Android18

USA
298 matches tracked 80 matches in 30 days
ELO ▼ 97
1,753
30-day peak: 2,053
Rank NA ▼ 4,125 places
#13,343
30 days · prev. #9,218 · best #6,094
Last updated:

How does Android18 play?

Rating 1.04 (from 278 matches) K/R 0.73 ADR 80.4 from 298 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 66%
1.04
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 63%
Rating distribution from 278 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 22% good 1.10 to 1.29 16% normal 0.90 to 1.09 23% weak 0.75 to 0.89 13% very weak below 0.75 24%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (231 matches).

Level 9

Compared with 1,531 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (10%).

Rounds with first kill 8%−2 pp · Ø 10% better than 19%
Opening duels won 50%0 pp · Ø 50% right on the average

Clutch

Average
Last one alive

43% of 1v1s won and so clearly above the average (38%).

Clutch 1v1 won 43%+5 pp · Ø 38% better than 77%
Clutch 1v2 won 23%+1 pp · Ø 22% better than 62%
Clutch kills per match 1.7+0.1 · Ø 1.6 better than 59%

Weapons and aim

Average
Where do the kills come from?

1.04 K/D and so just above the average (1.00).

Headshot rate 48%−1 pp · Ø 49% better than 47%
AWP share of kills 1%−9 pp · Ø 10% better than 6%
K/D 1.04+0.04 · Ø 1.00 better than 64%
Pistol kills per match 2.8
Knife kills 1 in 298 matches

Impact

Average
Damage and big rounds

2.4 MVPs per match and so clearly above the average (2.2).

2K rounds 13.4%+0.2 pp · Ø 13.2% better than 59%
3K rounds 4.4%+0.5 pp · Ø 3.9% better than 71%
MVPs per match 2.4+0.2 · Ø 2.2 better than 71%
4Ks and aces 31x 4K, 3 aces in 231 matches

Utility and deaths

Average
Nades, flashes and deaths

0.40 enemies flashed per round and so well above the average (0.28).

Utility hit rate 35%0 pp · Ø 35% right on the average
Utility damage per round 4.6+0.3 · Ø 4.3 better than 62%
Enemies flashed per round 0.40+0.12 · Ø 0.28 better than 81%
Deaths per round 70%−2 pp · Ø 72% better than 75%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
K/R +0.04, Headshots +3 pp
= Stayed the same
Rating at 1.04, ADR at 80.9, Win rate at 49%
▼ Got worse
ELO −314

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.73
MayJunJulAugSepOct

Best month: July 2026 with 0.76. Last 3 months: 0.74 (at the start 0.70). Just above the average (0.73).

Patterns

From the last 298 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −224 ELO
60 matches · 42% win rate
In match 1 of the day −173 ELO
80 matches · 40% win rate
Between 18:00 and 24:00 −17 ELO, win rate 44%
On Fridays −139 ELO, win rate 30%

Android18 loses the most ELO on Mirage: −224 ELO, 42% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 42 · Dust 2
  2. Longest win streak: 7 wins in a row · Mirage
  3. Highest rating in a match: 2.43 · Anubis

Maps in detail

from the last 298 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 260
53% better than 58%
0.70 better than 38%
80.7 better than 55%
0.99 better than 44%
49% of 265 duels better than 43%
29% of 31 situations better than 28%
Mirage60
42% better than 21%
0.69 better than 32%
76.7 better than 35%
0.96 better than 33%
48% of 206 duels better than 37%
47% of 45 situations better than 75%
Ancient42
48% better than 37%
0.77 better than 69%
81.3 better than 55%
1.10 better than 81%
50% of 128 duels better than 45%
42% of 24 situations better than 59%
Anubis41
51% better than 47%
0.73 better than 48%
79.8 better than 49%
1.05 better than 62%
47% of 139 duels better than 27%
48% of 29 situations better than 75%
Nuke35
57% better than 58%
0.79 better than 61%
85.1 better than 60%
1.13 better than 69%
57% of 109 duels better than 72%
57% of 23 situations better than 86%
Cache32
47% -
0.79 -
85.3 -
1.11-
57% of 97 duels -
75% of 16 situations -
Inferno24
50% better than 39%
0.67 better than 21%
72.6 better than 12%
0.99 better than 35%
39% of 74 duels better than 6%
42% of 12 situations better than 60%
Vertigo4
50% -
0.81 -
88.9 -
1.15-
65% of 20 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Android18 plays

Across 298 matches Android18 averages K/R 0.73 and ADR 80.4; the rating across the 278 rated matches is 1.04. Biggest strength: Clutch 1v1 won at 43%, better than 77% of level 9 players. Most room to improve: Rounds with first kill at 8%, better than only 19% of level 9 players. Averages 16.0 kills per match with 48% headshots. The strongest map is Nuke with a 57% win rate in 35 matches. In 111 of 278 matches the rating was 1.10 or higher (40%), in 104 it was below 0.90. In 231 matches with detailed stats: 31 4Ks and 3 aces. Best month by rating: August 2026 at 1.07. Android18 loses the most ELO on Mirage (−224 ELO, win rate 42%). Things go best on Anubis (+134 ELO, win rate 51%). Match no. 4 of the day goes best: 63% win rate, +69 ELO. Improved over the last three months: K/R +0.04, Headshots +3 pp. Got weaker: ELO −314. Unchanged in recent months: Rating at 1.04, ADR at 80.9, Win rate at 49%. Last 30 days: 80 matches, win rate 50%, net ELO +36.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.