Android_ches

North Korea
On FACEIT since 2016 236 matches tracked 69 matches in 30 days
Last updated:

How does Android_ches play?

Rating 1.07 K/R 0.76 ADR 81.9 from 236 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 55%
1.07
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 67%
Rating distribution from 236 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 19% good 1.10 to 1.29 23% normal 0.90 to 1.09 21% weak 0.75 to 0.89 18% very weak below 0.75 15%
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (169 matches).

2,750-2,999 ELO

Compared with 11,202 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

51% of opening duels won and so just below the average (52%).

Rounds with first kill 10%−1 pp · Ø 11% better than 42%
Opening duels won 51%−1 pp · Ø 52% better than 39%

Clutch

Average
Last one alive

17% of 1v2s won and so clearly below the average (22%).

Clutch 1v1 won 43%+2 pp · Ø 41% better than 72%
Clutch 1v2 won 17%−5 pp · Ø 22% better than 19%
Clutch kills per match 1.4−0.2 · Ø 1.6 better than 27%

Weapons and aim

Average
Where do the kills come from?

55% headshots and so clearly above the average (52%).

Headshot rate 55%+3 pp · Ø 52% better than 70%
AWP share of kills 8%−4 pp · Ø 12% better than 45%
K/D 1.08+0.03 · Ø 1.05 better than 55%
Pistol kills per match 2.7
Knife kills 10 in 236 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.7% of rounds and so clearly above the average (13.6%).

2K rounds 14.7%+1.1 pp · Ø 13.6% better than 73%
3K rounds 4.5%+0.2 pp · Ø 4.3% better than 60%
MVPs per match 2.40.0 · Ø 2.4 right on the average
4Ks and aces 31x 4K, 1 ace in 169 matches

Utility and deaths

Average
Nades, flashes and deaths

38% of nades dealing damage or blinding and so clearly above the average (34%).

Utility hit rate 38%+4 pp · Ø 34% better than 77%
Utility damage per round 4.2+0.2 · Ø 4.0 better than 59%
Enemies flashed per round 0.28−0.03 · Ø 0.31 better than 43%
Deaths per round 71%0 pp · Ø 71% right on the average

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
K/R +0.04
= Stayed the same
Rating at 1.07, ADR at 82.7, Win rate at 51%
▼ Got worse
Headshots −4 pp, ELO −446

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.78
MayJunJulAugSepOct

Best month: October 2026 with 0.78. Last 3 months: 0.77 (at the start 0.73). Just above the average (0.75).

Patterns

From the last 236 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −100 ELO
39 matches · 41% win rate
Between 0:00 and 6:00 +12 ELO, win rate 43%
On Tuesdays −53 ELO, win rate 38%

Android_ches loses the most ELO on Ancient: −100 ELO, 41% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 9 wins in a row · Mirage
  2. Highest rating in a match: 2.24 · Mirage
  3. Most kills in a match: 41 · Mirage

Maps in detail

from the last 236 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage94
60% better than 78%
0.81 better than 74%
85.3 better than 67%
1.12 better than 71%
54% of 410 duels better than 61%
37% of 46 situations better than 44%
Dust 273
48% better than 30%
0.73 better than 38%
78.6 better than 33%
1.05 better than 46%
48% of 273 duels better than 27%
38% of 47 situations right on the average
Ancient39
41% better than 14%
0.76 better than 53%
83.5 better than 57%
1.06 better than 53%
49% of 202 duels better than 32%
45% of 22 situations better than 69%
Cache19
47% better than 21%
0.66 better than 7%
77.8 better than 21%
0.91 better than 5%
43% of 56 duels better than 6%
47% of 15 situations better than 68%
Vertigo5
60% -
0.77 -
76.3 -
1.11-
50% of 14 duels -
25% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Android_ches plays

Across 236 matches Android_ches averages K/R 0.76, ADR 81.9 and a rating of 1.07. Biggest strength: Utility hit rate at 38%, better than 77% of level 10 · 2,750-2,999 ELO players. Averages 16.3 kills per match with 55% headshots. The strongest map is Mirage with a 60% win rate in 94 matches. In 108 of 236 matches the rating was 1.10 or higher (46%), in 79 it was below 0.90. In 169 matches with detailed stats: 31 4Ks and 1 ace. Best month by rating: July 2026 at 1.10. Android_ches loses the most ELO on Ancient (−100 ELO, win rate 41%). Things go best on Mirage (+20 ELO, win rate 60%). Match no. 4 of the day goes best: 58% win rate, −4 ELO. Improved over the last three months: K/R +0.04. Got weaker: Headshots −4 pp, ELO −446. Unchanged in recent months: Rating at 1.07, ADR at 82.7, Win rate at 51%. Last 30 days: 69 matches, win rate 51%, net ELO +27.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.