 21%
73.6 better than 14%
0.96-
47% of 43 duels better than 28%
71% of 7 situations better than 98%
Inferno12
33% -
0.61 -
68.0 -
0.79-
35% of 20 duels -
75% of 4 situations -
Cache6
33% -
0.71 -
80.4 -
0.98-
64% of 22 duels -
60% of 5 situations -
Nuke5
40% -
0.56 -
73.7 -
0.83-
55% of 11 duels -
20% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Andrusca plays

Across 156 matches Andrusca averages K/R 0.66 and ADR 74.5; the rating across the 106 rated matches is 0.93. Biggest strength: Deaths per round at just 69% (lower is better), better than 85% of level 9 players. Most room to improve: Utility hit rate at 28%, better than only 9% of level 9 players. Averages 14.5 kills per match with 47% headshots. The strongest map is Ancient with a 65% win rate in 17 matches. In 28 of 106 matches the rating was 1.10 or higher (26%), in 50 it was below 0.90. In 106 matches with detailed stats: 8 4Ks and 1 ace. Best month by rating: October 2026 at 0.95. Andrusca loses the most ELO in match 1 of the day (−196 ELO, win rate 29%). Things go best in match 3 of the day (+30 ELO, win rate 55%). Match no. 3 of the day goes best: 55% win rate, +30 ELO. Got weaker: Win rate −3 pp, ELO −272. Unchanged in recent months: K/R at 0.66, ADR at 75.3, Headshots at 47%. Last 30 days: 59 matches, win rate 44%, net ELO −146.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.